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2026 Corporación Tecnodata 2015 C.A. is regulated in the Bolivarian Republic of Venezuela by SUNAHIP (Administrative Ruling No. JLINH-DP-021/2025), authorized by CONALOT (License No. SDLC-DO-LC-2025-0020) and by the National Casino Commission (License No. CNC-OL-25-009). Copyright © 2026 Sellatuparley.com. All rights reserved.

Terms of Services. In the event that the Terms of Services are updated, existing users may choose to stop using the products and services before such update becomes effective, which is a minimum of two weeks after it is announced. By accessing, continuing to use, or browsing this website, you agree to our use of cookies to improve your experience on our website. SELLATUPARLEY will not use any cookies that interfere with your privacy, only those that improve the experience of using our website.

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ALTENAR BETTING RULES


General Rules

1. The outcome of a market is settled once it is determined.

In case a short-term or long-term outright market is decided by an official announcement, the company reserves the right to void any bet placed after the publication of the result.

Once final settlement of completed events has taken place, subsequent federation decisions will not be taken into account.

In case a match is not completed (due to weather conditions, insufficient number of players, etc.) and is ultimately decided by the referee and/or an official announcement, the company reserves the right to settle bets placed after the official announcement accordingly.

In case the announcement is made more than 48 hours after the end of the match and undecided bets have already been handled as undecided and therefore voided, the void settlement will stand.

Any player special markets are excluded from the above rule.

If a market is not determined during the event, the company will settle the outcome of the event once the normal duration (regular time) of the event ends, unless stated otherwise on the official website.

Example 1: Match Winner 1X2 market of an event is determined after the completion of the normal duration (regular time) of an event. In Football, 1X2 Match Winner is determined after 90 minutes, including injury/stoppage time.

In case an event goes into extra time/overtime (where regular time does not determine the winner), all markets that are subject to “includes extra time” or “includes overtime” will be determined and settled after the completion of extra time/overtime. Any penalty shootout or other tie-breaker that may follow is not taken into account, unless stated otherwise.

Events that do not start on time for any reason or are even postponed may keep bets open and all bets will remain valid if the event kicks off within 48 hours from the official start time. In any case, the company reserves, at its own discretion, the right to void all bets on such postponed events and refund the stakes to customers.

For events abandoned after their start time that continue within 48 hours from that start time, the company reserves the right to keep all bets valid and settle according to the result.

For events abandoned after their start time that do not continue within 48 hours, the company will settle all determined markets that have already been decided on the pitch and void the rest by refunding stakes to customers. However, in such cases, the company reserves, at its own discretion, the right to void all bets on such abandoned events and refund stakes to customers.

  • Any market related to the qualification of a team (e.g., To Qualify, Method of Victory, etc.) through a specific tournament (cup matches, playoff matches, etc.) will be considered void if the match is postponed or abandoned and the match is not rescheduled to be played within 48 hours. In case of two-legged ties, only markets placed on the postponed events will be voided.
  • Any bet related to short-term or long-term qualification outrights will stand until decided, regardless of postponement or abandonment of events.

There are exceptions to the above general rule, such as:

  • Tennis matches will remain open with all bets valid until the officials or organizing body declare a winner. In such cases, the 48-hour rule does not apply. However, in the event of a player retirement or player default, injury (injury, illness, or personal circumstance), official/umpire decision, walkover, disqualification, or abandonment, all markets already determined on the court will be settled accordingly and all other undecided markets will be declared null and void. For the avoidance of doubt, if a tennis player retires before the conclusion of the final point, the match winner market is voided, but all markets related to specific sets or games that have already been determined are settled accordingly.
  • In the event that the following US sports games, such as MLB, NHL, and NBA (NFL and MLS are not included in this rule), do not start or start and are abandoned and do not resume on the same day in the local time zone from the announced start time, all undecided bets will be voided.
    (Example: If an American Football game is abandoned in the second half, all first-half markets will be settled normally.)
    (Example: In the same case above, undecided second-half markets will be cancelled and stakes will be refunded to customers.)
  • In the case of abandoned or postponed NFL (or other American Football) events, all markets are considered void unless the game continues within the same weekly NFL (or other American Football) schedule (Thursday to Wednesday, local stadium time).
  • MLB Baseball League (or other baseball leagues): The “Moneyline” (Match Winner) market is considered decided if league officials consider the game completed and if:
    • At least 5 full innings are completed.
    • OR
    • 4.5 innings are completed and the home team (or the team batting second) is in the lead. In all other cases, bets are cancelled.

    For clarity, bets on all other markets (totals, handicap, etc.) will stand, unless already decided, if:

    • At least 9 innings are completed.
    • OR
    • 8.5 innings have been completed and the home team (or the team batting second) is in the lead.

    In all other cases, bets will be cancelled. In the event of a “Mercy Rule”, all bets will stand and be settled based on the result at that time.

  • MLB Baseball League (or other baseball leagues): All Pitcher Lines (PL markets for Moneyline, Handicap, and Totals) will be cancelled if a listed starting pitcher changes. Bets placed on Pitcher Lines will include the indication (PL) on the bet slip and in the bet history. If the (PL) indicator is not visible on the bet slip, the bet is placed on Action lines and will be settled accordingly. Action lines will be settled based on the event result regardless of any starting pitcher changes. Any Pitcher Line offered again after a pitching change will follow the same rules mentioned above. Action lines follow the general rules with certain exceptions in MLB (or other baseball leagues), as mentioned above.
  • In a 7-inning Baseball game, all markets are considered decided if:
    • At least 7 innings are completed
    • OR
    • 6.5 innings are completed and the home team (or the team batting second) is in the lead.

    The exception is the “Moneyline” or Winner market, which is considered decided if:

    • At least 5 innings are completed
    • OR
    • 4.5 innings are completed and the home team (or the team batting second) is in the lead.

    In all other cases, bets will be cancelled.

  • Basketball cup or playoff matches, etc., decided over 2 legs on aggregate points are governed by specific settlement rules. In case of a tie in the first leg, no overtime is played and the Winner (including overtime) market is settled as void, while the remaining markets are settled normally according to the result. Settlement will be the same if the second leg ends in a tie while there was a winner in the first leg.
    In cases where the aggregate scores are tied after the second leg (for example, Team A wins the first leg with a score of 75-70 and Team B wins the second leg with a score of 85-80), settlement on all markets will be based on the regular time result and the overtime result will be ignored.

1.2 The company reserves the right to refuse the whole or part of any bet without giving a reason to the customer. If a bet is not accepted, the stake will be refunded to the customer.

1.3 Prior to the start of an event, the company reserves, at its sole discretion, the right to cancel the whole or part of a bet even after it has been accepted without giving a reason to the customer.

After the start of an event, the company reserves, at its sole discretion, the right to cancel the whole or part of a bet, even after it has been settled, if there is a valid reason for doing so, such as:

  • Palpable error (manifest wording/typing error) regarding the event, odds, or start time of the event.
  • The customer attempted to bypass company limits (potential winnings) and risk management controls by placing multiple similar or identical bets or by opening more than one account.
  • The customer is taking advantage of any public announcement or insider information that determines the outcome of their bet.
  • The customer combined related contingencies (related bets).
  • The customer is actively participating in the event as a player, referee, coaching staff member, or has a direct or indirect relationship with the event participants.
  • The company suffered a technical error offering incorrect odds or events.
  • Any other valid reason duly communicated to the customer upon request.

1.4 The maximum winnings per bet slip are ……(...... . EUR)

1.5 Our company reserves the right to cancel all bets on an event if there is any change regarding the venue of the event.

1.6. Our company reserves the right to cancel all bets on an event if there are radical changes in the circumstances of an event, such as the length of playing time, the distance in a race, or the number of periods, etc.

1.7 In case the company suspects that an event available for sports betting involves fraud or has a high probability of being manipulated and the outcome of said event was known in advance to certain individuals, the company reserves the right to:

  • Hold specific bet slips unsettled
  • Report the matter to regulatory bodies and integrity entities (ESSA, Sportradar, Federations), depending on which authority or entity the event is related to.
  • Wait until a verdict from such entities is issued as feedback.
  • Settle or cancel bets based on the verdict of said entities.

1.8 In the event that during the bet placement process the system experiences a technical interruption, the company will proceed with standard checks such as availability of funds, price verification, etc., and reserves the right to accept or reject the bet accordingly. In such a case, the customer needs to log in as soon as the system is operating properly again and check their betting history to confirm whether the bet was accepted or not.

1.9. Any decision taken by the VAR (Video Assistant Referee) that conflicts with a decision sanctioned by the officials on the pitch (including passive decisions such as allowing play to continue before reviewing with VAR), thereby altering the match state at the time the bet was placed, will result in the cancellation of all bets placed in the time interval between the actual occurrence of the original incident and the referee's final decision following the VAR review, unless the odds offered on the specific bet are unaffected by the use of VAR or had already been adjusted to account for the VAR review at the time the bet was accepted. Settlement of all other unrelated bets, including those determined by play between the original incident and the referee's final decision that are not influenced/altered by the VAR decision, will stand as valid bets.

For resulting purposes, VAR reviews are considered to have occurred at the time of the original incident for which the VAR would eventually be used even if play was not immediately stopped. The company reserves the right to reverse previously settled bets where the settlement becomes inaccurate following the final referee decision, provided said decision is made and communicated before the end of the match and/or timeframe listed.

1.10 Aimed at user experience and better visual presentation, our company applies two decimal digits to truncate odds displayed on screen. Total odds calculations are performed using six-decimal-digit rounding, while total winnings are always truncated at the second decimal digit. Any difference noticed is the result of the odds rounding explained above.

1.11 The maximum timeframe between the settlement of a betting slip and a potential resettlement is 30 days.

1.12 If the referee ends the match at 79:00 or later, all markets will be settled according to the final result. If the referee ends the match at 78:59 or earlier, all undecided markets will be considered void.

If the referee ends the match at 79:00 or later, all markets are settled according to the FT result. If the match is ended by the referee at 78:59 or earlier, all undecided markets will be settled as void.

In matches ABANDONED/STOPPED due to other reasons (crowd disturbances, player brawls, severe injuries, bad weather, floodlight failure, etc.), all undecided markets will be voided.

1.13 Supported match formats

  • Pre-match games with a duration between 45 and 120 minutes.
  • Live matches with a duration of up to 90 minutes. Possible supported formats for both pre-match and live betting are 2x25, 2x30, 2x35, 2x40, 2x45, 3x30.
  • For matches with a duration of less than 50 minutes or more than 90 minutes, all markets will be voided. In all other cases, bets will stand normally.
  • For the 3x30 format, the half-time duration will be calculated as "Total match duration / 2".
  • Our company is not responsible for unexpected changes in formats and eventual relevant settlements based on our rules; the risk lies with the customer and is included in the acceptance of the T&Cs upon registration.

1.14 Outright markets (short-term and long-term) are subject to the ‘Play or Pay’ rule. Under the Play or Pay rule, bets on participants in an outright market will normally stand even if the listed team/participant was unable to take part in the competition, regardless of the reason (and will therefore be settled as lost). The above rule applies to all outright markets (Winner, Top 3, Top 5, etc.) referring to a list of participants in a competition.

H2H (head-to-head) markets are excluded, meaning that if any of the listed participants do not take part in the competition, the H2H markets in which they participate will be settled as void. The same settlement applies to markets related to the individual performance of a team or participant (e.g., qualification markets). In case a participant is replaced by another participant from the same team, the settlement of team markets (H2H, qualification, etc.) will stand, whereas individual participant markets will be voided.

2. Explanation of specific bet types

Scorers: First, Last, Anytime Scorer

Bets apply to regular time only. Own goals (based on the official authority) are omitted or count as "no scorer" if the game only features "own goals".

Bets on First Goalscorer will be VOID if a player never plays or comes onto the pitch after the first goal of the match has been scored, except in the case of an own goal, which is ignored.

Bets on Last Goalscorer will be VOID if a player never plays. Player scoring applies to any player, regardless of the time they entered the game.

Bets on Anytime Goalscorer apply to any player involved in the game, regardless of the time they enter the game. Bets on Anytime Goalscorer will be VOID if a player never plays.

In the event that a match is abandoned but there has been at least one Goalscorer, bets on the First Goalscorer stand and bets on the Last Goalscorer are voided. The Anytime Goalscorer market for this player will be settled as a winner and bets on other players will be voided.

The above rules also apply to the "First Goalscorer / Anytime Goalscorer & 1X2" and "First Goalscorer / Anytime Goalscorer & Correct Score" markets.

3. Settlement of Asian lines

*Applies to all markets that may have Asian lines as available selections across all sports (points/sets/games/rounds/etc. may apply instead of goals).

Total Goals Table

Asian Goal Line SelectionTotal Goals ScoredSelection ResultAsian Goal Line SelectionTotal Goals ScoredSelection Result
Over 0.50LostUnder 0.50Won
1 or moreWon1 or moreLost
Over 0.750LostUnder 0.750Won
1Half Won1Half Lost
2 or moreWon2 or moreLost
Over 10LostUnder 10Won
1Void1Void
2 or moreWon2 or moreLost
Over 1.250LostUnder 1.250Won
1Half Lost1Half Won
2 or moreWon2 or moreLost
Over 1.51 or lessLostUnder 1.51 or lessWon
2 or moreWon2 or moreLost
Over 1.751 or lessLostUnder 1.751 or lessWon
2Half Won2Half Lost
3 or moreWon3 or moreLost
Over 21 or lessLostUnder 21 or lessWon
2Void2Void
3 or moreWon3 or moreLost

Explanation of Half Won / Half Lost outcomes: In a Half Won selection, half of the stake is settled as won and the other half is settled as void. In a Half Lost selection, half of the stake is settled as lost and the other half is settled as void.

2-way Handicap Table

2-way Handicap SelectionFinal OutcomeSelection Result2-way Handicap SelectionFinal OutcomeSelection Result
Team A (-0)Team A winsWonTeam A (+0)Team A winsWon
DrawVoidDrawVoid
Team A losesLostTeam A losesLost
Team A (-0.25)Team A winsWonTeam A (+0.25)Team A winsWon
DrawHalf LostDrawHalf Won
Team A losesLostTeam A losesLost
Team A (-0.5)Team A winsWonTeam A (+0.5)Team A wins or drawsWon
Draw or Team A losesLostTeam A losesLost
Team A (-0.75)Team A wins by 1 goalHalf WonTeam A (+0.75)Team A wins or drawsWon
Team A wins by 2 or more goalsWonTeam A loses by 1 goalHalf Lost
Draw or Team A losesLostTeam A loses by 2 or more goalsLost
Team A (-1)Team A wins by 1 goalVoidTeam A (+1)Team A wins or drawsWon
Team A wins by 2 or more goalsWonTeam A loses by 1 goalVoid
Draw or Team A losesLostTeam A loses by 2 or more goalsLost
Team A (-1.25)Team A wins by 1 goalHalf LostTeam A (+1.25)Team A wins or drawsWon
Team A wins by 2 or more goalsWonTeam A loses by 1 goalHalf Won
Draw or Team A losesLostTeam A loses by 2 or more goalsLost
Team A (-1.5)Team A wins by 2 or more goalsWonTeam A (+1.5)Team A wins or draws or loses by 1 goalWon
Team A wins by 1 goal or draws or Team A losesLostTeam A loses by 2 or more goalsLost

Explanation of Half Won / Half Lost outcomes: In a Half Won selection, half of the stake is settled as won and the other half is settled as void. In a Half Lost selection, half of the stake is settled as lost and the other half is settled as void.

4. Other General Rules 4.1 Cash Out Feature

We cannot guarantee that the Cash Out feature will be available for your bet selection. We will not be responsible if the Cash Out feature is unavailable for technical or any other reasons, and bets will stand as originally placed during any such period.

“TEASER” BETS

In sports betting, a “teaser” bet is a type of combo/parlay bet. In a “teaser” bet, the bettor can adjust the point spread or total of an event, making the bet easier to win. In exchange, the bettor receives a lower payout return in the event of a win. If any selection loses, the “teaser” is settled as lost. If one selection is voided and the remaining selections win, the “teaser” is settled as void.

“DEAD HEAT” RULE

When there is no single winner or there is a tie between two, three, or more competitors, the “Dead Heat” rule will apply. This means that the odds will be divided by the number of participants tied for that position.

For example: A tie in Horse Racing, or a tie in the “Top Goalscorer” market in a championship.

Two players tie for the number of goals in a championship. Player 1 had odds of 3.00 and Player 2 had odds of 1.50.

The odds will be divided by 2 and the bet will be paid out accordingly.

  • Player 1 will be paid out at odds of 3.00 / 2 = 1.50.
  • Player 2 will be paid out at odds of 1.50 / 2 = 0.75.

RULES FOR QUALIFICATION MARKETS

To Qualify: This market consists of predicting which of the teams will advance to the next round of the tournament. For this option, results from both the first leg and the second leg will be taken into account, including extra time and penalty shootouts, should they occur.

Method of Victory

In this market you must predict the method by which the team will qualify for the next stage of the tournament.

For example, if the selection was:

  • Home Team Extra Time OT (Juventus Turin Extra Time (OT)): Indicates that the market outcome will be decided during extra time.
  • Home Team Regular Time (Juventus Turin Regular Time): Indicates that the market outcome will be decided during regular time + stoppage time.
  • Away Team Penalties (Ajax Penalties): Indicates that the market outcome will be decided during the penalty shootout.

Bet Builder

The Bet Builder feature gives the player the opportunity to combine selections from the same event into a single betting slip. If any selection participating in a Bet Builder slip is void/pushed, then the entire Bet Builder slip is also void/pushed, REGARDLESS of the outcome of the other selections participating in the Bet Builder.

For example, in the LA Lakers vs Toronto Raptors game, we create a Bet Builder slip with LA Lakers to win, Over 220.5 points in the game, and Player X - Over 29.5 points. In case Player X does not participate in the game, the selection for their points (Over 29.5) is declared void. Therefore, the entire Bet Builder slip is settled as void since the selection is part of a Bet Builder feature.

Football Early Payout

With the Football Early Payout offer, you can place a bet before the start of the match on the 1X2 market (Home or Away winner) and if your team goes 2 goals ahead at any point during the match, you win automatically without having to wait for the match to end!

The offer is valid for single, multiple, system, and Bet Builder bets placed on the 1X2 market (Home or Away winner) ONLY before the start of the match and not during the match. The offer does not apply to bets placed on the Draw selection in any game.

Your bet is paid out in full if your team goes two goals ahead at any point in the match, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a specific selection(s) of the bet will not be retroactively affected if the customer cashes out the bets on the remaining selections.

All winnings will be credited as soon as possible once the team is two goals ahead. This offer will not apply when a bet has been fully cashed out. Where a bet has been partially cashed out and your team goes two goals ahead, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the match.

FOOTBALL SUPER EARLY PAYOUT

With the Football Super Early Payout promotion, you can place a bet before the start of the match on the 1X2 Super Early Payout market for the specific team participating in the promotion. If that team goes 1 goal ahead at any point during the match, you win automatically without having to wait for the final result!

The promotion is valid only for single, multiple, and system bets placed before the start of the match on the 1X2 Super Early Payout market (Home Win or Away Win). It does not apply to bets placed during the match.

The promotion does not apply to bets placed on the Draw selection in any match. Nor is it valid for Bet Builder bets.

The bet will be paid out in full if your team goes one goal ahead at any point in the match, regardless of the final result of the match.

This promotion will not apply to bets where Cash Out has been used. In multiple bets, if a selection receives the benefit of the promotion, this will not be retroactively affected if the customer subsequently performs a Cash Out on the remaining selections.

Winnings will be credited as soon as possible once the team goes one goal ahead. The promotion will not apply to bets that have been fully cashed out via Cash Out. In the case of a partial Cash Out, if the team goes one goal ahead, the bet will be settled only on the portion of the stake that remains active.

If a bet is paid out early in accordance with this promotion, it will not be paid out again if the selection subsequently wins the match.

The Super Early Payout promotion is not included in the accumulator bonus template. Bets placed on the 1X2 Super Early Payout market are excluded from bonus campaign rollover requirements.

Baseball Early Payout

With the Baseball Early Payout offer, you can place a bet before the start of the game on the Winner (Money Line - Home or Away winner) market and if your team goes 5 runs ahead at any point during the game, you win automatically without having to wait for the game to end!

The offer is valid for single, multiple, system, and Bet Builder bets placed on the Winner (Home or Away winner) market ONLY before the start of the game and not during the game.

Your bet is paid out in full if your team leads by five runs at any point in the game, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a specific selection(s) of the bet will not be retroactively affected if the customer cashes out the bets on the remaining selections.

All winnings will be credited as soon as possible once the team is five runs ahead. This offer will not apply when a bet has been fully cashed out. Where a bet has been partially cashed out and your team leads by five runs, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the game.

The offer is not valid for the relevant Pitcher Lines (Money Line PL).

American Football Early Payout

With the American Football Early Payout offer, you can place a bet before the start of the game on the Money Line market (Home or Away winner) and if your team goes 17 points ahead at any point during the game, you win automatically without having to wait for the game to end!

The offer is valid for single, multiple, system, and Bet Builder bets placed on the Money Line market (Home or Away winner) ONLY before the start of the game and not during the game.

Your bet is paid out in full if your team is seventeen points ahead at any point in the game, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a specific selection(s) of the bet will not be retroactively affected if the customer cashes out the bets on the remaining selections.

All winnings will be credited as soon as possible once the team is seventeen points ahead. This offer will not apply when a bet has been fully cashed out. Where a bet has been partially cashed out and your team has a seventeen-point lead, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the game.

Basketball Early Payout

With the Basketball Early Payout offer, you can place a bet before the start of the game on the Money Line market (Home or Away winner) and if your team goes 18 points ahead at any point during the game, you win automatically without having to wait for the game to end!

The offer is valid for single, multiple, system, and Bet Builder bets placed on the Money Line market (Home or Away winner) ONLY before the start of the game and not during the game.

Your bet is paid out in full if your team has an eighteen-point lead at any point in the game, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a specific selection(s) of the bet will not be retroactively affected if the customer cashes out the bets on the remaining selections.

All winnings will be credited as soon as possible once the team has the required lead. This offer will not apply when a bet has been fully cashed out. Where a bet has been partially cashed out and your team has an eighteen- or twenty-point lead, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the game.

Tennis Early Payout

With the Tennis Early Payout offer, you can place a bet before the start of the match on the Match Winner market (Home or Away winner) and if your player goes 2 sets ahead at any point during the match, you win automatically without having to wait for the match to end!

The offer is valid for single, multiple, system, and Bet Builder bets placed on the Match Winner / Money Line market (Home or Away winner) ONLY before the start of the match and not during the match.

Your bet is paid out in full if your player leads by two sets at any point in the match, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a specific selection(s) of the bet will not be retroactively affected if the customer cashes out the bets on the remaining selections.

All winnings will be credited as soon as possible once the player is two sets ahead. This offer will not apply when a bet has been fully cashed out. Where a bet has been partially cashed out and your player leads by two sets, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the match.

Ice Hockey Early Payout

With the Ice Hockey Early Payout offer, you can place a bet before the start of the game on the Money Line market (Home or Away winner) and if your team goes 3 goals ahead at any point during the game, you win automatically without having to wait for the game to end!

The offer is valid for single, multiple, system, and Bet Builder bets placed on the Money Line market (Home or Away winner) ONLY before the start of the game and not during the game.

Your bet is paid out in full if your team has a three-goal lead at any point in the game, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a specific selection(s) of the bet will not be retroactively affected if the customer cashes out the bets on the remaining selections.

All winnings will be credited as soon as possible once the team is three goals ahead. This offer will not apply when a bet has been fully cashed out. Where a bet has been partially cashed out and your team goes three goals ahead, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the game.

0% Margin on Football - 1X2

This feature gives you the opportunity to place a bet on the 1X2 market with a 0% margin (meaning the operator takes 0% commission, making the offered odds as competitive as possible).

The 0% margin feature is valid for single, multiple, and system bets placed on the 1X2 market with the 0% indication, ONLY before the start of the match and not during the match.

0% margin markets are not included in the accumulator bonus template or the Early Payout offer.

0% Margin on Basketball Money Line

This feature gives you the opportunity to place a bet on the Money Line market with a 0% margin (meaning the operator takes 0% commission, making the offered odds as competitive as possible). The 0% margin feature is valid for single, multiple, and system bets placed on the Money Line market with the 0% indication, ONLY before the start of the game and not during the game.

0% margin markets are not included in the accumulator bonus template or the Early Payout offer.

0% Margin on American Football Money Line

This feature gives you the opportunity to place a bet on the Money Line market with a 0% margin (meaning the operator takes 0% commission, making the offered odds as competitive as possible).

The 0% margin feature is valid for single, multiple, and system bets placed on the Money Line market with the 0% indication, ONLY before the start of the game and not during the game.

0% margin markets are not included in the accumulator bonus template or the Early Payout offer.

0% MARGIN ON TENNIS MATCH WINNER

This feature gives you the opportunity to place a bet on the Match Winner market with a 0% margin (meaning the operator takes 0% commission, making the offered odds as competitive as possible).

The 0% margin feature is valid for single, multiple, and system bets placed on the Match Winner market with the 0% indication, ONLY before the start of the match and not during the match.

0% margin markets are not included in the accumulator bonus template or the Early Payout offer.

0% MARGIN ON BASEBALL MONEY LINE

This feature gives you the opportunity to place a bet on the Money Line market with a 0% margin (meaning the operator takes 0% commission, making the offered odds as competitive as possible).

The 0% margin feature is valid for single, multiple, and system bets placed on the Money Line market with the 0% indication, ONLY before the start of the game and not during the game.

0% margin markets are not included in the accumulator bonus template or the Early Payout offer.

The offer is not valid for the relevant Pitcher Lines (Money Line PL).

0% MARGIN ON ICE HOCKEY

This feature gives you the opportunity to place a bet on the Match Winner / Money Line market with a 0% margin (meaning the operator takes 0% commission, making the offered odds as competitive as possible).

The 0% margin feature is valid for single, multiple, and system bets placed on the Money Line market with the 0% indication, ONLY before the start of the game and not during the game.

0% margin markets are not included in the accumulator bonus template or the Early Payout offer.

FOOTBALL BORE DRAW MONEY BACK (0-0)

Place a bet before the start of the match on the markets offered for this promotion and, if the match ends in a 0-0 draw, your stake will be refunded in full.

The offer is valid for single, multiple, system, and Bet Builder bets placed on the markets offered for this promotion, ONLY before the start of the match and not during the match.

Refunds will be credited as soon as possible once the match has finished. If, in the meantime, the player interferes with the bet in any way (for example, full or partial Cash Out), the bet will no longer qualify for the Bore Draw 0-0 Money Back offer.


SPORTS RULES AND MARKETS EXPLANATION

FOOTBALL

All football bets are based on regular time unless stated otherwise in the market name.

Priority of Sources for Settlement

For the settlement of sports betting markets, results will be determined using the following order of priority of sources. The first available and applicable source within the hierarchy will be considered final.

Corners, Cards, and Goalscorer Markets

  1. Official competition or club sources
  2. Data provider

Player Specials (PS) and Tackles Markets

  1. OPTA
  2. Official competition or club sources
  3. Data providers

**In the event of discrepancies between sources, the order of priority indicated above will apply.

MAIN MARKETS

*Some of the markets listed below may appear in E-Soccer (the same rules apply)

1X2: You must predict the outcome of the match. There are 3 possible outcomes: 1 (Home team wins), X (Teams draw), 2 (Away team wins).

Double Chance: You must predict the outcome of the match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match either the home team or the away team wins).

Total (Over / Under): You must predict whether the total number of goals scored during the match will be over or under the specified line.

To Qualify: You must predict whether the selected team will qualify for the next stage of the tournament.

Both Teams to Score (GG/NG): There are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both teams fail to score any goal during the whole match).

Draw No Bet (DNB): For a bet in this market to be settled as a winner, there must be a winning team. This means that if the match ends in a draw, the stake will be refunded. For example, if the final score results in a draw, the bet will be settled as void/cancelled.

Next Goal: You must predict which team will score the next goal. There are 3 possible outcomes: 1 (the home team will score the next goal), None will score the next goal, 2 (the away team will score the next goal).

Which Team Will Win the Rest of the Match: Regardless of the actual score of the event at the time the bet is placed, the score of the event is considered to be 0-0.

Correct Score: You must predict the exact score of a match, i.e., the exact score at the end of the match, for example: (1-0, 3-0, 2-3…).

Handicap (2-way): You must predict the winner of the game with the respective goal margin applied. The handicap goals are added to or subtracted from the actual score, and after this calculation it is determined who wins: home team, push/draw, or away team.

Handicap (3-way): You must predict the final outcome of the match taking into account the handicap in parentheses.
For example, (0:1) indicates that the away team has a one-goal lead, whereas (1:0) indicates that the home team has a one-goal lead.

Bet types available in this market:

  • 1H (0:1): The home team wins the match by 2 or more goals difference
  • XH (0:1): The home team wins the match by 1 goal difference
  • 2H (0:1): The away team wins the match or draws
  • 1H (0:2): The home team wins the match by 3 or more goals difference
  • XH (0:2): The home team wins the match by 2 goals difference
  • 2H (0:2): The away team wins, draws, or loses the match by 1 goal difference
  • 1H (0:3): The home team wins the match by 4 or more goals difference
  • XH (0:3): The home team wins the match by 3 goals difference
  • 2H (0:3): The away team wins the match, draws, or loses by 1 or 2 goals difference
  • 1H (1:0): The home team wins or draws the match
  • XH (1:0): The away team wins the match by 1 goal difference
  • 2H (1:0): The away team wins the match by 2 or more goals difference
  • 1H (2:0): The home team wins, draws, or loses the match by 1 goal difference
  • XH (2:0): The away team wins the match by 2 goals difference
  • 2H (2:0): The away team wins the match by 3 or more goals difference
  • 1H (3:0): The home team wins, draws, or loses by 1 or 2 goals difference
  • XH (3:0): The away team wins the match by 3 goals difference
  • 2H (3:0): The away team wins the match by 4 or more goals difference

Halftime / Fulltime: You must predict the result of the first half of the match together with the result of regular time of the match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X, and 2/2).

Last Goal: In this market you must predict which of the two teams will score the last goal of the match.
If the customer selects “No Goal / None”, they are predicting that no more goals will be scored.

Winning Margin: In this type of bet, you must predict which team will win and by what winning margin.

Home Total: You must predict whether the total number of goals scored by the home team during the match will be over or under the indicated line.

Away Total: You must predict whether the total number of goals scored by the away team during the match will be over or under the indicated line.

Exact Goals: You must predict the exact number of goals scored during the match; the possible outcomes are 0 goals, 1, 2, 3, 4, 5+.

Which Team to Score: You must predict whether only the home team, only the away team, both teams, or neither team will score in the match. It consists of selecting YES or NO on the different options displayed in the market.

Home No Bet (1 No Bet): You must predict whether the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be settled as void/cancelled.

Away No Bet (2 No Bet): You must predict whether the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be settled as void/cancelled.

Home Exact Goals: You must predict the exact number of goals scored by the home team during the match. The possible outcomes are: 0 goals, 1, 2, 3+.

Away Exact Goals: You must predict the exact number of goals scored by the away team during the match. The possible outcomes are: 0 goals, 1, 2, 3+.

Odd/Even: You must predict whether the total score of the match is odd or even; if the match ends 0-0, the winning selection will be Even.

Home Odd/Even: You must predict whether the number of goals scored by the home team during the match will be odd or even. If the home team scores no goals, the winning selection will be Even.

Away Odd/Even: You must predict whether the number of goals scored by the away team during the match will be odd or even. If the away team scores no goals, the winning selection will be Even.

Home to Score: You must predict whether the home team will score at least one goal during the match.

Away to Score: You must predict whether the away team will score at least one goal during the match.

Multigoals: You must predict the number of goals scored during the match based on the different ranges offered.

Home Multigoals: You must predict the number of goals scored by the home team during the match based on the different ranges offered.

Away Multigoals: You must predict the number of goals scored by the away team during the match based on the different ranges offered.

Next Goal Method: You must predict the type of goal scored from the following outcomes:

  • ➔ Free Kick: The goal must be scored directly from a free kick or a corner kick to qualify as a free-kick goal. Deflected shots count provided the goal is awarded to the player who took the free kick or corner kick.
  • ➔ Penalty: The goal must be scored directly from a penalty kick. Goals scored from a rebound after a missed penalty do not count as Penalty.
  • ➔ Own Goal: If the goal is officially recorded as an own goal.
  • ➔ Header: The scorer's last touch must be with the head.
  • ➔ Shot: The goal must be scored with any part of the body other than the head, and none of the other categories apply.
  • ➔ No Goal.

Will There Be a Penalty Shootout?: You must predict whether there will be a penalty shootout in the match.

Extra Time Yes/No: You must predict whether the match will go to extra time.

Method of Victory: You must predict how the home team or away team will qualify for the next round (or win, in the case of a championship final). Six (6) possible outcomes are offered:

  • – Home team wins in regular time
  • – Away team wins in regular time
  • – Home team wins in extra time
  • – Away team wins in extra time
  • – Home team wins after penalty shootout
  • – Away team wins after penalty shootout

Extra Time and Goal: You must predict whether the match will go to extra time and whether a goal will be scored or not during extra time.

Extra Time - 1X2: You must predict the 1X2 outcome of the extra-time period only.

Extra Time - Which Team Will Win the Rest of the Match: Regardless of the actual score of the event at the time the bet is placed, the score of the event will be considered 0-0. The market considers extra time only.

Extra Time - Next to Score: You must predict which team will score next during extra time. There are 3 possible outcomes: 1 (home team to score), X (no goal/draw), 2 (away team to score).

Extra Time - Total: You must predict whether the total number of goals scored during extra time will be over or under the offered line.

Extra Time – Handicap: You must predict the final outcome of extra time, taking into account the handicap in parentheses. For example, (0:1) indicates that the away team has a one-goal lead, whereas (1:0) indicates that the home team has a one-goal lead.

Extra Time - Correct Score: You must predict the correct score of the extra-time period.

Penalty Shootout - Winner: You must predict which team will win the penalty shootout (1-2).

Penalty Shootout - Penalty X Scored: You must predict whether penalty “X” will be scored or missed during the penalty shootout.

Penalty Shootout - Goal X: You must predict which team will score goal X during the penalty shootout. 3 possible outcomes: 1, X, 2.

Penalty Shootout - Winning Margin: You must predict the winning margin of the penalty shootout for the home or away team, or if it ends in a tie.

Penalty Shootout – Total: You must predict whether the total number of goals scored during the penalty shootout will be over or under the offered line.

Penalty Shootout - Home Team Total: You must predict whether the total number of goals scored by the home team during the penalty shootout will be over or under the offered line.

Penalty Shootout - Away Team Total: You must predict whether the total number of goals scored by the away team during the penalty shootout will be over or under the offered line.

Penalty Shootout - Exact Goals: You must predict the exact number of goals scored during the penalty shootout. There are 7 possible outcomes: 0-4, 5, 6, 7, 8, 9, 10+.

Penalty Shootout - Odd/Even: You must predict whether the total number of goals scored during the penalty shootout is odd or even.

Penalty Shootout - Home Odd/Even: You must predict whether the number of goals scored by the home team during the penalty shootout is odd or even.

Penalty Shootout - Away Odd/Even: You must predict whether the number of goals scored by the away team during the penalty shootout is odd or even.

Penalty Shootout - Correct Score: You must predict the exact score of the penalty shootout.

Penalty Shootout - Winner and Total: You must predict the winner of the penalty shootout together with whether the total number of penalties scored is over or under the offered line.

Result at Extra Time Halftime (including regular time goals): You must predict the result at the end of the 1st half of extra time.

Team to Score Goal X in Extra Time (including regular time goals): You must predict which team will score goal X in extra time.

Correct Score at Extra Time Halftime (including regular time goals): You must predict the correct score at the end of the first half of extra time.

Extra Time 1st Half Total Goals (including regular time goals): You must predict the number of goals (Over/Under) in the first half of extra time.

Asian Handicap at Extra Time Halftime (including regular time goals): You must predict the result of the first half of extra time, taking into account the handicap in parentheses.

Result After X Minutes: You must predict the match result after X minutes.

Total Goals Over/Under After X Minutes: You must predict the number of goals (Over/Under) after X minutes.

Asian Handicap After X Minutes: You must predict the result after X minutes, taking into account the handicap in parentheses.

Extra Time Handicap: You must predict the outcome of extra time after applying the specified handicap.

1st Half Markets

1st Half - 1X2: You must predict the outcome of the first half only. Goals scored in the second half do not count.

1st Half - Totals: You must predict whether the total number of goals scored during the first half only will be over or under the indicated margin.

1st Half - Which Team Will Win the Rest: Regardless of the current score of the event at the time the bet is placed, the score of the event is considered 0-0. The market only considers the first half.

1st Half - Next to Score: You must predict which team will score the next goal during the first half. There are 3 possible outcomes: 1 (home team scores), X (no goal/draw), 2 (away team scores).

1st Half - Double Chance: You must predict the outcome of the first half. There are 3 possible outcomes: 1X (at the end of the first half, the home team wins or draws), X2 (at the end of the first half, the away team wins or draws), 12 (at the end of the first half, either the home team or the away team wins).

1st Half - Draw No Bet: You must predict which team will win the first half only. If the first half ends in a draw, the stake will be refunded.

1st Half Handicap (2-Way): You must predict the final outcome of the first half, taking into account the handicap specified in parentheses.

1st Half Handicap (3-Way): You must predict the final outcome of the first half, taking into account the handicap specified in parentheses. For example, (0:1) means the Away team has a one-goal lead, while (1:0) means the Home team has a one-goal lead.

1st Half - Home Exact Goals: You must predict the exact number of goals scored by the Home team during the first half of the event.

1st Half - Away Exact Goals: You must predict the exact number of goals scored by the Away team during the first half of the event.

1st Half - Odd/Even: You must predict whether the number of goals scored during the first half only will be odd or even. A 0-0 score is considered Even.

1st Half - Both Teams to Score: You must predict whether both teams will score at least one goal each during the first half of the event, OR whether one or both teams will NOT score any goal during the first half.

1st Half - Home Clean Sheet: Clean sheet is a term used to describe a team that concedes no goals. You must predict whether the Home team will keep a clean sheet (zero goals conceded) during the first half of the event.

1st Half - Away Clean Sheet: Clean sheet is a term used to describe a team that concedes no goals. You must predict whether the Away team will keep a clean sheet (zero goals conceded) during the first half of the event.

1st Half - 1X2 & Both Teams to Score: You must predict the outcome of the first half of the event and whether both teams will score or not during the first half only.

1st Half - 1X2 & Total: You must predict the combination of the first-half outcome plus whether the total goals during the first half will be over or under the selected margin. There are 6 possible outcomes:

  • Home & Over: The Home team wins the first half and total goals are over the selected margin.
  • Home & Under: The Home team wins the first half and total goals are under the selected margin.
  • Draw & Over: The first half ends in a draw and total goals are over the selected margin.
  • Draw & Under: The first half ends in a draw and total goals are under the selected margin.
  • Away & Over: The Away team wins the first half and total goals are over the selected margin.
  • Away & Under: The Away team wins the first half and total goals are under the selected margin.

1st Half - Correct Score: You must predict the exact score of the first half of the event.

1st Half - Multigoals: You must predict the number of goals scored during the first half of the event based on the different ranges offered.

1st Half - Home to Score: You must predict whether the Home team will score at least one goal during the first half of the event.

1st Half - Away to Score: You must predict whether the Away team will score at least one goal during the first half of the event.

1st Half - Double Chance & GG/NG: You must predict the outcome of the first half of the event with 3 possible Double Chance outcomes (1X, 12, X2), in addition to whether both teams will score or not.

1st Half Multigoals: You must predict the number of goals scored during the 1st half based on different ranges.

1st Half - 1X2 or GG/NG: You must predict the outcome of the first half of the match OR whether both teams, one team, or neither team will score during the first half of the event.

1st Half Last Goal: You must predict the team that will score the last goal in the first half of the match.

1st Half - Total Goal Kicks: You must predict the total number of goal kicks taken by both teams combined during the first half.

1st Half – Goal Range: You must predict the range of total goals scored in the first half.

Extra Time – 1st Half Total: You must predict the total number of goals scored in the first half of extra time.

1st Half – Home Team Total Fouls: You must predict the total number of fouls committed by the home team in the first half.

1st Half – Away Team Total Fouls: You must predict the total number of fouls committed by the away team in the first half.

1st Half – Home Team Total Throw-ins: You must predict the total number of throw-ins taken by the home team in the first half.

1st Half – Away Team Total Throw-ins: You must predict the total number of throw-ins taken by the away team in the first half.

1st Half – Total Throw-ins: You must predict the total number of throw-ins taken in the first half.

1st Half – Throw-ins Handicap: You must predict the outcome of the first half after applying the specified throw-ins handicap.

1st Half – Draw No Bet: You must predict the winner of the first half; if the first half ends in a draw, the stake will be refunded.

1st Half – Handicap: You must predict the outcome of the first half after applying the specified handicap.

1st Half – Home Team Clean Sheet: You must predict whether the home team will concede no goals in the first half.

1st Half – Away Team Clean Sheet: You must predict whether the away team will concede no goals in the first half.

1st Half - 1X2 Yellow Cards: You must predict which team will receive more yellow cards in the first half: Home Team, Away Team, or Draw if both teams receive the same number of yellow cards.

Extra Time 1st Half - 1X2: You must predict the outcome of the first half of extra time.

1st Half - Away Team Odd/Even: You must predict whether the total number of goals scored by the Away Team in the first half will be odd or even.

1st Half - Home Team Odd/Even: You must predict whether the total number of goals scored by the Home Team in the first half will be odd or even.

Extra Time 1st Half - Total: You must predict the total number of goals scored in the first half of extra time.

Extra Time 1st Half - Double Chance: You must predict two possible outcomes in the first half of extra time: Home Team win or draw, draw or Away Team win, Home Team win or Away Team win.

Extra Time 1st Half - Which Team to Score: You must predict which team will score in the first half of extra time.

Extra Time 1st Half - Corners Odd/Even: You must predict whether the total number of corners in the first half of extra time will be odd or even.

Extra Time 1st Half - Correct Score: You must predict the exact score of the first half of extra time.

Extra Time 1st Half - Home Team Total: You must predict the total number of goals scored by the Home Team in the first half of extra time.

Extra Time 1st Half - Away Team Total: You must predict the total number of goals scored by the Away Team in the first half of extra time.

Extra Time 1st Half - Both Teams to Score: You must predict whether both teams will score in the first half of extra time.

2nd Half Markets

2nd Half - 1X2: You must predict the outcome of the second half of the event only. Goals scored in the first half do not count.

2nd Half - Totals: You must predict whether the total number of goals scored during the second half only will be over or under the indicated margin.

2nd Half - Which Team Will Win the Rest: Regardless of the current score of the event at the time the bet is placed, the score of the event will be considered 0-0. The market only considers the second half.

2nd Half - Next to Score: You must predict which team will score the next goal during the second half. There are 3 possible outcomes: 1 (home team scores), X (no goal/draw), 2 (away team scores).

2nd Half - Double Chance: You must predict the outcome of the second half. There are 3 possible outcomes: 1X (at the end of the second half, the home team wins or draws), X2 (at the end of the second half, the away team wins or draws), 12 (at the end of the second half, either the home team or the away team wins).

2nd Half - Draw No Bet: You must predict which team will win the second half only. If the second half ends in a draw, the stake will be refunded.

2nd Half Handicap (2-Way): You must predict the final outcome of the second half, taking into account the handicap specified in parentheses.

2nd Half Handicap (3-Way): You must predict the final outcome of the second half, taking into account the handicap specified in parentheses. For example, (0:1) means the Away team has a one-goal lead, while (1:0) means the Home team has a one-goal lead.

2nd Half - Home Exact Goals: You must predict the exact number of goals scored by the Home team during the second half of the event.

2nd Half - Away Exact Goals: You must predict the exact number of goals scored by the Away team during the second half of the event.

2nd Half - Odd/Even: You must predict whether the number of goals scored during the second half only will be odd or even. A 0-0 score is considered Even.

2nd Half - Both Teams to Score: You must predict whether both teams will score at least one goal each during the second half of the event, OR whether one or both teams will not score any goal during the second half.

2nd Half - Home Clean Sheet: Clean sheet is a term used to describe a team that concedes no goals. You must predict whether the Home team will keep a clean sheet (zero goals conceded) during the second half of the event.

2nd Half - Away Clean Sheet: Clean sheet is a term used to describe a team that concedes no goals. You must predict whether the Away team will keep a clean sheet (zero goals conceded) during the second half of the event.

2nd Half - 1X2 & Both Teams to Score: You must predict the outcome of the second half of the event and whether both teams will score during the second half only.

2nd Half - 1X2 & Total: You must predict the combination of the second-half outcome plus whether the goals during the second half will be over or under the selected margin. There are 6 possible outcomes:

  • 1 & Over: The Home team wins the second half and total goals are over the selected margin.
  • 1 & Under: The Home team wins the second half and total goals are under the selected margin.
  • X & Over: The second half ends in a draw and total goals are over the selected margin.
  • X & Under: The second half ends in a draw and total goals are under the selected margin.
  • 2 & Over: The Away team wins the second half and total goals are over the selected margin.
  • 2 & Under: The Away team wins the second half and total goals are under the selected margin.

2nd Half - Correct Score: You must predict the exact score of the second half of the event.

2nd Half - Multigoals: You must predict the number of goals scored during the second half of the event based on the different ranges offered.

2nd Half Home to Score: You must predict whether the Home team will score a goal at any point during the second half of the event.

2nd Half Away to Score: You must predict whether the Away team will score a goal at any point during the second half of the event.

2nd Half - Double Chance & GG/NG: You must predict the outcome of the second half of the event with 3 possible Double Chance outcomes (1X, 12, X2), in addition to whether both teams will score or not.

2nd Half - 1X2 or GG/NG: You must predict the outcome of the second half of the match OR whether both teams, one team, or neither team will score during the second half of the event.

2nd Half Last Goal: You must predict the team that will score the last goal in the second half of the match.

2nd Half - Total Goal Kicks: You must predict the total number of goal kicks taken by both teams combined during the second half.

2nd Half – Handicap: You must predict the outcome of the second half after applying the specified handicap.

2nd Half – Exact Goals: You must predict the exact number of goals scored in the second half.

2nd Half – Both Teams to Score: You must predict whether both teams will score during the second half.

2nd Half – Home Team Clean Sheet: You must predict whether the home team will concede no goals in the second half.

2nd Half – Away Team Clean Sheet: You must predict whether the away team will concede no goals in the second half.

2nd Half – Home Team Total Fouls: You must predict the total number of fouls committed by the home team in the second half.

2nd Half – Away Team Total Fouls: You must predict the total number of fouls committed by the away team in the second half.

2nd Half – Total Throw-ins: You must predict the total number of throw-ins taken in the second half.

2nd Half - 1X2 Yellow Cards: You must predict which team will receive more yellow cards in the second half: Home Team, Away Team, or Draw if both teams receive the same number of yellow cards.

2nd Half - Away Team Odd/Even: You must predict whether the total number of goals scored by the Away Team in the second half will be odd or even.

2nd Half - Home Team Odd/Even: You must predict whether the total number of goals scored by the Home Team in the second half will be odd or even.

Combo Markets

1X2 & GG: You must predict whether both teams will score, together with the final outcome of the event. 6 possible outcomes are offered:

  • 1 & GG: The home team wins and both teams score.
  • X & GG: Both teams draw and both teams score.
  • 2 & GG: The away team wins and both teams score.
  • 1 & NG: The home team wins and at least one of the two teams does not score.
  • X & NG: Both teams draw and at least one of the two teams does not score.
  • 2 & NG: The away team wins and at least one of the two teams does not score.

Total & GG/NG: You must predict the Total (Over / Under goals) market together with predicting whether both teams score at least one goal during the whole event (GG) or whether one or neither of the two teams scores any goal during the whole event (NG). 4 possible outcomes are offered: Over & GG, Over & NG, Under & GG, Under & NG.

1X2 & Over/Under: You must predict the outcome of the event together with the number of goals scored during the event taking into account the selected goal line. 6 outcomes are possible: 1 & Over “X”, X & Over “X”, 2 & Over “X”, 1 & Under “X”, X & Under “X”, 2 & Under “X”.

Halftime/Fulltime & GG/NG: You must predict the Halftime/Fulltime result of the event together with predicting whether both teams score or not. 4 outcomes are possible for the scoring part: No/No, Yes/No, Yes/Yes, No/Yes.

Total 2.5 or GG/NG: You must predict whether the total number of goals in the event is Over or Under the selected line OR whether both teams, a single team, or neither team will score during the event. 4 outcomes are possible:
Over 2.5 or NG, Over 2.5 or GG, Under 2.5 or NG, Under 2.5 or GG.

1X2 & Total (Over/Under) & GG/NG: You must predict the combination of the final outcome of the event, plus the outcome of the Both Teams to Score market, in addition to whether the total goals will be over or under the specified margin.

1X2 & Multigoals {Margin}: You must predict the combination of the final outcome of the event, in addition to whether the total range of goals scored during the event falls within the specified margin.

Both Teams to Score + Multigoals {Margin}: You must predict the combination of the Both Teams to Score market, in addition to whether the range of total goals scored during the event falls within the indicated goal range.

First Goal & 1X2 (Matchflow): You must predict whether the final outcome of the event will be Home, Draw, or Away, together with which team will score the first goal of the event. 7 outcomes are possible:

  • Home-First Goal & 1
  • Home-First Goal & X
  • Home-First Goal & 2
  • Away-First Goal & 1
  • Away-First Goal & X
  • Away-First Goal & 2
  • No Goals (0-0).

Double Chance (Match) & 1st Half GG/NG: You must predict the outcome of the event taking into account 3 possible Double Chance outcomes (1X, 12, 2X) and whether both teams, a single team, or neither team scores during the first half of the event only.

Double Chance (Match) & 2nd Half GG/NG: You must predict the outcome of the event taking into account 3 possible Double Chance outcomes (1X, 12, 2X) and whether both teams, a single team, or neither team scores during the second half of the event only.

Double Chance & GG/NG: You must predict the outcome of the event taking into account 3 possible Double Chance outcomes (1X, 12, 2X) in addition to whether both or neither of the teams score.

Double Chance & Total: You must predict the outcome of the event taking into account 3 possible Double Chance outcomes (1X, 12, 2X) in addition to whether the total goals will be over or under the selected margin.

Halftime/Fulltime & Total: You must predict the Halftime/Fulltime results, in addition to whether the total goals will be over or under the selected margin.

Halftime/Fulltime & 1st Half Totals: You must predict the Halftime/Fulltime results, in addition to whether the total goals during the first half of the event will be over or under the selected margin.

Halftime/Fulltime & Exact Goals: You must predict the Halftime/Fulltime result of the event together with predicting the exact number of goals during the entire event.

3-Way Combo Possibilities: (Home or Over, Home or Under, Draw or Over, Draw or Under, Away or Over, Away or Under, Home or GG, Draw or GG, Away or GG, Home or Any Clean Sheet, Draw or Any Clean Sheet, Away or Any Clean Sheet): You must predict the outcome of the event OR whether both teams, one team, or neither team will score in the match OR the total number of goals in the event.

1st Half Under & 2nd Half Under: You must predict both that the number of goals in the first half will be under the specified margin and that the number of goals in the second half will be under the specified margin.
Example: Under 1.5/Under 1.5. This selection wins if total goals during the first half are under 1.5, and total goals during the second half are under 1.5.

1st Half Under & 2nd Half Over: You must predict both that the number of goals in the first half will be under the specified margin and that the number of goals in the second half will be over the specified margin.
Example: Under 1.5/Over 1.5. This selection wins if total goals during the first half are under 1.5, and total goals during the second half are over 1.5.

1st Half Over & 2nd Half Under: You must predict both that the number of goals in the first half will be over the specified margin and that the number of goals in the second half will be under the specified margin.
Example: Over 1.5/Under 1.5. This selection wins if total goals during the first half are over 1.5, and total goals during the second half are under 1.5.

1st Half Over & 2nd Half Over: You must predict both that the number of goals in the first half will be over the specified margin and that the number of goals in the second half will be over the specified margin.
Example: Over 1.5/Over 1.5. This selection wins if total goals during the first half are over 1.5, and total goals during the second half are over 1.5.

Halftime OR Fulltime: You must predict the winning outcome at either Halftime or Fulltime of the event. Only one of the two needs to occur for the selection to win.

1X2 Halftime / Double Chance Fulltime: You must predict the Halftime result together with the three possible Double Chance outcomes (1X, 2X, 12) at Fulltime of the event.

Double Chance Halftime / 1X2 Fulltime: You must predict the Double Chance outcome of the first half together with the final 1X2 outcome of the event.

Double Chance Halftime / Double Chance Fulltime: You must predict the winning Double Chance outcome for both Halftime and Fulltime.

At Least One Half X: You must predict whether at least one half will end in a draw. For example: 1st Half 1-1 / Fulltime 1-2. Outcome wins = Yes.

Double Chance or Both Teams to Score: You must predict the winning outcome of the match (Double Chance) OR whether both, one, or neither of the teams will score in the match. Only one prediction needs to occur for the bet to win.

Double Chance or Over/Under: You must predict the winning outcome of the match (Double Chance) OR whether the total goals will be over/under. Only one prediction needs to occur for the bet to win.

Home Team Over X + Away Team Over Y: You must predict whether the number of goals scored by the home team will be over the indicated margin, plus whether the number of goals scored by the away team will be over the indicated margin.

Home Team Over X + Away Team Under Y: You must predict whether the number of goals scored by the home team will be over the indicated margin, plus whether the number of goals scored by the away team will be under the indicated margin.

Home Team Under X + Away Team Under Y: You must predict whether the number of goals scored by the home team will be under the indicated margin, plus whether the number of goals scored by the away team will be under the indicated margin.

Home Team Under X + Away Team Over Y: You must predict whether the number of goals scored by the home team will be under the indicated margin, plus whether the number of goals scored by the away team will be over the indicated margin.

1st Half - 1X2 or {total}: You must predict the winning outcome of the 1st half of the match OR the total number of goals (Over or Under). Only one prediction needs to occur for the bet to win.

2nd Half - 1X2 or {total}: You must predict the winning outcome of the 2nd half of the match OR the total number of goals (Over or Under). Only one prediction needs to occur for the bet to win.

Double Chance 1X & {total} & Both Teams to Score: You must predict the combination of the final Double Chance outcome (1X), the Both Teams to Score outcome, and whether the match total will be over or under the indicated margin.

Double Chance X2 & {total} & Both Teams to Score: You must predict the combination of the final Double Chance outcome (X2), the Both Teams to Score outcome, and whether the match total will be over or under the indicated margin.

Double Chance 12 & {total} & Both Teams to Score: You must predict the combination of the final Double Chance outcome (12), the Both Teams to Score outcome, and whether the match total will be over or under the indicated margin.

Both Teams to Score in 1st Half & Multigoals (Match): You must predict the combination of Both Teams to Score in the first half of the match, plus whether the range of total goals scored during the match falls within the indicated range.

Home Multigoals & Away Multigoals: You must predict the number of goals scored during the match by the home team and the away team based on the different ranges offered.

1st Half Multigoals & 2nd Half Multigoals: You must predict the number of goals scored during the first half of the match and the second half, based on the different ranges offered.

VAR Combo (Match 1X2 & VAR Yes/No): You must predict the correct combination of the match outcome and whether there will be a VAR review (with on-field monitor review) or not. There are 6 possible outcomes:

  • Team 1 & Yes
  • Team 1 & No
  • Draw & Yes
  • Draw & No
  • Team 2 & Yes
  • Team 2 & No

1st Half - Home Team - Total Goal Kicks: You must predict the total number of goal kicks taken by the home team during the first half.

2nd Half - Home Team - Total Goal Kicks: You must predict the total number of goal kicks taken by the home team during the second half.

Away Team - Total Goal Kicks: You must predict the total number of goal kicks taken by the away team during the match.

1st Half - Away Team - Total Goal Kicks: You must predict the total number of goal kicks taken by the away team during the first half.

2nd Half - Away Team - Total Goal Kicks: You must predict the total number of goal kicks taken by the away team during the second half.

CORNER MARKETS

Corners awarded but not taken do not count, unless stated otherwise in the market name.

Corners 1X2: You must predict which team will record the highest number of corners in the match.

Next Corner: You must predict which team will take the next corner kick.

Last Corner: You must predict which team will take the last corner kick of the match.

Corner Handicap: You must predict which team will record the highest number of corners in the match taking into account the offered handicap margin.

Total Corners: You must predict whether the total number of corners in the match is over or under the offered total line.

Home Team Total Corners: You must predict whether the total number of corners in the match recorded by the Home team is over or under the offered total line.

Away Team Total Corners: You must predict whether the total number of corners in the match recorded by the Away team is over or under the offered total line.

Corner Range: You must predict the range of total corners in the match.

Home Team Corner Range: You must predict the range of total corners recorded by the home team in the match.

Away Team Corner Range: You must predict the range of total corners recorded by the away team in the match.

Corners Odd/Even: You must predict whether the total number of corners in the match is an odd or even number. Zero corners: Even.

First to X Corners: You must predict which team will reach X corners before the other team.

Corners 1X2 - 1st Half: You must predict which team will record the highest number of corners in the first half of the match.

Xth Corner - 1st Half: You must predict which team will take corner number X in the first half of the match.

1st Half - Last Corner: You must predict which team will take the last corner kick during the first half of the match.

1st Half - Corner Handicap: You must predict which team will record the highest number of corners during the first half of the match, taking into account the offered handicap margin.

1st Half - Total Corners: You must predict whether the total number of corners during the first half of the match is over or under the offered total line.

1st Half - Home Team Total Corners: You must predict whether the total number of corners during the first half of the match recorded by the Home team is over or under the offered total line.

1st Half - Away Team Total Corners: You must predict whether the total number of corners during the first half of the match recorded by the Away team is over or under the offered total line.

1st Half - Home Team Exact Corners: You must predict the exact number of corners during the first half of the match recorded by the Home team. There are 4 possible outcomes: 0-1, 2, 3, 4+.

1st Half - Away Team Exact Corners: You must predict the exact number of corners during the first half of the match recorded by the Away team. There are 4 possible outcomes: 0-1, 2, 3, 4+.

1st Half - Corner Range: You must predict the range of total corners during the first half of the match.

1st Half - Corners Odd/Even: You must predict whether the total number of corners during the first half of the match is an odd or even number. Zero corners: Even.

1st Half - First to X Corners: You must predict which team will reach X corners before the other team during the first half of the match.

Total Corners (Over-Exact-Under): You must predict whether the number of corners during the match will be over, under, or exactement equal to the indicated margin.

1st Half - Total Corners (Over-Exact-Under): You must predict whether the number of corners in the first half will be over, under, or exactly equal to the indicated margin.

Match 1X2 + Corners 1X2: You must predict the correct combination for the match result and which team will take more corners by the end of the match.

Match 1X2 & Over/Under Corners: You must predict the correct combination for the match result and whether the total number of corners in the match is over or under the indicated line at the end of the match.

CARD MARKETS

*Card markets are calculated as defined below, depending on whether they are booking markets or booking point markets (if defined with points, it will be specified in the market title).

Card Markets

A yellow card counts as one card. A red card counts as two cards. If a player receives a yellow card plus a second yellow card leading to a red card, this counts as three cards in total. As a result, a player cannot receive more than three cards. Settlement will be based on all available card data shown during normal playing time of an event. Cards shown after the final whistle will not be taken into account. Cards shown to non-playing individuals (players who have already been substituted, coaches, players on the bench who have not participated in the match) are not taken into account; additionally, if a player was on the bench when receiving the card, it does not count even if they later enter the pitch to play. Cards issued during half-time count towards second-half markets/totals.

Card Points Markets

A yellow card counts as 10 points and a red card or second yellow-red card counts as 25 points. The second yellow card for a player that leads to a red card does not count separately. As a result, a player cannot receive more than 35 booking points. Settlement will be based on all available card data shown during normal playing time of an event. Cards shown after the final whistle will not be taken into account. Cards shown to non-playing individuals (players who have already been substituted, coaches, players on the bench who have not participated in the match) are not taken into account. Cards issued during half-time count towards second-half markets/totals.

Cards 1X2: You must predict which team will record the highest number of cards in the match.

Next Card: You must predict which team will receive the next specified card in the bet during the match.

Total Booking Points: You must predict whether the total booking points in the match is over or under the offered total line.

Total Cards: You must predict whether the total number of cards in the match is over or under the offered total line.

Home Team Total Cards: You must predict whether the total number of cards in the match recorded by the Home team is over or under the offered total line.

Away Team Total Cards: You must predict whether the total number of cards in the match recorded by the Away team is over or under the offered total line.

Exact Cards: You must predict the exact total number of cards during the match.

Home Team Exact Cards: You must predict the exact total number of cards recorded by the Home team during the match.

Away Team Exact Cards: You must predict the exact total number of cards recorded by the Away team during the match.

Booking Points Range: You must predict the range in which the total booking points during the match will fall.
There are 5 possible outcomes: 0-30, 31-45, 46-60, 61-75, 76+.

Sending Off (Red Card): You must predict whether there will be any red card shown during the match.

Home Team Sending Off: You must predict whether there will be any red card recorded for the Home team during the match.

Away Team Sending Off: You must predict whether there will be any red card recorded for the Away team during the match.

1st Half - Cards 1X2: You must predict which team will record the highest number of cards during the first half of the match.

1st Half - Next Card: You must predict which team will receive the next specified card in the bet during the first half of the match.

1st Half - Total Booking Points: You must predict whether the total booking points recorded in the first half of the match is over or under the offered total line.

1st Half - Total Cards: You must predict whether the total number of cards during the first half of the match is over or under the offered total line.

1st Half - Home Team Total Cards: You must predict whether the total number of cards recorded for the Home team during the first half of the match is over or under the offered total line.

1st Half - Exact Cards: You must predict the exact number of cards recorded during the first half of the match.

1st Half - Home Team Exact Cards: You must predict the exact number of cards recorded by the Home team during the first half of the match.

1st Half - Away Team Exact Cards: You must predict the exact number of cards recorded by the Away team during the first half of the match.

1st Half - Booking Points Range: You must predict the range in which the total booking points during the first half of the match will fall.
There are 4 possible outcomes: 0-10, 11-25, 26-40, 41+.

1st Half - Sending Off: You must predict whether there will be any red card during the first half of the match.

1st Half - Home Team Sending Off: You must predict whether there will be any red card recorded for the Home team during the first half of the match.

1st Half - Away Team Sending Off: You must predict whether there will be any red card recorded for the Away team during the first half of the match.

Total Cards Odd/Even: You must predict whether the total number of cards will be odd or even.

1st Half - Total Cards Handicap: You must predict the outcome after applying the specified cards handicap in the first half.

First Player to Be Booked: You must predict which player will receive the first card.

1st Half - Red Card: You must predict whether a red card will be shown in the first half.

2nd Half - Red Card: You must predict whether a red card will be shown in the second half.

Total Red Cards: You must predict the total number of red cards during the match.

Home Team Total Red Cards: You must predict the total number of red cards received by the Home Team during the match.

Away Team Total Red Cards: You must predict the total number of red cards received by the Away Team during the match.

Extra Time - Total Cards: You must predict the total number of cards in extra time.

Scoring Markets / Player Special Markets

Bets apply to regular time unless stated otherwise in the market name. Own goals (based on the official authority) are omitted or count as "no goalscorer" if the game only features "own goals".

When placing a bet on the "First Goalscorer" market, the bet will be cancelled if the player never plays or comes onto the pitch after the first goal of the match has been scored, except in the case of an own goal, which is ignored.

When placing a bet on the “Last Goalscorer” market, the bet will be cancelled if a player never plays.

Bets on the “Player X to Score Anytime” market apply to any player who has played, regardless of the time the player entered the pitch. Bets on this market will be cancelled if the player never plays.

In case a match is abandoned but there has been at least one goalscorer, bets on the First Goalscorer are settled and bets on the Last Goalscorer are cancelled.

Player X to Score Anytime: You must predict that the chosen player will score at least one goal during the match. If the selected player does not participate in the match, the bet will be cancelled.

First Goalscorer: You must predict whether the chosen player will score the first goal of the match. If a player never plays or enters the pitch after the first goal of the game has been scored, the bet is cancelled.
If the chosen player does not score the first goal and is substituted, the bet is settled as lost.

Next Goalscorer: You must predict whether the selected player will score goal "X" in the match. If the selected player does not participate in the match, the bet will be cancelled.

Last Goalscorer: You must predict that the chosen player will score the last goal of the match. If the chosen player does not participate in the match, the bet will be cancelled. If the chosen player does not score any goal during the match, the bet is lost, even if the player was substituted before the last goal was scored.

Player X to Score Anytime & 1X2: You must predict the player to score at any time, in addition to predicting the outcome of the game.

Player X to Score Anytime & Correct Score: You must predict the player to score at any time in the match, in addition to predicting the exact final score of the game.

Player to Score Goal “X” & Correct Score: You must predict the player who will score goal "X" in the match in addition to predicting the correct score of the match.

Player to Score Goal “X” & 1X2: You must predict the player who will score goal "X" in the match in addition to predicting the outcome of the match.

Player to Score 2 or More Goals (Brace+): You must predict that the chosen player will score at least two goals during the match. If the player you selected does not participate in the match, the bet is cancelled. If the player participates in the match and does not score at least two goals, the bet is lost regardless of the final result of the match.

Player to Score 3 or More Goals (Hat-trick+): You must predict that the chosen player will score at least three goals during the match. If the player you selected does not participate in the match, the bet is cancelled. If the player participates in the match and does not score at least three goals, the bet is lost regardless of the final result of the match.

Home Team Player to Score Goal “X”: You must predict that the chosen home team player will score goal “X” in the match. If the chosen player does not participate in the match, the bet will be voided.

Away Team Player to Score Goal “X”: You must predict that the chosen away team player will score goal “X” in the match. If the chosen player does not participate in the match, the bet will be voided.

Most Shots: You must predict which of the listed players will record the highest number of shots.

Most Shots on Target: You must predict which of the listed players will record the highest number of shots on target.

1st Half Anytime Goalscorer: You must predict whether a player will score during the first half of the match.

2nd Half Anytime Goalscorer: You must predict whether a player will score during the second half of the match.

First or Last Goalscorer: You must predict whether a player will score the first or the last goal during the match.

First and Last Goalscorer: You must predict which player will score both the first and the last goal during the match.

Anytime Goalscorer + Double Chance: You must predict whether a player will score at any time in the match plus the final Double Chance outcome.

Goalscorer X + Double Chance: You must predict whether a player will score goal X in the match plus the final Double Chance outcome.

Anytime Goalscorer + Multiscores: You must predict whether a player will score at any time in the match plus the multiscore of the match.

Goalscorer X + Multiscores: You must predict whether a player will score goal X in the match plus the multiscore of the match.

Anytime Goalscorer + Total {total}: You must predict whether a player will score at any time in the match and whether the total number of goals during the match will be Over or Under.

Goalscorer X + Total {total}: You must predict whether a player will score goal X in the match and whether the total number of goals during the match will be Over or Under.

Anytime Goalscorer + Both Teams to Score: You must predict whether a player will score at any time in the match and whether Both Teams will Score.

Goalscorer X + Both Teams to Score: You must predict whether a player will score goal X in the match and whether Both Teams will Score.

Anytime Goalscorer or Substitute to Score: You must predict whether, during the match, player "X" or their substitute from the bench will score (YES outcome) or not (NO outcome) at least one goal. For the purposes of the bet, only player "X" and their direct substitute from the bench are considered.

Anytime Goalscorer + 1X2 + Over/Under X Goals: You must predict the exact combination of these 3 markets — Anytime Goalscorer (whether during the match, player "X" will score at least one goal), 1X2 (predict the final outcome of the match), Over/Under (whether the total number of goals scored during the match will be over or under the indicated line). There are 6 possible outcomes for this market:

  • Anytime Goalscorer + 1 + Under
  • Anytime Goalscorer + 1 + Over
  • Anytime Goalscorer + 2 + Under
  • Anytime Goalscorer + 2 + Over
  • Anytime Goalscorer + Draw + Under
  • Anytime Goalscorer + Draw + Over

First Goalscorer + 1X2 + Over/Under X Goals: You must predict the exact combination of these 3 markets — First Goalscorer (whether in regular time of the match, player "X" will be the first scorer of the match), 1X2 (predict the final outcome of the match), Over/Under (whether the total number of goals scored during regular time of the match will be over or under the indicated line). There are 6 possible outcomes for this market:

  • First Goalscorer + 1 + Under
  • First Goalscorer + 1 + Over
  • First Goalscorer + 2 + Under
  • First Goalscorer + 2 + Over
  • First Goalscorer + Draw + Under
  • First Goalscorer + Draw + Over

Player or Substitute to Receive a Card: You must predict whether, during the match, player "X" or whoever takes their place from the bench will receive a card (Yellow or Red) (YES outcome), or not (NO outcome). For the purposes of the bet, only player "X" and their direct substitute from the bench are considered.

Anytime Goalscorer 15 Minutes: You must predict that a player will score in the first 15 minutes of the match.

Anytime Goalscorer + Halftime/Fulltime: You must predict that a player will score at any time in the match plus the Halftime/Fulltime market.

Anytime Goalscorer + 1X2 + Both Teams to Score: You must predict that a player will score at any time in the match, in addition to predicting the final outcome of the match and whether both teams will score or not.

Anytime Goalscorer + 1X2 + Both Teams to Score + Total: You must predict whether the player will score at any point in the match, plus the final outcome of the match, plus whether both teams will score at least one goal in the match, plus whether the total number of goals during the match will be Over or Under combined.

First Goalscorer + 1X2 + Both Teams to Score: You must predict that a player will score the first goal of the match plus predict the final outcome of the match plus whether both teams will score or not.

First Goalscorer + 1X2 + Both Teams to Score + Total: You must predict whether the player will score the first goal of the match plus the final outcome of the match, plus whether both teams will score at least one goal in the match, plus whether the total number of goals during the match will be Over or Under combined.

First Goalscorer + Halftime/Fulltime: You must predict whether the player will score the first goal of the match plus the Halftime/Fulltime market.

Home Team First Goalscorer: You must predict whether the player will score the first goal of the match for the home team.

Away Team First Goalscorer: You must predict whether the player will score the first goal of the match for the away team.

Last Goalscorer & 1X2: You must predict whether the player will score the last goal of the match and also predict the final outcome of the match.

Last Goalscorer & Both Teams to Score: You must predict whether the player will score the last goal of the match and also predict whether both teams will score at least one goal in the match.

Last Goalscorer & Double Chance: You must predict whether a player will score the last goal of the match plus the final Double Chance outcome.

Last Goalscorer & Correct Score: You must predict whether a player will score the last goal of the match plus the correct score of the match.

Home Team Last Goalscorer: You must predict whether the player will score the last goal of the match for the home team.

Away Team Last Goalscorer: You must predict whether the player will score the last goal of the match for the away team.

Last Goalscorer + Both Teams to Score: You must predict whether the player will score the last goal of the match and whether both teams will score at least one goal in the match.

To Score and Be Booked: You must predict whether the player will score at least one goal and receive at least one card in the same match.

To Score and Assist: You must predict whether the player will score at least one goal and provide at least one assist in the same match.

To Score OR Be Booked: You must predict whether the player will score at least one goal or receive at least one card in the same match.

Player to Score an Own Goal: You must predict whether the player will score an own goal in the match.

Player to Score in Both Halves: You must predict whether the player will score at least one goal in both halves of the match.

Player Woodwork (Post/Crossbar): You must predict whether the player will hit the post or crossbar during the match. If the ball hits the post/crossbar and goes into the goal, it does not count as hitting the post/crossbar.

Player to Be Sent Off: You must predict whether the player will be sent off during the match.

Player Shots + 1X2: You must predict the outcome of the match plus whether the number of shots by the player is over or under the indicated line.

Player Shots on Target At Least + 1X2: You must predict the outcome of the match plus whether the number of shots on target by the player is over or under the indicated line.

Anytime Goalscorer OR Substitute to Score OR Hit Woodwork (Post/Crossbar): You must predict whether during the match, player X, or the player who replaces them from the bench, will score at least one goal or hit the post/crossbar. The 'YES' outcome wins if one of the following situations occurs: (1) player X scores at least one goal or player X hits the post/crossbar (2) player X scores at least one goal and hits at least one post/crossbar (3) player X does not score and does not hit the post/crossbar, but the substitute replacing them from the bench scores at least one goal (4) player X does not score and does not hit the post/crossbar, but the player replacing them from the bench hits at least one post/crossbar (5) player X does not score and does not hit the post/crossbar, but the substitute replacing them from the bench scores at least one goal and hits at least one post/crossbar (6) player X and the player replacing them from the bench both score at least one goal (7) player X and the player replacing them from the bench both hit at least one post/crossbar. The 'NO' outcome wins if one of the following situations occurs: (1) neither player X nor the substitute replacing them from the bench scores or hits the post/crossbar (2) player X does not score, does not hit the post/crossbar, and is not substituted (3) player X enters the match from the bench, does not score, does not hit the post/crossbar, and is not substituted. If player X does not participate in the match, bets will be voided. If player X participates in the match at any time, all bets will remain valid.

To Score, Be Booked, and Assist: You must predict whether the player will score at least one goal, provide at least one assist, and receive a card (yellow or red) in the match.

To Score OR Be Booked OR Assist: You must predict whether the player will score at least one goal OR provide at least one assist OR receive a card (yellow or red) in the match.

Player to Score 2+ Goals & Correct Score: You must predict whether the player will score at least 2 goals in the match, plus predict the correct score of the match combined.

Player to Score 2+ Goals & 1X2: You must predict whether the player will score at least 2 goals in the match and also predict the final outcome of the match combined.

1st Half Anytime Goalscorer + 1st Half 1X2: You must predict whether a player will score during the first half of the match, plus predict the final outcome of the first half combined.

Player and Substitute Shots on Target (incl. post/woodwork): You must predict whether the total sum of shots on target by the player and their direct substitute at the end of the match, including potential extra time, will be over the indicated line. Shots that hit the post and woodwork also count as shots on target for the purposes of this bet. The bet wins if at least one of these cases occurs:

  1. The player takes more shots on target than the indicated line and is not substituted.
  2. The player is substituted and the sum of shots on target taken by the player and their substitute is over the indicated line.
  3. Both the player and their direct substitute take more shots on target than the indicated line.
  4. The player enters play from the substitutes' bench, takes more shots on target than the indicated line, and is not substituted.
  5. The player enters play from the substitutes' bench, is substituted, and the sum of shots on target by the player and their substitute is over the indicated line.

If the player does not participate in the match, bets will be voided.

Player and Substitute Shots: You must predict whether the total sum of shots by the player and their direct substitute at the end of the match, including potential extra time, will be over the indicated line. The bet wins if at least one of these cases occurs:

  1. The player takes more shots than the indicated line and is not substituted.
  2. The player is substituted and the sum of shots taken by the player and their substitute is over the indicated line.
  3. Both the player and their direct substitute take more shots than the indicated line.
  4. The player enters play from the substitutes' bench, takes more shots than the indicated line, and is not substituted.
  5. The player enters play from the substitutes' bench, is substituted, and the sum of shots by the player and their substitute is over the indicated line.

If the player does not participate in the match, bets will be voided.

Goalkeeper Saves Over/Under: You must predict whether the number of saves made by the specified goalkeeper will be over or under the indicated margin.

Player or Substitute to Provide an Assist: You must predict whether, during the match, player «X» or whoever replaces them from the bench will record an assist.

Player Yellow Cards (Including Substitutes): You must predict whether a specific player, or anyone who takes their place from the bench, will receive a yellow card during the match.

Player to Be Booked: You must predict whether a specific player will receive a card (yellow or red) during the match (whether in the starting lineup or coming off the bench), based on their actions during the match.

Player X (or Substitute) to Score or Assist: You must predict whether Player X or whoever takes their place from the bench will score a goal or provide an assist during the match.

Player X (or Substitute) Cards: You must predict whether Player X or whoever takes their place from the bench will receive a card (yellow or red) during the match.

Player Minimum Shots on Target: You must predict whether a specific player will take at least X shots on target during the match.

Player Minimum Shots: You must predict whether a specific player will take at least X shots during the match.

Player Minimum Assists: You must predict whether a specific player will provide at least X assists during the match.

Player N Yellow Cards: You must predict whether Player N will receive a yellow card during the match.

Player X – Shots (Includes Substitute): You must predict the total number of shots taken by Player X (including any substitute) during the match.

Player X – Shots on Target (Includes Substitute): You must predict the total number of shots on target taken by Player X (including any substitute) during the match.

Player X – Total Fouls: You must predict the total number of fouls committed by Player X during the match.

Player (or Substitute) Cards (Includes Cards After Final Whistle): You must predict whether Player “X” or the player replacing them from the bench will receive a card during the match, including extra time and penalties.

For this bet, Player “X” and their direct substitute are considered. The bet will win if at least one of the following situations occurs:

  • Player “X” receives a card.
  • Player “X” does not receive a card, but their direct substitute receives one.
  • Both Player “X” and their direct substitute receive a card.
  • Player “X” is substituted by a player who had already received a card while on the bench.

For this bet, cards received by players who have already been substituted or who participate in the match at any point are considered valid. Cards shown after the final whistle are also considered valid for players who took part in the match.

Player Offsides: You must predict the total number of offsides committed by the selected player.

Player Tackles: You must predict the total number of tackles made by the selected player.

Player Offsides - Incl. Substitute: You must predict the total number of offsides committed by the selected player and any substitute replacing them.

Player Tackles - Incl. Substitute: You must predict the total number of tackles made by the selected player and any substitute replacing them.

Player to Score a Header: You must predict whether the selected player will score a headed goal.

Player to Score Inside the Box: You must predict whether the selected player will score a goal from inside the penalty box.

Player to Score Outside the Box: You must predict whether the selected player will score a goal from outside the penalty box.

Player Shots - Inside the Box: You must predict the total number of shots taken by the selected player from inside the penalty box.

Player Shots - Outside the Box: You must predict the total number of shots taken by the selected player from outside the penalty box.

Player Shots on Target - With Foot: You must predict the total number of shots on target taken by the selected player with their foot.

Player Shots on Target - Header: You must predict the total number of headed shots on target taken by the selected player.

Player Shots on Target - Inside the Box: You must predict the total number of shots on target taken by the selected player from inside the penalty box.

Player Shots on Target - Outside the Box: You must predict the total number of shots on target taken by the selected player from outside the penalty box.

Goalscorer or Substitute to Score: You must predict whether the selected player or the substitute replacing them will score a goal.

First Goalscorer or Substitute to Score: You must predict whether the selected player or the substitute replacing them will be the first goalscorer.

Last Goalscorer or Substitute to Score: You must predict whether the selected player or the substitute replacing them will be the last goalscorer.

Goal X Scorer - Home Team: You must predict which Home Team player will score the specified goal.

Goal X Scorer - Away Team: You must predict which Away Team player will score the specified goal.

Last Goalscorer - Home Team: You must predict which Home Team player will score the last goal.

Last Goalscorer - Away Team: You must predict which Away Team player will score the last goal.

Goal X Scorer - Home Team Incl. Substitute: You must predict which Home Team player or their substitute will score the specified goal.

Goal X Scorer - Away Team Incl. Substitute: You must predict which Away Team player or their substitute will score the specified goal.

Last Goalscorer - Home Team Incl. Substitute: You must predict which Home Team player or their substitute will score the last goal.

Last Goalscorer - Away Team Incl. Substitute: You must predict which Away Team player or their substitute will score the last goal.

Player Fouls - Incl. Substitute: You must predict the total number of fouls committed by the selected player and any substitute replacing them.

Player Shots on Target (Extra Time Only): You must predict the total number of shots on target taken by the selected player in extra time only.

Anytime Goalscorer (Extra Time Only): You must predict whether the selected player will score a goal in extra time only.

Player Assists (Extra Time Only): You must predict the total number of assists provided by the selected player in extra time only.

Player Shots (Extra Time Only): You must predict the total number of shots taken by the selected player in extra time only.

Player Yellow Cards (Extra Time Only): You must predict the total number of yellow cards received by the selected player in extra time only.

Player Cards (Extra Time Only): You must predict the total number of cards received by the selected player in extra time only.

Player Fouls (Extra Time Only): You must predict the total number of fouls committed by the selected player in extra time only.

Player Offsides (Extra Time Only): You must predict the total number of offsides committed by the selected player in extra time only.

Player Tackles (Extra Time Only): You must predict the total number of tackles made by the selected player in extra time only.

Player to Score with Foot: You must predict whether the selected player will score a goal with their foot.

Other Player Special Markets

For the following player special markets, bets apply to regular time unless stated otherwise in the market name; a potential penalty shootout will not count towards settlement. Settlement applies to any player who enters the field of play, unless stated otherwise in the market name («starting lineup»). In that case, if the listed player is not in the starting lineup of the match, bets will be settled as void.

  • Player Total Shots / Player Shots Over/Under
  • Player Total Shots on Target / Player Shots on Target Over/Under
  • Player Total Cards / Player Cards Over/Under
  • Player Total Tackles / Player Tackles Over/Under
  • Player Total Assists / Player Assists Over/Under
  • Player Total Passes / Player Passes Over/Under

Player H2H Markets: If a listed player does not participate in the match at all, bets will be voided. In the event of a tie between the players, bets will be voided.

Player Total Yellow Cards: Any yellow card shown after regular time has been blown will not be taken into account. In the event that a match is abandoned before 90 minutes have been played, all bets will be cancelled unless already determined.

Player Total Fouls: A foul conceded is defined as any infringement penalized as foul play by a referee that results in a free kick or penalty event.

  • Offsides are not considered fouls conceded.
  • Incidents where a referee plays advantage and subsequently cautions a player do not count towards the player's total foul count. In these cases, a free kick or penalty must be awarded for the foul to be recorded.

A foul is counted upon the referee awarding a free kick or penalty, regardless of whether it is subsequently taken.

Shot on Target:
A deliberate attempt to score a goal. Includes all goals scored and shots on target saved by the goalkeeper. It also includes shots on target that are blocked by a last-line defending player, preventing the ball from entering the goal. See also «Shot Off Target».

Shot Off Target:
A deliberate attempt to score that misses the target, without contact from a player deflecting the ball from on-target to off-target. A shot that hits the frame of the goal (post/crossbar) is classified as a shot off target, unless the ball subsequently enters the net. A blocked shot is not classified as a shot off target. See also «Shot on Target».

Total Shots:
Total shots are the total number of shots on target, shots off target, and blocked shots (unless stated otherwise in the market name).

Player Total Shots:
Player total shots are the total number of shots on target, shots off target, and blocked shots recorded by a specific player.

Other Markets

Halftime/Fulltime Correct Score: You must predict the exact score at both Halftime and Fulltime of the event. Example:
Halftime score 0-0, Fulltime score 2-0.
The winning selection for this example is 0-0/2-0.

Goal Range: You must predict the range of goals scored during the event. 4 outcomes are possible:
0-1, 2-3, 4-6, 7+.

Home Win to Nil: You must predict whether the Home team will win without conceding any goal to their opponent. 2 outcomes are possible: Yes (Home team wins without conceding any goal to their opponent) or No (Any other result).

Away Win to Nil: You must predict whether the Away team will win without conceding any goal to their opponent. 2 outcomes are possible: Yes (Away team wins without conceding any goal to their opponent) or No (Any other result).

Highest Scoring Half: You must predict which of the two halves of the event will have the highest number of goals scored.

Both Halves Over 1.5: You must predict that more than 1.5 goals are scored in each half, meaning that more than 1.5 goals are scored in the first half and more than 1.5 goals in the second half.

Both Halves Under 1.5: You must predict that fewer than 1.5 goals are scored in each half, meaning that fewer than 1.5 goals are scored in the first half and fewer than 1.5 goals in the second half.

Home Wins Both Halves: You must predict that the Home team will win both the first and second halves of the event.

Away Wins Both Halves: You must predict that the Away team will win both the first and second halves of the event.

Home Wins Either Half: You must predict that the Home team wins at least one of the halves, either the first half or the second half.

Away Wins Either Half: You must predict that the Away team wins at least one of the halves, either the first half or the second half.

Home Highest Scoring Half: You must predict which of the two halves of the event will have the highest number of goals scored by the Home team.

Away Highest Scoring Half: You must predict which of the two halves of the event will have the highest number of goals scored by the Away team.

Home to Score in Both Halves: You must predict whether the Home team will score at least one goal in both the first and second halves.

Away to Score in Both Halves: You must predict whether the Away team will score at least one goal in both the first and second halves.

Own Goal: You must predict whether an own goal will be scored during the event.

Penalty in Match: You must predict whether a penalty kick will be taken or not by either the Home team or the Away team. The penalty must be taken to count. Any penalty awarded and subsequently overturned by VAR will not count. Penalty shootouts do not count.

Penalty Scored: You must predict whether a penalty awarded in the event will be scored by the Away team or the Home team.

Penalty Missed: You must predict whether a penalty awarded in the event will be missed by the Away team or the Home team.

Come From Behind and Win: You must predict whether the Home or Away team will win the match after having trailed on the scoreboard.

Home Come From Behind and Win: You must predict whether the Home team will win the event after having trailed on the scoreboard.

Away Come From Behind and Win: You must predict whether the Away team will win the event after having trailed on the scoreboard.

VAR Review Y/N: You must predict whether there will be a VAR review decision (with an on-field monitor review) in a selected event. Settlement of bets placed on VAR markets will be validated via the official federation website.

Multiscore 1, 2, 3, 4, 5: You must predict whether the chosen selection contains the correct score of the event. There are 5 market groups to choose from.
Example: You can select 0-0 / 1-1 / 0-1 / 1-0.
If the event ends with any of the selected scores, the bet will be a winner.

Ball Possession 1X2: You must predict which of the selected teams will have greater ball possession according to the specified margin.

Matchday X Total Goals: You must predict the total number of goals scored during Matchday X of the selected championship. In case a single match is postponed, two goals are added.

Day X Total Goals: You must predict the total number of goals scored on Matchday X of the specified Championship. Two goals are awarded in the case of a single postponed match on a specific day; if 2 or more matches are postponed, all bets will be voided.
Example: Matchday 36 Total Goals Italy - Serie B = WIN Over 15
Wins if the sum of goals scored across all Serie B matches is 16+.

Match Shots on Target: You must predict whether the total number of shots on target taken by both teams during the match is under or over the indicated line.

Match Total Shots: You must predict whether the total number of shots taken by both teams during the match is under or over the indicated line.

Home Team Ball Possession: You must predict whether in the match, Competitor 1 will record a ball possession percentage under or over the specified margin during the match.

Away Team Ball Possession: You must predict whether in the match, Competitor 2 will record a ball possession percentage under or over the specified margin during the match.

Matchday X - Home Teams Total: You must predict, for the given matchday, how many goals the home teams will score in total.

Matchday X - Away Teams Total: You must predict, for the given matchday, how many goals the away teams will score in total.

Matchday X - Most Goals Home or Away Teams: You must predict, for the given matchday, whether the home teams or the away teams will score the highest total number of goals.

Matchday X - Total Home Team Wins: You must predict, for the given matchday, how many total wins will be recorded by the home teams.

Matchday X - Total Draws: You must predict, for the given matchday, how many matches will end in a draw.

Matchday X - Total Away Team Wins: You must predict, for the given matchday, how many total wins will be recorded by the away teams.

Correct Score XL (50 outcomes): Predict the exact score of a match at the end of 90 minutes.

Winning Margin (4 outcomes): In this type of bet you predict which team will win and by what margin they will win.

Winning Margin (10 outcomes): In this type of bet you predict which team will win and by what margin they will win.

Multi Total Goals (3-way): You must predict whether the number of goals scored during the match will be Over, Under, or Exact based on the different ranges offered.

Time of Last Goal (Intervals): You must predict the time interval in which the last goal of the match will be scored. There are 7 possible outcomes: (0–15, 16–30, 31–Halftime, 46–60, 61–75, 76–Fulltime, No Goal).

Half of First Goal: You must predict in which half the first goal of the match will be scored. There are 3 possible outcomes: 1st Half, 2nd Half, None.

Goal After 90th Minute: You must predict whether there will be at least one goal scored in second-half stoppage time of the match.

Substitute to Score: You must predict whether a player coming off the bench as a substitute will score a goal during the match.

1st Half Substitution: You must predict whether there will be a substitution during the first half of the match. Substitutions occurring during the half-time interval do not count as first-half substitutions.

Coach Sent Off: You must predict whether a coach/manager will receive a red card during the match, including extra time and penalty shootouts.

Goal Scored From Outside the Penalty Box: You must predict whether a goal will be scored from outside the penalty box during the match.

Penalty Saved (by Goalkeeper): You must predict that one of the goalkeepers will save a penalty during the match. There are 2 possible outcomes: Yes (The goalkeeper saves a penalty) - No (No penalty is taken; a penalty is taken and scored; the penalty is missed without being saved by the goalkeeper).

Woodwork (Post/Crossbar): You must predict whether one of the goalposts or the crossbar will be hit during the match. If the ball hits the post or crossbar and goes into the goal, it does not count as hitting the post/crossbar.

Fouls Odd/Even: You must predict whether the total number of fouls in the match is odd or even.

Offsides Odd/Even: You must predict whether at the end of the match the total number of offsides will be odd or even.

Total Shots Odd/Even: You must predict whether at the end of the match the total number of shots will be odd or even.

Total Shots on Target Odd/Even: You must predict whether at the end of the match the total number of shots on target will be an odd or even number.

Home Team - Coach Sent Off: You must predict whether the home team coach will receive a red card during the match, including extra time and penalty shootouts.

Away Team - Coach Sent Off: You must predict whether the away team coach will receive a red card during the match, including extra time and penalty shootouts.

Penalty and Sending Off: You must predict the correct combination of penalties awarded and red cards shown during the match. There are 4 possible outcomes:

  • Yes/Yes: At least one penalty is awarded and there will be at least one red card.
  • Yes/No: At least one penalty is awarded and there will be no red cards.
  • No/Yes: No penalty is awarded and there will be at least one red card.
  • No/No: Neither a penalty is awarded nor will there be any red cards.

Direct Corner Goal (Olympico): You must predict whether a goal will be scored directly from a corner kick during the match.

Penalty Up to Minute 5: You must predict whether a penalty will be awarded in the first 5 minutes of the match (from 00:00 to 04:59).

2 Players Sent Off: You must predict whether at least 2 players will be sent off during the match.

Player Booked OR Substitute: You must predict whether, during the match, player "X" or whoever takes their place from the bench will receive at least one card (YES outcome), or not (NO outcome). For the purposes of the bet, only player "X" and their direct substitute from the bench are considered.

1X2 Total Shots: You must predict the team that will take the highest number of shots during the match. There are 3 possible outcomes: 1 (home team takes the most shots), X (teams take the same number of shots), 2 (away team takes the most shots).

1X2 Total Shots on Target: You must predict the team that will take the most shots on target during the match. There are 3 possible outcomes: 1 (home team takes the most shots on target), X (teams take the same number of shots on target), 2 (away team takes the most shots on target).

Offsides 1X2: You must predict which team will have the most offsides in the match. There are 3 possible outcomes: 1 (home team records the most offsides), X (teams record the same number of offsides), 2 (away team records the most offsides).

1X2 Fouls: You must predict which team will commit the most fouls. There are 3 possible outcomes: 1 (home team commits the most fouls), X (teams commit the same number of fouls), 2 (away team commits the most fouls).

Total Offsides: You must predict whether the total number of offsides in the match will be over or under the indicated line.

Total Fouls: You must predict whether the total number of fouls in the match will be over or under the indicated line.

1st Half or 1X2: You must predict either the 1st Half result or the Fulltime result.

Home Team Total Shots on Target: You must predict whether the total number of shots on target by the home team in the match will be over or under the indicated line.

Away Team Total Shots on Target: You must predict whether the total number of shots on target by the away team in the match will be over or under the indicated line.

Home Team Total Shots: You must predict whether the total number of shots by the home team in the match will be over or under the indicated line.

Away Team Total Shots: You must predict whether the total number of shots by the away team in the match will be over or under the indicated line.

Home Team Saves Over/Under: You must predict whether the total saves made by the goalkeeper and/or any other player for the home team during the match will be over or under the predicted line.

Away Team Saves Over/Under: You must predict whether the total saves made by the goalkeeper and/or any other player for the away team during the match will be over or under the predicted line.

Saves Over/Under: You must predict whether the total saves made by the goalkeepers and/or any other players for both teams during the match will be over or under the predicted line.

Home Team Coach Booked: You must predict whether the home team coach will receive a yellow card during the match, including extra time and penalties. A direct red card does not count for this market.

Away Team Coach Booked: You must predict whether the away team coach will receive a yellow card during the match, including extra time and penalties. A direct red card does not count for this market.

Home or Away Team Total Yellow Cards: You must predict the total number of yellow cards that the home or away team will receive during the match.

1X2 Yellow Cards: You must predict which team will receive more yellow cards. There are 3 possible outcomes: 1 (home team receives more yellow cards), X (teams receive the same number of yellow cards), 2 (away team receives more yellow cards).

Total Yellow Cards: You must predict the total number of yellow cards shown during the match.

Which Team Will Receive the First Yellow Card?: You must predict whether the home or away team will receive the first yellow card.

Which Team Will Finish with More Shots?: You must predict whether the home or away team will finish with more shots.

Penalty Shootout – Sudden Death (Yes/No):
Refers to whether the penalty shootout extends beyond the standard five penalty kicks per team.

  • No → The shootout is decided within the first five penalties per team (for example, one team scores 4 of 5 and the other only 3 of 5), finishing without reaching sudden death.
  • Yes → Both teams are tied after the first five kicks each (for example, 4–4 or 5–5), so the shootout continues kick-by-kick under the sudden-death format until a winner is determined.

Penalty Shootout Last Team to Take Penalty: You must predict whether the home or away team will take the final penalty kick.

Outcome of Last Penalty: You must predict what the outcome of the final penalty taken in a penalty shootout will be.

Penalty Shootout - Winning Margin: You must predict the number of goals by which a team will win the shootout. If the shootout is tied before sudden death, it is considered a tie.

Home Team / Away Team - Penalty in Match: You must predict whether a penalty will be awarded to the Home Team or the Away Team during a match.

Both Teams to Receive X+ Cards: You must predict whether both teams will receive X or more cards each during the match.

Both Teams to Score X+ Goals: You must predict whether both teams will score X or more goals each during the match.

Both Teams to Take X+ Corners: You must predict whether both teams will take X or more corners each during the match.

1st Half - Both Teams to Take X+ Corners: You must predict whether both teams will take X or more corners each during the first half.

1st Half - Both Teams to Score X+ Goals: You must predict whether both teams will score X or more goals each during the first half.

1st Half - Both Teams to Receive X+ Cards: You must predict whether both teams will receive X or more cards each during the first half.

Goalkeeper X Total Saves: You must predict the total number of saves made by Goalkeeper X during a match.

Total Goal Kicks: You must predict the total number of goal kicks taken by both teams combined during the match.

Home Team - Total Goal Kicks: You must predict the total number of goal kicks taken by the home team during the match.

Home Team Total Shots on Target: You must predict whether the total shots on target taken by the home team during the match will be over or under a specified line.

Away Team Total Shots on Target: You must predict whether the total shots on target taken by the away team during the match will be over or under a specified line.

Home Team Total Shots: You must predict whether the total shots taken by the home team during the match will be over or under a specified line.

Away Team Total Shots: You must predict whether the total shots taken by the away team during the match will be over or under a specified line.

Home Team Total Offsides: You must predict the total offsides that the home team will record during the match.

Away Team Total Offsides: You must predict whether the total offsides that the away team will record during the match will be over or under a specified line.

Home Team Total Fouls: You must predict whether the total fouls committed by the home team in the match will be over or under a specified line.

Away Team Total Fouls: You must predict whether the total fouls committed by the away team in the match will be over or under a specified line.

Total Shots: You must predict whether the total number of shots taken by both teams will be over or under the specified line during the match.

Total Offsides: You must predict whether the total number of offsides recorded by both teams is over or under the specified line during the match.

Total Fouls: You must predict whether the total number of fouls committed by both teams is over or under the specified line during the match.

1X2 Total Shots on Target: You must predict which team will take more shots on target during the match.

1X2 Total Shots: You must predict whether the home or away team will take more shots during the match.

1X2 Offsides: You must predict whether the home or away team will commit more offsides during the match.

1X2 Fouls: You must predict whether the home or away team will commit more fouls during the match.

Home/Away Team – Total Tackles: You must predict the total number of tackles made by the home/away team during the match.

Highest Scoring Half: You must predict which half of the match will have more goals.

Home Team to Score in Both Halves: You must predict whether the home team will score at least one goal in each half.

Away Team to Score in Both Halves: You must predict whether the away team will score at least one goal in each half.

Extra Time – Goal No. {!goalnr}: You must predict which team will score the specified goal number during extra time.

Home Team – Goal Range: You must predict the range of goals scored by the home team during the match.

Away Team – Goal Range: You must predict the range of goals scored by the away team during the match.

Total Throw-ins: You must predict the total number of throw-ins taken by both teams during the match.

Home Team – Total Throw-ins: You must predict the total number of throw-ins taken by the home team during the match.

Away Team – Total Throw-ins: You must predict the total number of throw-ins taken by the away team during the match.

Throw-ins Handicap: You must predict the outcome after applying the specified throw-ins handicap.

1X2 Throw-ins: You must predict whether the home team, the away team, or neither (tie) will have more throw-ins.

Player to Score a Header: You must predict whether the selected player will score a headed goal.

Player to Score from Outside the Box: You must predict whether the selected player will score a goal from outside the penalty box.

First Foul: You must predict which team will commit the first foul.

First Offside: You must predict which team will commit the first offside.

First Shot: You must predict which team will take the first shot.

First Shot on Target: You must predict which team will take the first shot on target.

Penalty Shootout - Winner: You must predict which team will win the penalty shootout.

Home Team Total Shots on Target (Extra Time Only): You must predict the total number of shots on target by the Home Team in extra time only.

Away Team Total Shots on Target (Extra Time Only): You must predict the total number of shots on target by the Away Team in extra time only.

Home Team Total Fouls (Extra Time Only): You must predict the total number of fouls committed by the Home Team in extra time only.

Away Team Total Fouls (Extra Time Only): You must predict the total number of fouls committed by the Away Team in extra time only.

Home Team Total Offsides (Extra Time Only): You must predict the total number of offsides by the Home Team in extra time only.

Away Team Total Offsides (Extra Time Only): You must predict the total number of offsides by the Away Team in extra time only.

Home Team Total Tackles (Extra Time Only): You must predict the total number of tackles made by the Home Team in extra time only.

Away Team Total Tackles (Extra Time Only): You must predict the total number of tackles made by the Away Team in extra time only.

Total Shots (Extra Time Only): You must predict the total number of shots in extra time only.

Total Fouls (Extra Time Only): You must predict the total number of fouls in extra time only.

Total Offsides (Extra Time Only): You must predict the total number of offsides in extra time only.

Total Tackles (Extra Time Only): You must predict the total number of tackles in extra time only.

Extra Time - Double Chance: You must predict two possible outcomes in extra time: Home Team win or draw, draw or Away Team win, Home Team win or Away Team win.

Extra Time - Both Teams to Score: You must predict whether both teams will score in extra time.

Extra Time - Which Team to Score: You must predict which team will score in extra time.

Extra Time - Corners Odd/Even: You must predict whether the total number of corners in extra time will be odd or even.

Extra Time - Home Team Total: You must predict the total number of goals scored by the Home Team in extra time.

Extra Time - Away Team Total: You must predict the total number of goals scored by the Away Team in extra time.

Extra Time - Total Corners: You must predict the total number of corners in extra time.

Extra Time - Correct Score: You must predict the exact score of extra time.

Extra Time - Which Team Will Take Corner Y: You must predict which team will take the specified corner in extra time.

Fast Markets / Interval Markets

  • ➔ Markets will be settled based on the goal time announced by TV. If this is not available, the match clock will be considered.
  • ➔ Goal markets are settled based on the time the ball crosses the goal line, and not the time the ball is kicked.
  • ➔ Corner interval markets will be settled based on the time the corner kick is taken and not when it is awarded to the team, unless stated otherwise in the market name.
  • ➔ Card interval markets will be settled based on the time the card is shown to the player and not at the moment the infringement was committed.
  • ➔ Offside markets will be settled based on the time the referee announces the official decision. This rule will also apply in the event of VAR use.
  • ➔ Penalty markets will be settled based on the time the referee announces the official decision. This rule will also apply in the event of VAR use.
  • ➔ Penalties awarded but not taken will not be counted.
  • ➔ In Fast Markets, only goalkeeper saves count.

These types of markets may be offered in minute intervals such as 1, 5, 10, 15, etc., depending on the match situation. Within this offer, you can find markets for goals, corners, and cards in 1X2, Over/Under, and Handicap formats.

1-minute range:
Example: Runs from second 00:00 to second 00:59 and so on.

5-minute range:
Example: Runs from second 00:00 to second 04:59 and so on.

10-minute range:
Example: Runs from second 00:00 to second 09:59 and so on.

15-minute range:
Example: Runs from second 00:00 to second 14:59 and so on.

Rule 1: In case the selected interval contains the option NO or NONE: if the bet was placed pre-match, it means there will be no goals, free kicks, cards, etc., according to the selected market. If the bet is placed live, it means that from that moment onwards inside the interval there will be no goals, free kicks, cards, etc., according to the selected market.

Rule 2: In case the selected interval includes minute 45 (end of first half) or minute 90 (end of second half or regular time), injury/stoppage time will be taken into account.

1-Minute Markets (from min. A to min. B):

  • ➔1 Minute - Total Goals from min. A to min. B
  • ➔1 Minute - Total Corners from min. A to min. B
  • ➔1 Minute - Total Cards from min. A to min. B
  • ➔1 Minute - Total Offsides from min. A to min. B
  • ➔1 Minute - Total Penalties from min. A to min. B

5, 10, 15-Minute Markets (from min. A to min. B):

  • ➔1X2 from min. A to min. B
  • ➔Goal X from min. A to min. B
  • ➔Total Goals from min. A to min. B
  • ➔Corners 1X2 from min. A to min. B
  • ➔Corner X from min. A to min. B
  • ➔Corner Handicap from min. A to min. B
  • ➔Total Corners from min. A to min. B
  • ➔Competitor 1 Total Corners from min. A to min. B
  • ➔Competitor 2 Total Corners from min. A to min. B
  • ➔Odd/Even Corners from min. A to min. B

10 Minutes - 1X2: You must predict the outcome of the first ten (10) minutes. Events must occur between 0:00 and 09:59 to be considered part of the first 10 minutes. Official reports from the leagues organizing the events and reports from official providers will be used to determine the correct result.

When a Goal Will Be Scored (15-minute interval): You must predict whether a goal will be scored within the selected time interval; there are 7 possible outcomes:

  • 1-15
  • 16-30
  • 31-45
  • 46-60
  • 61-75
  • 76-90
  • None

When a Goal Will Be Scored (10-minute interval): You must predict whether a goal will be scored within the selected time interval; there are 10 possible outcomes:

  • 1-10
  • 11-20
  • 21-30
  • 31-40
  • 41-50
  • 51-60
  • 61-70
  • 71-80
  • 81-90
  • None

10 Minutes - Next Corner Awarded Yes/No (from min. A to min. B): You must predict whether a corner will be awarded to either team during the specified time period.

10 Minutes - Corner 1X2 (from min. A to min. B): You must predict which team will be awarded more corner kicks during the specified time period.

10 Minutes - Corner X (from min. A to min. B): You must predict which team will be awarded corner X of the match during the specified time period.

10 Minutes - Next Card Shown Yes/No (from min. A to min. B): You must predict whether a card (yellow or red) will be shown to any player during the specified time period of the match.

10 Minutes - Booking 1X2 (from min. A to min. B): You must predict which team will receive more cards (yellow or red) during the specified time period of the match.

10 Minutes - Next Booking (from min. A to min. B): You must predict which team will receive the next card (yellow or red) during the specified time period of the match.

Football - Outrights

Winner: You must predict the winning team of the tournament according to the official competition statistics.

Top 2, Top 4, Top 6, Top 8, Top 10: You must predict whether the selected team will finish in the respective selected position at the end of the competition.

Highest League Position: You must predict which of the selected teams will achieve the highest position at the end of the selected tournament or season, taking actual points into account. If teams finish the competition with the same number of points, the official standings published by the respective country's Football League will be used to determine the winner.

Bottom Position (To Finish Bottom): You must predict whether the indicated team or player will finish in last place in the competition.

Best Promoted Team: You must predict which newly promoted team will finish in the highest position in the selected tournament. In case of a tie, bets will be settled according to the official league standings at the conclusion of the final scheduled match of the season. End-of-season playoffs will be taken into account.

To Finish in Top Half: You must predict which selected teams will finish in the top half of the selected tournament/league (for example, in a 16-team league, predict whether they will finish in positions 1-8).

Winner (Without/With) – Teams: You must predict the winning team of the selected competition (which team in the market will finish highest in the selected competition) excluding the mentioned team(s). For example, Premier League 2020/21 - Without the Big Six means the team that finished highest in the Premier League in the 2020/21 season excluding Arsenal, Chelsea, Liverpool, Manchester City, Manchester Utd, and Tottenham.

Highest Scoring Team: You must predict which team will score the most goals throughout the entire tournament. If two or more teams score the same number of goals, the Dead Heat rule will apply.

Lowest Scoring Team: You must predict which team will score the fewest goals throughout the entire tournament. If two or more teams score the same number of goals, the Dead Heat rule will apply.

Best Team of the Tournament (Top Confederation Team): You must predict which team from the confederation will advance furthest during the competition. In the event of a tie between multiple teams eliminated in the same round, the Dead Heat rule will apply.

Top Goalscorer: You must predict which player will score the most goals during the tournament. Goals scored in other competitions will not be taken into account. If the selected player participates at least once in the season, this market will remain valid; otherwise, bets on this player will be cancelled.

To Be Relegated: You must predict which team or teams will be relegated from the division.

Top Assists Player: You must predict which player will record the most assists during the selected tournament. Results will be taken from the official federation website.

Group Winner: You must predict which team will finish with the highest number of points in their respective group.

Stage of Elimination: You must predict in which stage a given team will be eliminated from the competition.

Team to Concede Most Goals: You must predict which team will concede the most goals during their participation throughout the competition.

Team to Score Most Goals: You must predict which team will score the most goals during their participation throughout the competition.

Team Top Goalscorer: Predict the player who finishes as the top goalscorer for their team. The "No Goalscorer" option means nobody will score a goal for the given team. In the event of a tie between two or more players, the Dead Heat rule will apply.

To Reach Final / Semi-Final / Quarter-Final: You must predict whether the specified team or player will reach the specified round of the chosen competition.

Winner & Top Goalscorer: You must predict which team will win the selected tournament together with which player will score the most goals. The rules for Winner and Top Goalscorer apply to this market and both selections must win for the combined market to win.

Best Player of the Tournament: You must predict which player will be named best player of the tournament. Results for market settlement will be taken from the federation.

Winning Group: You must predict which group the winning team of the selected tournament will come from.

Group Qualification: You must predict whether the selected team from the mentioned group will qualify (Yes) or fail to qualify (No).

Eliminated on Penalties: You must predict whether the selected team will be eliminated from the competition in a penalty shootout during the tournament.

Straight Forecast (Exact Group Order): This type of bet consists of choosing two selections where the first will finish in first place and the second selection will finish in second place, both qualifying for the next round. To win this market you must correctly predict both the first and second selections in the exact specified order.

Exact Group Points: You must predict the exact number of points the selected team will obtain in the group stage.

Dual Forecast (Group Qualification): This market consists of predicting which two selected teams from a specific group will advance to the next stage of the tournament, regardless of their final order in the table. To win this market, both teams must qualify.

Statistics Settlement

Unless stated otherwise in the market name, the following statistics are settled as described below.

Blocked Shots: A blocked shot is defined as an attempt to score that includes: an attempt on target blocked by an outfield player, where other defenders or a Goalkeeper are behind the Blocker.
Includes shots unintentionally blocked by the shooter's own teammate. Clearances off the line by an opposing player (last-line blocks) are classified as shots on target and not as blocked shots.

Free Kick: A free kick is defined as any free kick taken, excluding penalty kicks and including free kicks resulting from offsides.

Throw-in: Method of restarting play when the ball has crossed the touchlines of the pitch. Any throw-in taken is counted as a throw-in, unless stated otherwise.

Goal Kick: Method of restarting play when the ball crosses the goal line having last been touched by the attacking team. Any goal kick taken is counted as a goal kick, unless stated otherwise.

Save: A goalkeeper prevents the ball from entering the goal with any part of their body when facing an intentional attempt by an opposing player. Saves have the following attributes:

  • Body part - Hands/Feet/Body/Fist.
  • Save type - Catch/Collected/Safe Save/Parry/Fumble.
  • Goalkeeper position - Diving/Standing/Sliding/Reaching/Stooping/Danger Zone/Fingertip.

This includes:

  • Unintentional or misdirected efforts on target by a Goalkeeper's own teammates, but only if the intervention is not perceived as a routine collection of the ball.
  • If, following an intervention by a Goalkeeper, a more prominent defensive action by a teammate prevents the ball from entering the Goal, this will be categorized as a Block for the teammate, not a Save for the Goalkeeper.

If the ball goes behind the goal due to a goalkeeper's intervention, the officials must award a corner kick for it to be considered a save. Any goalkeeper save is counted as a save unless specified otherwise in the market.

Substitution: Replacement of a player on the pitch during a match by a player from the bench.

Out of Play: When the ball has left the field of play for a goal kick, corner, or throw-in.

Offside: Event attributed to the player deemed to be in an offside position when a free kick is awarded. If two or more players are in an offside position when the ball is played, the player considered most active will be credited with the offside.

Goal / Own Goal: Attributing a goal to the scoring player or, in the case of an own goal, to the defending player. In case of discrepancy over the attribution of a goal to an appropriate player, Opta will apply its own rules and, where appropriate, align its decisions with the governing body of the relevant official competition.

Shot Outside the Box: A shot originating outside the penalty box. A shot originating on the line is counted as inside the box. A shot on the 18-yard line of the penalty area is considered inside the box.

Bookings: Cards are collected as yellow card, 2nd yellow card, or red card. We will cross-check cards with official sources to match official statistics and align our collection unless a clear error is identified.

Hit Woodwork (Frame of Goal):
When the ball hits any part of the frame of the goal but does not go into the net as a direct result. If the ball hits the frame of the goal multiple times in a single action (for example, crossbar and post), it will only be counted as hitting the woodwork once. 'Hit woodwork' is only recorded for the attacking team and can be attributed to any player on the field of play.

Body Part for Goals/Shots: Attributing a goal or shot to the following four body parts:

  • Right foot.
  • Left foot.
  • Head.
  • Other.

'Foot' includes any connection with the leg.

Penalty (Won, Awarded, and Taken): Attribution of sequential penalty events to the appropriate team and player. The collection includes: Penalty Won, Penalty Awarded, and Penalty Conceded.

Tackle: A tackle is defined as where a player connects with the ball in a legal ground challenge and successfully takes the ball away from the opposing player. The tackled player must be in controlled possession of the ball before being tackled by an opposing player.

Cross: A ball played from a wide position aimed towards a teammate(s) in a central area near the goal. The delivery must have an element of lateral movement from a wider position to a more central area in front of goal.

Assist: The final touch from a teammate that leads to the recipient of the ball scoring a goal. If the assist is deflected by an opposing player, it is still credited if it was intended for and reaches the goalscorer, regardless of the deflection. In the case of an own goal, direct free-kick goal, and direct corner goal, no assist is awarded. This same rule applies to penalties, unless the taker chooses to pass the ball for another player to score. See also «Fantasy Assist».

Pass: An attempted delivery of the ball from one player to another player on the same team. A player may use any part of their body (permitted under the laws of the game) to execute a pass. Event categorization includes open-play passes, goal kicks, corner kicks, and free kicks played as a pass. Crosses, goalkeeper throws, and throw-ins do not count as passes.


TENNIS

General Rules

Tennis matches will remain open and bets valid until the officials or the organizing body of the event declare a winner. In such cases, the 48-hour rule does not apply.

However, in the event of a player retirement or default (injury, illness, or personal circumstance), official decision, walkover, disqualification, or abandonment, all markets that have already been decided on court will be settled accordingly and all other undecided markets will be cancelled. For clarity, if a player retires before the final point is completed, the Match Winner market will be cancelled, but all markets related to specific sets or games that have already been decided during the match will be settled accordingly.

Markets that have been mathematically reached will be settled once the deciding point has been confirmed.
Example: With a set score of 3-3, the minimum number of games required to complete the set is 9 (either 6-3 or 3-6). This means that total game lines of 6.5, 7.5, and 8.5 can already be settled as winners for “Over”. Whole-number lines where neither selection wins will be voided.

Tie Break: A game played when two competitors reach a score of 6-6 in any set, where one of the two players must reach 7 points with a 2-point lead over their opponent; note that for Over/Under markets, a tie break counts as just one game, regardless of its point length.

Super Tie Break: Similar to a Tie Break, except that one of the two players must reach 10 points with a 2-point lead over their opponent; note that for Over/Under markets, the super tie break counts as just one game, regardless of its length. A tie break or super tie break is considered valid if the decision to play said tie break is made prior to its start.

Point Winner Markets: Point winner markets are settled once the specific point is confirmed. If the point is not played, the market will be voided.

Main Markets

*Some of the markets listed below may appear in E-Tennis (the same rules apply).

Winner (1, 2): Consists of predicting the winner of the match regardless of the point/game difference.

Game Handicap (Spread): You must predict the winner of the match after adding or subtracting the indicated handicap margin to/from the final game score of the match.

Set Handicap: You must predict the outcome of the match in terms of sets after adding or subtracting the indicated margin to/from the final set score of the match.

Correct Score: You must predict the exact score of the match in terms of sets won by each player. If one of the players retires, this market will be settled as void.

Total Games (Over/Under): You must predict whether the total number of games in the match is over or under the offered total margin.

Odd/Even Games: You must predict whether the total number of games during the match is an odd or even number.

Player 1 Total Games (Over/Under): You must predict whether the total number of games won by Player 1 will be under or over the indicated margin. A tie break counts as 1 game. If a player retires, bets with a margin not yet decided on court will be cancelled.

Player 2 Total Games (Over/Under): You must predict whether the total number of games won by Player 2 will be under or over the indicated margin. A tie break counts as 1 game. If a player retires, bets with a margin not yet decided on court will be cancelled.

Winner & Total: Consists of predicting the winner of the match and whether the total number of games is over or under the offered margin.

Will There Be a Tie Break?: You must predict whether or not there will be a tie break in the match.

Deuce in the Match (Yes/No): "Deuce in the match" means that at some point, the score of a game will reach 40-40.

Will the Game Go to Deuce? (Set “N”, Game “X”) (Yes/No): You must predict whether the score of Game “X” of Set “N” will reach 40-40.

Next Game Total Points (Set “N”, Game “X”) (Over/Under): You must predict whether the total number of points in the next Game “X” of Set “N” will be over or under the indicated margin.

Point Winner (Set “N”, Game “X”, Point “Y”): You must predict the winner of Point “Y” of Game “X” of Set “N”.

Game Correct Score (Set “N”, Game “X”): You must predict the exact score of Game “X” of Set “N”.

Game Winner (Set “N”, Game “X”): You must predict the winner of Game “X” of Set “N”.

Set “N” Game Handicap: You must predict the winner of Set “N” after adding or subtracting the indicated margin from the game score of that set.

Current Set “N” Total Games Odd/Even: You must predict whether at the end of current Set “N” the total number of games will be an odd or even number.

Total Games Odd/Even (Set “N”): You must predict whether at the end of Set “N” the total number of games will be an odd or even number.

Current Set “N” Player Total Games Over/Under: You must predict whether the total number of games in current Set "N" for the named player will be over or under the indicated margin. A tiebreak counts as one game.

Next Set “N” Player Total Games Over/Under: You must predict whether the total number of games in the next Set "N" for the named player will be over or under the indicated margin. A tiebreak counts as one game.

Next Set “N” Total Games Odd/Even: You must predict whether at the end of the next Set “N” the total number of games will be an odd or even number.

Player X Aces (Over/Under): You must predict how many aces Player X will serve during the match.

Total Aces (Over/Under): You must predict how many aces both competitors combined will serve during the match.

Player X Double Faults (Over/Under): You must predict how many double faults Player X will commit during the match.

Total Double Faults (Over/Under): You must predict how many double faults both competitors combined will commit during the match.

Aces and Double Faults (Over/Under): You must predict how many aces and double faults both competitors combined will record during the match.

Match Duration (Minutes) (Over/Under): You must predict how many minutes the match will last.

Total Breaks (Over/Under): You must predict how many service breaks both competitors combined will achieve during the match.

Player X Total Breaks (Over/Under): You have to predict how many service breaks Player X will make during the match.

Player X Total Service Breaks (Over/Under): You must predict how many service breaks Player X will make during the match.

Most Service Breaks (2-way): You must predict which competitor will make more service breaks (in case of a tie, the market is voided).

Most Service Breaks (3-way): You must predict which competitor will make more service breaks (includes Draw option).

Total Aces Milestones: You must predict the number of aces served during a match, with specific milestones set by the sportsbook.

Player X - Aces Milestones: You must predict the number of aces a specific player will serve during a match, with specific milestones set by the sportsbook.

Total Double Faults Milestones: You must predict the total number of double faults committed during a match.

Player X - Double Faults Milestones: You must predict the number of double faults Player X will commit during a match, with specific milestones set by the sportsbook.

Total Aces and Double Faults Milestones: You must predict the total number of aces and double faults during a match, with specific milestones set by the sportsbook.

Player X - Total Aces and Double Faults Milestones: You must predict the number of aces and double faults Player X will record during a match, with specific milestones set by the sportsbook.

Aces Matchbet: You must predict which player will hit more aces in a specific match.

Aces Handicap: You must predict which player will hit more aces after applying a handicap to a player.

Double Faults Matchbet: You must predict which player will commit more double faults in a specific match.

Double Faults Handicap: You must predict which player will commit more double faults after applying a handicap to a player.

Total Tie Breaks: You must predict the total number of tie-breaks in the match.

Player Y - Total Points Over/Under: You must predict whether Player Y will score more or fewer than a specified total number of points during the match.

Player Y - Total Breaks: You must predict how many service breaks Player Y will achieve during the match.

Player Y - Aces: You must predict how many aces Player Y will hit in the match.

Aces Matchbet: You must predict which player will hit more aces in the match. If both players hit the same number, the bet may settle as a tie.

Player Y - Double Faults: You must predict how many double faults Player Y will commit during the match or set. A double fault occurs when the server misses both serve attempts.

Player X – Total: You must predict the total number of games won by Player X during the match.

Game N – Player X – Total: You must predict the total number of points won by Player X in Game N.

Player X First Service Game – Outcome: Winner: You must predict whether the specified player will win their first service game of the match.

Player X First Service Game – Outcome: First Point Winner: You must predict whether the specified player will win the first point of their first service game of the match.

Player X First Service Game – Outcome: Correct Score: You must predict the exact score of the specified player's first service game.

Player Y – Total First Serves In: You must predict the total number of successful first serves by Player Y during the match.

Player Y – Total Second Serve Attempts: You must predict the total number of second serves attempted by Player Y during the match.

Player Y – Total Service Points Won: You must predict the total number of points won on serve by Player Y during the match.

Player Y – Total First Serve Points Won: You must predict the number of points won on successful first serves by Player Y during the match.

Player Y – Total Second Serve Points Won: You must predict the number of points won on successful second serves by Player Y during the match.

Player Y – Total Break Points Saved: You must predict the total number of break points faced and successfully defended by Player Y during the match.

Player Y – Total Break Points Faced: You must predict the total number of break points faced by Player Y during the match.

Player Y – Total Break Point Opportunities: You must predict the total number of break points generated (not necessarily converted) by Player Y during the match.

Player Y – Total First Serve Attempts: You must predict the total number of first serves attempted by Player Y during the match.

Player Y – Total Second Serves In: You must predict the total number of successful second serves by Player Y during the match.

Player Y – Total First Serve Faults: You must predict the total number of missed first serves by Player Y during the match.

Total Games: You must predict the total number of games played in the match.

To Win From Behind: You must predict whether a player will win the match after trailing in sets.

Player Y to Win From Behind: You must predict whether Player Y will win the match after trailing in sets.

Player Y to Win Without Dropping a Set: You must predict whether Player Y will win the match without losing any set.

Total Aces: You must predict the total number of aces served in the match.

Aces Handicap: You must predict the winner in aces after applying the corresponding handicap.

Total Double Faults: You must predict the total number of double faults committed in the match.

Player Y Double Faults: You must predict the number of double faults committed by Player Y.

Any Set to Nil (Bagel): You must predict whether any set will be won with a score of 6–0.

Total Tie-Breaks: You must predict the total number of tie-breaks played in the match.

Double Faults Handicap: You must predict the winner in double faults after applying the corresponding handicap.

Match Total Points: You must predict whether the total number of points played in the match will be under or over the offered line.

Match Total Points – Odd/Even: You must predict whether the total number of points played in the match will be odd or even.

Aces Matchbet: You must predict which player will serve more aces in the match. Includes the tie outcome.

Double Faults Matchbet: You must predict which player will commit more double faults in the match. Includes the tie outcome.

Set Markets

1st Set Winner: You must predict the winner of the first set. The bet is cancelled if the first set is not completed.

2nd Set Winner: You must predict the winner of the second set. The bet is cancelled if the second set is not completed.

Set X Winner: You must predict the winner of Set number X. The bet is cancelled if Set X is not completed.

Double Result (1st Set / Match): You must predict the winner of the first set and the winner of the match in a single betting market.

Player 1 to Win Exactly 1 Set: You must predict whether Player 1 wins exactly one set during the match.

Player 2 to Win Exactly 1 Set: You must predict whether Player 2 wins exactly one set during the match.

Exact Sets: You must predict the exact number of sets played in the match.

Total Sets: You must predict whether the total number of sets in the match is over or under the offered total margin.

Any Set to Nil: You must predict whether at least one of the sets will end with an exact score of 6-0 or 0-6.

Set X Game Handicap: You must predict the winner of Set X after adding or subtracting the indicated margin to/from the final game score of the set. The bet is cancelled if said set is not completed.

Set X Total Games: You must predict whether the total number of games completed during Set X is over or under the offered margin.

Set X Correct Score: You must predict the exact score of Set X. If the mentioned set is not completed, bets are cancelled.

Player 1 to Win a Set: You must predict whether Player 1 wins at least one set during the match or not. There are two possible outcomes: YES and NO.

Player 2 to Win a Set: You must predict whether Player 2 wins at least one set during the match or not. There are two possible outcomes: YES and NO.

Set X Odd/Even: You must predict whether the total number of games completed during Set X is an odd or even number.

Will There Be a Tiebreak in Set X: You must predict whether there will be a tiebreak during Set X.

Set “N” - First to Win X Games: You must predict which player will reach X games won first in a specific set.

Who Will Win Games (X and Y) of Set N: The market consists of predicting which player will win games X and Y in Set N. Example: 1 (games 6 and 7) second set (bet on Player 1) - X (games 6 and 7) second set (bet on split/tie) - 2 (games 6 and 7) second set (bet on Player 2).

Who Will Win Point X in Game Y of Set N? (Includes Live Betting): Predict the player who will win Point X in Game Y of Set N. Example: Player Wawrinka wins the first point of Game 10 in the third set of the match.

Who Will Win Game X in Set (1, 2, 3, 4, 5)? (Includes Live Betting): Predict the player who will win Game X of the set specified in the bet. Example: 1 (Game 10) second set - 2 (Game 10) second set.

Exact Number of Points in Game X (1st Set) (Includes Live Betting): You must predict the exact number of points completed in the chosen game of the set in the bet.

Deuce in the Game (Yes/No): "Deuce in the game" means that at some point, the score of the current game will reach 40-40.

Game X (Set N) Score Player 1 or 2 (0-15-30-40): Consists of predicting the winner of a game and how many points the opposing player will score (0-15-30-40), meaning that if you bet on "Player 1 to 30", the game will be won by Player 1 and Player 2 will score 30 points.

Set “N” Game X - Odd/Even Points: Consists of predicting whether the number of points played in a game of a set will be odd or even.

Set “N” Game X - Correct Score or Break: Consists of predicting the winner of a game and how many points the opposing player will score (0-15-30-40), or whether there will be a service break during the mentioned game.

Set “N” Game Y - First to Score X Points: You must predict which player will reach X points won first in a specific game.

Set “N” Game Y - Winner of First X Points: You must predict which player will win the first X points in a specific game.

Will Set “N” Go to a Tie Break?: You must predict whether Set “N” will go to a tie-break.

Set “N” Winner & Set “N” Total Games: You must predict the winner of Set “N” and whether the number of games played in that set is over or under the indicated margin.

Current Set “N” Winner & Set “N” Total Games: You must predict the winner of current Set “N” and whether the number of games played in that set is over or under the indicated margin.

Next Set “N” Winner & Set “N” Total Games: You must predict the winner of the next Set “N” and whether the number of games played in that set is over or under the indicated margin.

Set “N” Correct Score Group: You must predict the correct score group containing the exact score of the set from the offered selections.

Set X - Winner & Set X Total: You must predict the winner of the set and whether the number of games played is over or under the indicated margin.

Match to Finish X:Y: You must predict the exact score of the match in terms of games won by each player. If a player retires during the match, all undecided bets will be settled as void.

Next Xth Break: You must predict which player will achieve the Xth service break in the match. If there is no Xth service break in the match, bets will be voided.

Both Players to Win a Set: Predict whether both players will win at least one set during the match.

Set X - Correct Score After 4 Games: You must predict the exact score of Set “X” after 4 games. If the mentioned games are not completed, all undecided bets will be settled as void.

Set X - Correct Score After 6 Games: You must predict the exact score of Set “X” after 6 games. If the mentioned games are not completed, all undecided bets will be settled as void.

Set “N” - Xth Break: Consists of predicting which player will achieve the Xth break during Set "N". Mini-breaks within tiebreaks or match tiebreaks are not considered. There are three possible outcomes: Player 1, None, Player 2.

Set “N” Game X - Break Point: Consists of predicting whether there will be a break point during Game X of Set "N".

Set X - Game N - Ace: You must predict whether a player will serve an ace in Game N during Set X.

Set X - Zth Ace: You must predict which player will serve the Zth ace during Set X.

Set X - Player Y - Total Points: You must predict the total number of points scored by Player Y in Set X.

Set X - Player Y - Total Breaks: You must predict how many service breaks Player Y will achieve in Set X. A break occurs when the receiving player wins the game while the opponent is serving.

Set X - Player Y - Total Aces: You must predict the number of aces Player Y will hit during Set X.

Set X - Most Aces: You must predict which player will hit more aces in Set X. If both players hit the same number of aces, the bet may be settled as a tie.

Set X - Player Y - Total Service Breaks: You must predict how many service breaks Player Y will achieve in Set X.

Set X - Zth Break: You must predict whether Z service breaks will occur during Set X.

Set X - Game N - Break Point: You must predict whether a break point will occur during a specific Game N in Set X. A break point occurs when the receiving player has an opportunity to break the server's serve.

Set X - Game N - Point Z - Total Shots: You must predict the total number of shots played during a specific Point Z (rally) in a specific Game N of Set X.

Set X - Game N - Point Z - Serve Outcome: You must predict the outcome of the serve on a specific Point Z in a specific Game N of Set X. Possible outcomes may include the server winning or losing the point, ace, etc.

Set X - Game N - Point Z - Outcome: You must predict the overall outcome of Point Z in a specific Game N in Set X. Possible outcomes may include a winner or an error/fault.

Set X - Game N - Point Z - Last Shot: You must predict the type of last shot of a specific Point Z in a specific Game N during Set X.

Set N – Player X – Total Double Faults: You must predict how many double faults Player X will commit during Set N.

Set X – To Break Serve: You must predict whether a player will break their opponent's serve during Set X.

Set X – Aces Handicap:
You must predict which player will hit more aces in the specified set, applying the corresponding handicap.

Set X – Correct Score Any Player:
You must predict the exact final score of the set, regardless of which player wins it.

Set X – Player Y – Total First Serves In:
You must predict the total number of successful first serves by Player Y during Set X of the match.

Set X – Player Y – Total Second Serve Attempts:
You must predict the total number of second serves attempted by Player Y during Set X of the match.

Set X – Player Y – Total Service Points Won:
You must predict the total number of points won on serve by Player Y during Set X of the match.

Set X – Player Y – Total First Serve Points Won:
You must predict the number of points won on successful first serves by Player Y during Set X of the match.

Set X – Player Y – Total Second Serve Points Won:
You must predict the number of points won on successful second serves by Player Y during Set X of the match.

Set X – Player Y – Total Break Points Saved:
You must predict the total number of break points faced and successfully defended by Player Y during Set X of the match.

Set X – Player Y – Total Break Points Faced:
You must predict the total number of break points faced by Player Y during Set X.

Set X – Player Y – Total Break Point Opportunities:
You must predict the total number of break points generated (not necessarily converted) by Player Y during Set X of the match.

Set X – Player Y – Total First Serve Attempts:
You must predict the total number of first serves attempted by Player Y during Set X of the match.

Set X – Player Y – Total Second Serves In:
You must predict the total number of successful second serves by Player Y during Set X of the match.

Set X – Player Y – Total First Serve Faults:
You must predict the total number of missed first serves by Player Y during Set X of the match.

Set X – Total Games:
You must predict the total number of games played in the specified set.

Set X – Game Handicap:
You must predict the winner of the specified set after applying the game handicap.

Will There Be a 5th Set?:
You must predict whether the match will have a fifth set.

Set X – Player Y – Total:
You must predict the total number of games won by Player Y in the specified set.

Set X – Will There Be a Tie-Break?:
You must predict whether there will be a tie-break in the specified set.

Set X – Winner:
You must predict the winner of the specified set.

Set X – Race to Games:
You must predict which player will be the first to reach a specified number of games in the set.

Set X – Game Z – Correct Score:
You must predict the exact score of the specified game within the set.

Set X – To Break Serve:
You must predict whether a player will break serve in the specified set.

Set X – Total Aces:
You must predict the total number of aces served in the specified set.

Set X – Most Aces:
You must predict which player will serve more aces in the specified set.

Set X – Aces Handicap:
You must predict the winner in aces of the specified set after applying the corresponding handicap.

Set X – Total Double Faults:
You must predict the total number of double faults committed in the specified set.

Tie-Break Winner (Set X):
You must predict the winner of the tie-break in the specified set.

Set X – Game N – Point Z and Point Y Winner:
You must predict which player will win the specified points in Game N of Set X.

Set X – Game N – Total Points:
You must predict whether the total number of points played in Game N of Set X will be over or under the specified number.

Tennis - Outrights

Winner: You must predict the winner of the designated tournament according to the official competition rankings.

Stage of Elimination: Predict in which round the selected player will be eliminated.

To Reach the Final: Predict whether the selected player will reach the final of the tournament in question.

Name the Finalists: You must predict which two players will reach the final of the tournament in question.

Winning Quarter: You must predict whether the tournament winner will come from the 1st/2nd/3rd/4th quarter of the draw.

Winning Half: You must predict whether the tournament winner will come from the bottom half or the top half of the draw.

1st/2nd/3rd/4th Quarter Winner: You must predict the winner of the respective quarter (1st/2nd/3rd/4th).

Who Will Progress Further: You must predict which of the two listed players will advance further in the tournament than the other.

Player H2H Markets: If a listed player does not participate in the tournament at all, bets will be settled as void. In the event of a tie between the players, bets will be void.


BASKETBALL

Main Markets

*Some of the markets listed below may appear in E-Basketball (the same rules apply)

Winner (Incl. Overtime): You must predict the winner of the event regardless of the point margin.

Total (Over/Under): You must predict whether the total number of points scored during the event will be over or under the indicated margin. For example: Over 215.5 - Under 215.5.

Handicap (Spread): You must predict the winner of the event after adding or subtracting the number of points specified in the spread to/from the result of the event.

Team Total Points (Home - Away): You must predict the total points scored by one of the two teams, choosing either the Home or the Away team.

Odd/Even (1st Half or 2nd Half): You must predict whether the total score for the 1st Half or the 2nd Half will be an Odd or Even number.

Winner 1X2: You must predict whether the victory in regular time will go to the Home team or the Away team, with the option to select the Draw.

Halftime / Fulltime: You must predict which team will lead at the end of the 1st Half and win at the end of the event.

Point Range: You must predict whether the total points scored during the event will fall within the selected point range, meaning that if the selected range is (151-160), the total points must fall within that interval.

Winner + Total: You must predict the outcome of two combined main markets: who will win the event together with how many points (Over/Under) will be scored during the event.

Point X: You must predict which team will reach or score point X during the event.

Race to X Points: You must predict which team will be the first to reach X points. For example: Which team will be the first to reach 50 points.

Winning Margin: You must predict the point difference by which a team will defeat their opponent at the end of the event.

Overtime Yes/No – Will There Be Overtime: You must predict whether the event will go into overtime.

Total (Over-Exact-Under) – 3-Way: Market that allows choosing between 3 possibilities: Over X points, Under X points, or Exactly X points.

Any Team Highest Scoring Run (Over/Under): You must predict whether either team will achieve more or fewer consecutive unanswered points than the specified line at any point in the event.

Home/Away Highest Scoring Run (Over/Under): You must predict whether the Home or Away team will achieve more or fewer consecutive unanswered points than the specified line at any point in the event.

Any Team to Lead by X: You must predict whether either team will lead the event by X points at any point during the event.

Home/Away to Lead by X: You must predict whether the Home or Away team will lead the event by X points at any point during the event.

Point X Scoring Type: You must predict the scoring method for Point X during the event. 6 outcomes are possible:

  • Home Team 1 point
  • Home Team 2 points
  • Home Team 3 points
  • Away Team 1 point
  • Away Team 2 points
  • Away Team 3 points

Which Team Wins the Jump Ball?: You must predict which team will win the opening tip-off / jump ball.

Any Team Winning Margin: You must predict whether either team will win by the given point margins.

Xth Timeout: You must predict which team will call timeout number X.

Xth Free Throw Scored: You must predict whether free throw number X will be made or missed.

First Point / Winner Double: You must predict which team will score the first point and which team will win the game.

Time of First Point (Seconds Elapsed): You must predict whether the first point will be scored before or after the given timeframe.

First Basket Scoring Method: You must predict the scoring method of the first basket.

First Possession Outcome: You must predict the outcome of the first possession.

Match Total Three-Point Field Goals Made: Consists of predicting how many three-point shots will be made during the game.

Team Total Three-Point Field Goals Made - Home/Away Team: Consists of predicting how many three-point shots the home/away team will make.

Team with Most Three-Point Field Goals Made: Consists of predicting which team will make more three-pointers during the game.

Match Total Rebounds: Consists of predicting how many rebounds will be recorded during the game.

Team Total Rebounds - Home/Away Team: Consists of predicting how many rebounds the home/away team will record.

Team with Most Rebounds: Consists of predicting which team will record more rebounds.

Match Total Assists: Consists of predicting how many assists will be recorded during the game.

Team Total Assists - Home/Away Team: Consists of predicting how many assists the home/away team will record.

Team with Most Assists: Consists of predicting which team will record more assists.

Match Total Steals: Consists of predicting how many steals will occur during the game.

Team Total Steals - Home/Away Team: Consists of predicting how many steals the home/away team will record.

Team with Most Steals: Consists of predicting which team will record more steals.

Match Total Blocks: Consists of predicting how many blocks will occur during the game.

Team Total Blocks - Home/Away Team: Consists of predicting how many blocks the home/away team will record.

Team with Most Blocks: Consists of predicting which team will record more blocks.

Match Total Turnovers: Consists of predicting how many turnovers will occur during the game.

Team Total Turnovers - Home/Away Team: Consists of predicting how many turnovers the home/away team will record.

Team with Most Turnovers: Consists of predicting which team will record more turnovers.

Match Total Fouls Committed: Consists of predicting how many fouls will be committed during the game.

Team Total Fouls Committed - Home/Away Team: Consists of predicting how many fouls the home/away team will commit.

Team with Most Fouls Committed: Consists of predicting which team will commit more fouls.

Match Total Free Throws Made: Consists of predicting how many free throws will be made during the game.

Match Total Free Throws Made - Home/Away Team: Consists of predicting how many free throws the home/away team will make.

Team with Most Free Throws Made: Consists of predicting which team will make more free throws.

Match Total Two-Point Field Goals Made: Consists of predicting how many two-point field goals will be made during the game.

Match Total Two-Point Field Goals Made - Home/Away Team: Consists of predicting how many two-point field goals the home/away team will make.

Team with Most Two-Point Field Goals Made: Consists of predicting which team will make more two-point field goals.

Match Total Free Throws Attempted: Consists of predicting how many free throws will be attempted during the game.

Match Total Free Throws Attempted - Home/Away Team: Consists of predicting how many free throws the home/away team will attempt.

Team with Most Free Throws Attempted: Consists of predicting which team will attempt more free throws.

Match Total Three-Point Field Goals Attempted: Consists of predicting how many three-point shots will be attempted during the game.

Match Total Three-Point Field Goals Attempted - Home/Away Team: Consists of predicting how many three-point shots the home/away team will attempt.

Team with Most Three-Point Field Goals Attempted: Consists of predicting which team will attempt more three-point shots.

Match Total Two-Point Field Goals Attempted: Consists of predicting how many two-point shots will be attempted during the game.

Match Total Two-Point Field Goals Attempted - Home/Away Team: Consists of predicting how many two-point shots the home/away team will attempt.

Team with Most Two-Point Field Goals Attempted: Consists of predicting which team will attempt more two-point shots.

Match Total Offensive Rebounds: Consists of predicting how many total offensive rebounds will occur during the game.

Match Total Offensive Rebounds - Home/Away Team: Consists of predicting how many total offensive rebounds the home/away team will record.

Team with Most Offensive Rebounds: Consists of predicting which team will record more offensive rebounds.

Match Total Defensive Rebounds: Consists of predicting how many total defensive rebounds will occur during the game.

Match Total Defensive Rebounds - Home/Away Team: Consists of predicting how many total defensive rebounds the home/away team will record.

Team with Most Defensive Rebounds: Consists of predicting which team will record more defensive rebounds.

Winner & Both Teams to Score X Points: 1X2 and both teams to score X points. You must predict the outcome of the game and whether both teams will score X points or not.

Zth Quarter Both Teams to Score X Points: You must predict whether both teams will score X points or not during the Zth quarter.

Home or Away Team to Win Both Halves: You must predict whether the home team or the away team will win both halves.

Any Team to Win Both Halves: You must predict whether there will be a team that wins both halves.

Team to Win Both Halves: You must predict which team will win both the first and second halves.

Double Chance: You must predict the outcome of the game in regular time. There are 3 possible outcomes: 1X (at the end of the game the home team wins or draws), X2 (at the end of the game the away team wins or draws), 12 (at the end of the game either the home team or the away team wins).

1X2 Halftime - Match Winner: You must predict the result of the 1st half of the game together with the result of the whole game. Possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X, and 2/2). Draw outcome is included.

Winning Margin 12: You must predict which team will win and by how many points.

Winning Margin 14: You must predict both the winning team and the point margin of their victory.
Each team has seven possible winning margins.

Point Range (10-way):
You must predict the total points scored in the game by both teams, choosing from 10 predefined point ranges.

Point Range (12-way):
You must predict the total points scored in the game by both teams, choosing from 12 predefined point ranges.

Home Team to Win Both Halves: You must predict whether the Home Team will win both halves.

Away Team to Win Both Halves: You must predict whether the Away Team will win both halves.

Any Team to Win Both Halves: You must predict whether either team will win both halves.

Team to Win Both Halves: You must predict which team, if any, will win both halves.

Both Teams to Score X Points: You must predict whether both teams will score the specified number of points.

1st Half Markets

1st Half - Draw No Bet: You must predict the winner of the first half; if the half ends in a tie, all bets will be voided for this market. If the half is not completed, this market will be cancelled.

1st Half - Handicap: You must predict the winner of the first half after adding or subtracting the specified margin to/from the result of the half; if the half is not completed, this market will be cancelled.

1st Half - Total (Over/Under): You must predict whether the total number of points during the first half will be over or under the specified margin; if the half is not completed, this market will be cancelled.

1st Half - Home/Away (Over/Under): You must predict whether the total number of points scored by the selected team (Home or Away) during the first half will be over or under the specified margin; if the half is not completed, this market will be cancelled.

1st Half - 1X2: You must predict the winning outcome in the first half.

1st Half - Odd/Even: You must predict whether the total number of points scored during the first half will be odd or even; if the half is not completed, this market will be cancelled.

1st Half - Double Chance: You must predict the outcome of the first half of the game. There are 3 possible outcomes: 1X (at the end of the first half the home team wins or ties), X2 (at the end of the first half the away team wins or ties), 12 (at the end of the first half either the home team or the away team wins).

1st Half – Both Teams to Score X Points:
You must predict whether both teams will score at least X points during the first half of the game.

1st Half – Sum of Last Digit of Both Teams' Score:
You must predict the sum of the last digit of both teams' scores in the first half.
Example 1: If the first-half score is 38–34, the winning digit is 2 (8+4=12 → 2).
Example 2: If the first-half score is 42–45, the winning digit is 7.
Example 3: If the first-half score is 46–44, the winning digit is 0.

1st Half – Home Team Last Digit:
You must predict the last digit of the home team's score in the first half.

1st Half – Away Team Last Digit:
You must predict the last digit of the away team's score in the first half.

1st Half – Winning/Losing Last Digits Combination:
You must predict what the combination of the last digits of the first-half score will be, in “winning team – losing team” format.
For example, if the first-half score is 41–44, the winning selection is 4:1 and not 1:4.

2nd Half Markets

2nd Half - Draw No Bet: You must predict the winner of the second half; if the half ends in a tie, all bets will be voided for this market. If the half is not completed, this market will be voided.

2nd Half - Handicap: You must predict the winner of the second half after adding or subtracting the specified margin to/from the result of the half; if the half is not completed, this market will be cancelled.

2nd Half - 1X2: You must predict the winning outcome in the second half.

2nd Half - Odd/Even: You must predict whether the total number of points scored during the second half will be odd or even; if the half is not completed, this market will be cancelled.

2nd Half - Double Chance: You must predict the outcome of the second half of the game. There are 3 possible outcomes: 1X (at the end of the second half the home team wins or ties), X2 (at the end of the second half the away team wins or ties), 12 (at the end of the second half either the home team or the away team wins).

2nd Half 1X2 & 2nd Half Total: You must predict the winner of the 2nd half (tie included) and whether the total points in the 2nd half will be over or under a specified line.

2nd Half Handicap & 2nd Half Total: You must predict the winner of the 2nd half after adding or subtracting the indicated spread to/from the 2nd-half result and whether the total points scored in the 2nd half will be over or under a specified line.

2nd Half – Sum of Last Digit of Both Teams' Score:
You must predict the sum of the last digit of both teams' scores in the second half.
Example 1: If the second-half score is 38–34, the winning digit is 2.
Example 2: If the second-half score is 42–45, the winning digit is 7.
Example 3: If the second-half score is 46–44, the winning digit is 0.

2nd Half – Home Team Last Digit:
You must predict the last digit of the home team's score in the second half.

2nd Half – Away Team Last Digit:
You must predict the last digit of the away team's score in the second half.

2nd Half – Winning/Losing Last Digits Combination:
You must predict what the combination of the last digits of the second-half score will be, in “winning team – losing team” format.
For example, if the second-half score is 41–44, the winning selection is 4:1 and not 1:4.

*Potential overtime will count towards the second half in markets where overtime is mentioned as included.

Quarter Markets

1st-2nd-3rd-4th QUARTER: Quarter markets allow betting on the final outcome in each of the periods of the event.

Quarter X Winner: You must predict the winner of the selected quarter.

Quarter X 1X2: You must predict the outcome of Quarter “X”. 3 selections are possible: Home Team, Away Team, and Draw (X).

Quarter X Draw No Bet: You must predict the winner of Quarter “X”; if Quarter “X” ends in a tie, all bets will be cancelled for this market. If Quarter “X” is not completed, this market will be cancelled.

Quarter X Handicap: You must predict the winner of Quarter “X” after adding or subtracting the specified margin to/from the quarter result; if the quarter is not completed, this market will be cancelled.

Quarter X Total: You must predict whether the total number of points during Quarter “X” will be over or under the specified margin; if the quarter is not completed, this market will be cancelled.

Quarter X Home/Away Total: You must predict whether the total number of points scored by the selected team during Quarter “X” will be over or under the specified margin; if the quarter is not completed, this market will be cancelled.

Quarter X Winning Margin: You must predict the point difference by which a team will lead their opponent at the end of Quarter X.

Highest Scoring Quarter: You must predict which quarter will have the highest number of points scored at the end of the event.

Quarter X - Last to Score: You must predict which team will score the last point in the selected quarter.

Which Team Will Win Every Quarter: You must predict which of the two teams will win all four quarters (in case of a tie in any quarter, the bet is lost).

Home or Away Team to Win All Quarters: You must predict whether the home or away team will win all quarters.

Any Team to Win All Quarters: You must predict whether there will be a team that wins all quarters.

Team to Win All Quarters: You must predict which team will win all quarters.

Quarter with Highest Total Score: You must predict which quarter will have the highest total points scored in a game.

Quarter with Lowest Total Score: You must predict which quarter will have the lowest total points scored in a game.

Quarter X - Double Chance: You must predict the outcome of Quarter X of the game. There are 3 possible outcomes: 1X (at the end of Quarter X the home team wins or ties), X2 (at the end of Quarter X the away team wins or ties), 12 (at the end of Quarter X either the home team or the away team wins).

Quarter X 1X2 & Quarter X Total: You must predict the winner of Quarter X and whether the total points scored in that quarter will be over or under a specified line.

Quarter X Handicap & Quarter X Total: You must predict the winner of Quarter X after adding or subtracting the indicated spread to/from the Quarter X result and whether the total points scored in Quarter X will be over or under a specified line.

Quarter X - Away Team to Score Most Points + Player N - Over Z Points + Player N - Over Y Rebounds: You must predict whether the away team will score more points than the home team and whether the indicated player will score more than Z points and grab more than Y rebounds during the indicated quarter.

Quarter X - Home Team to Score Most Points + Player N - Over Z Points + Player K - Over Y Points: You must predict whether the Home Team will score more points than the Away Team and whether Player N will score more than Z points and Player K will score more than Y points during the indicated quarter.

Quarter X - Away Team to Score Most Points + Player N - Over Z Points + Player K - Over Y Points: You must predict whether the Away Team will score more points than the Home Team and whether Player N will score more than Z points and Player K will score more than Y points during the indicated quarter.

Home Team / Away Team - Next Three-Point Attempt After: {from} - Q X: You must predict whether the Home Team or the Away Team will make or miss their next three-point shot after a specified time during Quarter X.

Player N - Next Field Goal Attempt After: {from} - Q X: You must predict whether a specific player will make or miss their next field goal attempt after a specified time during Quarter X.

Next Field Goal Made in Game After: {from} - Q X: You must predict whether the next field goal made after a specified time during Quarter X will be a 2-pointer or a 3-pointer.

Next Field Goal After: {from} - Q X: You must predict which team will score the next field goal after a specified time during Quarter X and whether it will be a 2-pointer or a 3-pointer.

Home/Away Team - Next Field Goal After: {from} - Q X: You must predict whether the next field goal made by the home or away team after a specified time during Quarter X will be a 2-pointer or a 3-pointer.

Team to Score Next Field Goal After: {from} - Q X: You must predict which team will score the next field goal after a specified time during Quarter X.

Quarter X – Both Teams to Score Z Points:
You must predict whether both teams will score Z points during Quarter X of the game.

Team with Highest Scoring Quarter:
You must predict which team will score the highest number of points in a single quarter out of the four regular quarters. Each team's highest-scoring quarter will be compared.

Quarter X – Sum of Last Digit of Both Teams' Score:
You must predict the sum of the last digit of both teams' scores in Quarter X.
Example 1: If the score of Quarter X is 18–14, the winning digit is 2.
Example 2: If the score of Quarter X is 22–25, the winning digit is 7.
Example 3: If the score of Quarter X is 26–24, the winning digit is 0.

Quarter X – Home Team Score Last Digit:
You must predict the last digit of the home team's score in Quarter X.

Quarter X – Away Team Score Last Digit:
You must predict the last digit of the away team's score in Quarter X.

*All quarters or halves must be completed to determine the winner.
*Potential overtime will count towards the fourth quarter in markets where overtime is mentioned as included.

Player Special Markets

All basketball player special markets are settled according to the relevant official source.

Player H2H Markets: If a listed player does not participate in the game, bets will be voided. In the event of a tie between the players, bets will be voided.

Player Points (Over/Under): You must predict the number of points that the specified player will score during the event.

Player Assists (Over/Under): You must predict the number of assists that the specified player will record during the event.

Player Rebounds (Over/Under): You must predict the number of rebounds that the specified player will grab during the event.

Player 3-Point Field Goals Made (Over/Under): You must predict the number of 3-point field goals that the specified player will make during the event.

Player Steals (Over/Under): You must predict the number of steals that the player will record during the event.

Player Blocks (Over/Under): You must predict the number of blocks that the player will record during the event.

Player Points + Rebounds + Assists (Over/Under): You must predict the combined total of points, rebounds, and assists that the specified player will achieve.

Player Rebounds + Assists (Over/Under): You must predict the combined total of rebounds and assists that the specified player will achieve.

Player Triple-Double: You must predict whether the specified player will record a triple-double (10 or more in 3 main statistical categories, such as points, rebounds, assists, steals, blocks).

First Player to Score: You must predict who will be the first player in the event to score the first point (the selected player must start the game; otherwise, the bet will be cancelled).

First Player to Score a 3-Point Field Goal: You must predict who will be the first player in the event to make the first 3-point field goal (the selected player must start the game; otherwise, the bet will be cancelled).

Team Top Scorer: You must predict which player will score the highest number of points for their team.

Player H2H Points: You must predict which of the selected players will score more points during the event.

Player H2H Rebounds: You must predict which of the selected players will grab more rebounds during the event.

Player Head-to-Head Assists: You must predict which of the selected players will record more assists during the event.

Player Points (At Least): You must predict at least how many points the selected player will score during the event.

Player Assists (At Least): You must predict at least how many assists the selected player will record during the event.

Player Rebounds (At Least): You must predict at least how many rebounds the selected player will grab during the event.

Player 3-Point Field Goals (At Least): You must predict at least how many 3-point field goals the selected player will make during the event.

Player Steals (At Least): You must predict at least how many steals the selected player will record during the event.

Player Blocks (At Least): You must predict at least how many blocks the selected player will record during the event.

Player Points + Rebounds + Assists (At Least): You must predict at least how many combined points, rebounds, and assists the selected player will achieve during the event.

Player Rebounds + Assists (At Least): You must predict at least how many combined rebounds and assists the selected player will achieve during the event.

Most Points (Listed Players Only): You must predict which of the given players will score the most points during the event.

Most Pts+Reb+Ast (Listed Players Only): You must predict which of the given players will record the most combined points+rebounds+assists during the event.

To Record a Double-Double: You must predict whether the given player will record a double-double.

Most Rebounds: You must predict which of the given players will grab the most rebounds.

Most Assists: You must predict which of the given players will record the most assists.

First Point Scorer: You must predict which of the given players will score the first point of the game.

Player Personal Fouls Committed: Consists of predicting the number of fouls that the specific player will commit during the event.

Player Total 3-Point Shots Attempted: Consists of predicting how many 3-point shots the specific player will attempt during the event.

Player Total 2-Point Shots Attempted: Consists of predicting how many 2-point shots the specific player will attempt during the event.

Player Total Field Goals Made: Consists of predicting how many field goals the specific player will make during the event.

Player Total Field Goals Attempted: Consists of predicting how many field goals the specific player will attempt during the event.

Player Total Free Throws Made: Consists of predicting how many free throws the specific player will make during the event.

Player Total Free Throws Attempted: Consists of predicting how many free throws the specific player will attempt during the event.

Player 1st Quarter - Total Points: Consists of predicting the number of points that the specific player will score during the first quarter.

Player 1st Quarter - Total Rebounds: Consists of predicting the number of rebounds that the specific player will grab during the first quarter.

Player 1st Quarter - Total Assists: Consists of predicting the number of assists that the specific player will record during the first quarter.

Player Total Two-Point Shots Made: Consists of predicting how many 2-point shots the specific player will make during the event.

Player Turnovers O/U: You must predict whether a specific player will record more or fewer than a specified number of turnovers during a game.

First Scorer of the Game: You must predict which player will score the first points in a game.

First Scorer of the Game & Will It Be a Free Throw?: You must predict who scores first and whether the first score will occur as a result of a free throw.

First Basket in the Game & Will It Be a 2-Point Field Goal?: You must predict who scores first and whether that basket will be a 2-point field goal.

First Basket Scored in the Game & Will It Be a 3-Point Field Goal?: You must predict who scores first and whether that first basket will be a 3-point field goal.

First Assist of the Game: You must predict which player will record the first assist in a game.

First Assist of the Game & Will It Lead to a 2-Point Field Goal?: You must predict which player will record the first assist in a game and specify whether that assist will lead to a 2-point field goal.

First Assist of the Game & Will It Lead to a 3-Point Field Goal?: You must predict which player will record the first assist in a game and specify whether that assist will lead to a 3-point field goal.

First Rebound of the Game: You must predict which player will grab the first rebound of a game.

First Rebound of the Game & Will It Be an Offensive Rebound?: You must predict which player will grab the first rebound of the game and specify whether it will be an offensive rebound.

First Rebound of the Game & Will It Be a Defensive Rebound?: You must predict which player will grab the first rebound of the game and specify whether it will be a defensive rebound.

To Record a Double-Double: You must predict whether the selected player will record a double-double.

To Record a Triple-Double: You must predict whether the selected player will record a triple-double.

Player Points Milestones: You must predict whether the selected player will reach the specified points milestone.

Player Assists Milestones: You must predict whether the selected player will reach the specified assists milestone.

Player Blocks Milestones: You must predict whether the selected player will reach the specified blocks milestone.

Player Rebounds Milestones: You must predict whether the selected player will reach the specified rebounds milestone.

Player Steals Milestones: You must predict whether the selected player will reach the specified steals milestone.

Player 3-Point Field Goals Milestones: You must predict whether the selected player will reach the specified 3-point field goals milestone.

Player Personal Fouls Committed Milestones: You must predict whether the selected player will reach the specified personal fouls committed milestone.

Player 3-Point Shots Attempted Milestones: You must predict whether the selected player will reach the specified 3-point shots attempted milestone.

Player 2-Point Shots Attempted Milestones: You must predict whether the selected player will reach the specified 2-point shots attempted milestone.

Player Field Goals Made Milestones: You must predict whether the selected player will reach the specified field goals made milestone.

Player Field Goals Attempted Milestones: You must predict whether the selected player will reach the specified field goals attempted milestone.

Player Free Throws Made Milestones: You must predict whether the selected player will reach the specified free throws made milestone.

Player Free Throws Attempted Milestones: You must predict whether the selected player will reach the specified free throws attempted milestone.

Player 1st Quarter - Total Points Milestones: You must predict whether the selected player will reach the specified points milestone in the first quarter.

Player 1st Quarter - Total Rebounds Milestones: You must predict whether the selected player will reach the specified rebounds milestone in the first quarter.

Player 1st Quarter - Total Assists Milestones: You must predict whether the selected player will reach the specified assists milestone in the first quarter.

Player 2-Point Shots Made Milestones: You must predict whether the selected player will reach the specified 2-point shots made milestone.

Player Turnovers Milestones: You must predict whether the selected player will reach the specified turnovers milestone.

Points + Rebounds Milestones: You must predict whether the selected player will reach the specified combined points and rebounds milestone.

Points + Assists Milestones: You must predict whether the selected player will reach the specified combined points and assists milestone.

Points + Rebounds + Assists Milestones: You must predict whether the selected player will reach the specified combined points, rebounds, and assists milestone.

Assists + Rebounds Milestones: You must predict whether the selected player will reach the specified combined assists and rebounds milestone.

Blocks + Steals Milestones: You must predict whether the selected player will reach the specified combined blocks and steals milestone.

*If the listed player does not participate in the game at all, bets will be settled as void.
*If a player does not take part in the game, all bets on them will be settled as void.

Other Markets

Both Teams to Score Over 80 Points: You must predict whether both teams will score over 80 points during the game.

Both Teams to Score Over 90 Points: You must predict whether both teams will score over 90 points during the game.

Both Teams to Score Over 100 Points: You must predict whether both teams will score over 100 points during the game.

Both Teams to Score Over 110 Points: You must predict whether both teams will score over 110 points during the game.

First Shot Attempt - Home Team: You must predict whether the home team's first shot attempt during the game will be successful. If the first shot attempt results in a shooting foul and the free throws are partially missed, the bet outcome will be Void.
If the first shot attempt results in a foul and all free throws are made, the bet outcome will be Won.
If all free throws are missed, the outcome will be Lost.
For example:
If a player makes 1/2, 1/3, or 2/3 free throws, the bet outcome will be Void.
If a player makes 2/2 or 3/3 free throws, the bet outcome will be Won.
If a player makes 0/2 or 0/3 free throws, the bet outcome will be Lost.

First Shot Attempt - Away Team: You must predict whether the away team's first shot attempt during the game will be successful. If the first shot attempt results in a shooting foul and the free throws are partially missed, the bet outcome will be Void.
If the first shot attempt results in a foul and all free throws are made, the bet outcome will be Won.
If all free throws are missed, the outcome will be Lost.
For example:
If a player makes 1/2, 1/3, or 2/3 free throws, the bet outcome will be Void.
If a player makes 2/2 or 3/3 free throws, the bet outcome will be Won.
If a player makes 0/2 or 0/3 free throws, the bet outcome will be Lost.

First Shot of the Game Made: You must predict whether the first shot attempt of the game will be successful.

Who Wins the Opening Tip-Off?: You must predict the winner of the opening tip-off.

Player N - First Field Goal Attempt?: You must predict whether a specific player will make or miss their first field goal attempt.

Which Team Will Score More Points in the Next 5 Minutes?: You must predict which team will score more points in the next 5 minutes of the specified quarter and specified 5-minute interval.

How Many Points Will the Home Team Score in the Next 5 Minutes?: You must predict how many points the home team will score in the next 5 minutes of the specified quarter and specified 5-minute interval.

How Many Points Will the Away Team Score in the Next 5 Minutes?: You must predict how many points the away team will score in the next 5 minutes of the specified quarter and specified 5-minute interval.

Away Team – Final Score Last Digit:
You must predict the last digit of the away team's final score.

End of Game (Winning/Losing Last Digits):
You must predict what the combination of the last digits of the final score of the game will be, in “winning team – losing team” format.
For example, if the final score of the game is 71–74, the winning selection is 4:1 and not 1:4.

Home Team – Final Score Last Digit:
You must predict the last digit of the home team's final score.

After Score X - Y - Next Field Goal After: Time N - Quarter Z: You must predict the next field goal after the specified score and time in the indicated quarter.

SGP - In Quarter X Home Team to Score Most Points + Player Over Z Points + Player Over N 3-Point Field Goals: You must predict whether the Home Team will score more points in the specified quarter and whether the selected player will exceed the specified totals for points and 3-point field goals.

SGP - In Quarter X Away Team to Score Most Points + Player Over Z Points + Player Over N 3-Point Field Goals: You must predict whether the Away Team will score more points in the specified quarter and whether the selected player will exceed the specified totals for points and 3-point field goals.

SGP - In Quarter X Home Team to Score Most Points + Player Over Z Points + Player Over N Assists: You must predict whether the Home Team will score more points in the specified quarter and whether the selected player will exceed the specified totals for points and assists.

SGP - In Quarter X Away Team to Score Most Points + Player Over Z Points + Player Over N Assists: You must predict whether the Away Team will score more points in the specified quarter and whether the selected player will exceed the specified totals for points and assists.

Basketball - Outrights

Winner: You must predict the winner of the tournament according to the official competition statistics.

H2H Championship (Regular Season): You must predict which of the two selected teams will score more points/wins during the tournament. Points scored in other competitions will not be taken into account in this market. If both teams finish with the same total, the market is cancelled.

Over / Under Points (Regular Season): You must predict whether the total number of points scored in the championship round will be over or under the specified margin. In case one or more events are cancelled/interrupted and the remaining events or parts do not affect the bets and markets, the results will stand as valid (in this case any replayed event will be irrelevant); in all other cases, bets will be cancelled.

Playoff Series Correct Score (Best of 7 or Best of 5): You must predict the final series score between the 2 selected teams. Only official websites designated for the competition will count as results sources. If the series is not completed, this type of market will be cancelled.

H2H To Qualify: You must predict which of the two selected teams will advance past the qualification round or playoff round.

Finalists: You must predict which two teams will face each other head-to-head in the final of the tournament.

Top Point Scorer: You must predict the player who will score the most points during the specified tournament. Points scored in any other competition will not be taken into account for this type of bet. If the chosen player participates in at least one event, this type of bet will remain valid; otherwise, it will be cancelled.

H2H Scorers: You must predict which of the two selected players will score more points during the selected tournament. Points scored in other competitions will not be taken into account for this market. If both players score the same number of points, the market will be cancelled.

Tournament Most Valuable Player (MVP): You must predict which player will be selected as the Most Valuable Player (MVP) of the event. Only official websites designated for the competition will count as results sources. If the player does not appear on any roster/leaderboard of any of the events included in the market, bets on this market for the chosen player will be cancelled.

To Be Relegated: You must predict which team will be relegated from the national championship. For information purposes only, any decision taken before or during the playoffs will be taken into account. Decisions taken after the conclusion of the playoffs will not be taken into account.

Conference Winner: You must predict the conference winner of the selected tournament according to the official standings of the competition.

Division Winner: You must predict the Division winner of the selected tournament according to the official standings of the competition.

Top 4, Top 6, Top 8, Top 10: You must predict whether the selected team will finish in the respective selected position at the end of the competition.

Regular Season Wins (Over/Under): You must predict the total number of wins (Over/Under) for the selected team during the regular season tournament according to the official competition website.

Awards - Most Improved Player (Regular Season): You must predict which player will receive the Most Improved Player award for the particular season.

Defensive Player of the Year (Regular Season): You must predict which player will win the Defensive Player of the Year award for the particular season.

Awards - Sixth Man of the Year: You must predict which player will be awarded the Sixth Man of the Year award for the particular season.

To Make the Playoffs (Yes/No): You must predict whether the selected team will qualify for the playoffs (Yes) or (No) during the tournament according to the official competition standings.


ICE HOCKEY / FIELD HOCKEY

The outcome of a bet on an ice hockey/field hockey event is based solely on regular time.

Main Markets

*Some of the markets listed below may appear in E-Ice Hockey (the same rules apply)

Moneyline/Winner: You must predict the winner of the match.

1X2: You must predict whether the winner of the match will be the home team, the away team, or whether the result of regulation time is a draw.

Handicap (2-Way): You must predict the winner of the match by adding or subtracting the number of points specified in the margin to the result of the event.

Total: You must predict whether the total number of goals scored during the match will be over or under the offered margin.

Both Teams to Score (GG / NG): You must predict whether both teams will score by the end of the match.

Odd / Even: You must predict whether the result of the match is an even or odd number.

First Goal: You must predict which team will score the first goal of the match.

Last Goal: You must predict which team will score the last goal of the match.

Double Chance:

1X: If the result is a home team win or a draw

2X: If the result is an away team win or a draw

1.2: If the result is a home team win or an away team win

Total (Over/Under): You must predict whether the scores at the end of the match will be over or under the number chosen in the market.

Handicap (2-Way): You must predict the winner of the match by adding or subtracting the indicated margin to the result of the match.

Draw No Bet: this betting market consists of the following: for a bet to be defined as a winner, there must necessarily be a winning team, which means that if the match ends in a draw, the stake will be refunded. For example, if a final result ends in a draw, the bet will be settled as cancelled.

Home/Away Team Total: you have to predict whether the total number of goals scored by the home or away team during the match will be over or under the offered margin.

Winning Margin: betting market that predicts the difference a team will have over its opponent at the end of the match.

Correct Score: You must predict the final score of the event at the end of regulation time.

Will There Be Overtime? You must predict whether there will be overtime in the match or not.

Handicap (3-Way): You must predict the winner of the regular time of the match by adding or subtracting the indicated margin to the result of the match.

Highest Scoring Period: You must predict which of the periods will have the highest number of goals.

In Which Period Will the Home Team Score the Most?: You must predict in which of the periods the home team will score the highest number of goals.

In Which Period Will the Away Team Score the Most?: You must predict in which of the periods the away team will score the highest number of goals.

Odd/Even: You must predict whether the number of goals at the end of the event will be an even or odd number.

Over / under bets, including the 3 options (over / under / exactly ... goals), are offered for regular time only in all hockey games, regardless of the championship.

If, as a result of the match, the total number of goals scored is equal to the bet total and only two options are offered (over or under, without the “exactly… goals” option), the stake will be refunded.

Who Will Win the Rest of the Match - Who Will Win the Rest of the First Half (includes live betting): this is a live market; you bet on who will win the rest of the match (when selecting the market, the event will have a score of 0-0 regardless of the actual score at the time of betting).

Who Will Win the Rest of the Match:
This is a live market; you bet on who will win the rest of the match (when selecting the market, the event will have a score of 0-0 regardless of the actual score at the time of the bet).

1X2 and Total: this betting market combines two main betting markets in which you must predict who will win the match and how many total goals (over / under) will be scored in the match.

Home No Bet: You must predict whether the away team wins the match or whether the match ends in a draw. If the home team wins the match, the bet will be considered cancelled.

away no bet: You must predict whether the home team wins the match or whether the match ends in a draw. If the away team wins the match, the bet will be considered cancelled.

Exact Goals: You must predict the exact number of goals that will be scored during the match.

Home Exact Goals: You must predict the exact number of goals the home team will score during the match.

Away Exact Goals: You must predict the exact number of goals the away team will score during the match.

Which Team Will Score: You must predict which team will score during the match. There are 4 possible outcomes: Team 1 only, Team 2 only, Both teams, Neither.

Home Team Clean Sheet: A clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the home team will keep a clean sheet during the match.

Away Team Clean Sheet: A clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the away team will keep a clean sheet during the match

1x2 and Both Teams to Score: You must predict the result of the match and whether or not both teams will score in the first half only.

Overtime - 1x2: You must predict the 1X2 result of the overtime period.

Overtime - Double Chance: You must predict the result for the double chance of the overtime period only

1X: if the result is a home win or a draw

2X: if the result is an away win or a draw

12: If the result is a home win or an away win

overtime - X goal: You must predict which team will score the next goal during overtime. There are 3 possible outcomes: 1 (home team scores), X (neither scores), 2 (away team scores).

Overtime - total: You must predict whether the total number of goals scored during overtime is over or under the offered margin.

overtime - total: You must predict whether the total number of goals scored during overtime only will be over or under the offered margin.

overtime - Home No Bet: You must predict whether the away team will win overtime or whether the match ends in a draw. If the home team wins the match, the bet will be considered cancelled.

overtime - Away No Bet: You must predict whether the home team will win overtime or whether the match ends in a draw. If the away team wins the match, the bet will be considered cancelled.

Penalty Shootout - Winner: You must predict which team will win the penalty shootout (1-2).

Penalty Shootout - X Goal: You must predict which team will score goal "x" during the penalty shootout. 3 possible outcomes: 1, X, 2.

X Goal & 1x2: You must predict whether the final result of the match will be 1, X or 2 and which team will score goal x of the match.

X Period 1x2 and 1x2: You must predict the final result of the selected period and the final result of the match. The possible outcomes are:

  • Home team and home team
  • Draw and home team
  • Away team and home team
  • Home team and Draw
  • Draw and Draw
  • Away team and draw
  • Home team and away team
  • Draw and away team
  • Away team and away team

Home to Win All Periods: You must predict whether the home team will win all periods during the match.

away to win all periods: You must predict whether the home team will win all periods during the match.

Home to Win Any Period: you have to predict whether the home team will win any period during the match.

away to win any period: you have to predict whether the away team will win any period during the match.

Home Team to Score in All Periods: You must predict whether the home team will score in all periods during the match.

Away Team to Score in All Periods: You must predict whether the away team will score in all periods during the match.

All Periods Over x.5: You must predict whether all periods will end over x.5 (0.5,1.5,2.5 ..) during the match.

All Periods Under x.5: You must predict whether all periods will end under x.5 (0.5,1.5,2.5 ..) during the match.

Scoring Type: you have to predict the scoring type of goal x: there are 6 possible outcomes:

  • even strength
  • power play
  • short-handed
  • penalty shot
  • empty net
  • no goal

Home Goal x Scoring Type: you have to predict the scoring type of goal x.

Away Goal x Type: you have to predict the goal type of goal x.

Match to Go to Shootout: You have to predict whether the match will go to a shootout.

Both Teams to Score Twice: You will have to predict whether both teams will score twice in the match.

Total Penalty Minutes (Over/Under): You have to predict whether the total penalty minutes will be over or under the given line.

10 Minutes - Total from A to B: You have to predict the total number of goals scored within a specific 10-minute segment of the match.

5 Minutes - Total from A to B: You have to predict the total number of goals scored in a specific 5-minute segment of the match.

Powerplay Goals: You have to predict the total number of goals scored during power plays in a match

Empty Net Goals: you have to predict whether a team will score a goal when the opposing team has pulled its goalkeeper in favor of an extra skater, usually in the final minutes of the match.

Short-Handed Goal: you have to predict whether a team will score a goal while it is at a numerical disadvantage, usually because one of its players is in the penalty box.

Faceoffs: You have to predict whether the number of faceoffs recorded during the match will be over or under a set line.

Home Team Faceoffs: You have to predict whether the number of faceoffs won by the home team during the match will be over or under a set line.

Away Team Faceoffs: You have to predict whether the number of faceoffs won by the away team during the match will be over or under a set line.

Faceoffs 1X2: You have to predict which team will win more faceoffs during a match.

2min Penalties: You have to predict whether the total number of 2-minute penalties recorded during the match will be over or under a set line.

Home Team 2-Minute Penalties: You have to predict whether the total number of 2-minute penalties recorded by the home team during the match will be over or under a set line.

Away Team 2-Minute Penalties: You have to predict whether the total number of 2-minute penalties recorded by the away team during the match will be over or under a set line.

2min Penalties 1X2: You have to predict which team will record more 2-minute penalties during the match.

A Five-Minute Penalty Will Be Awarded During the Match: You have to predict whether at least one five-minute penalty will be called during the match.

Home Team Goals: You have to predict whether the number of goals scored by the home team during the match will be over or under a set line.

Away Team Goals: You have to predict whether the number of goals scored by the away team during the match will be over or under a set line.

Powerplay Goals 1X2: You have to predict which team will score more power play goals in the match.

Both Teams to Score in All Periods: You have to predict whether both teams will score at least one goal in each period of the match.

Team to Win Most Periods: You have to predict which team will win more periods

Home Team to Win with a Clean Sheet: You have to predict whether the home team will keep a clean sheet during the match.

Away Team to Win with a Clean Sheet: You have to predict whether the away team will keep a clean sheet during the match.

Home Team to Win to Nil:
You must predict whether the home team will win the match without conceding any goals.

Away Team to Win to Nil:
You must predict whether the away team will win the match without conceding any goals.

First Half – 1X2:
You must predict the result of the first half.

First Half – Draw No Bet:
You must predict the result of the first half. If the final result is a draw, the bet will be settled as void.

First Half – Handicap:
You must predict the winner by applying the indicated advantage or disadvantage to the result of the first half of the match.

First Half – Total:
Based on a given value indicated in the market, you must bet whether there will be more or fewer goals during the first half of the match.

First Half – Both Teams to Score:
You must predict whether both teams will score at least one goal each during the first half.

Second Half – 1X2:
You must predict the result of the second half.

Second Half – Total:
Based on a given value indicated in the market, you must bet whether there will be more or fewer goals during the second half of the match.

Second Half – Both Teams to Score:
You must predict whether both teams will score at least one goal each during the second half.

Second Half – Home Team to Score:
You must predict whether the home team will score at least one goal during the second half.

First Team to Score:
You must predict which team will score first during the match.

Home Team to Score:
You must predict whether the home team will score at least one goal during the match.

Away Team to Score:
You must predict whether the away team will score at least one goal during the match.

First Half – Home Team to Score:
You must predict whether the home team will score at least one goal during the first half.

First Half – Away Team to Score:
You must predict whether the away team will score at least one goal during the first half.

Second Half – Away Team to Score:
You must predict whether the away team will score at least one goal during the second half.

Both Teams to Score 3 or More Goals:
You must predict whether both teams will score 3 or more goals.

Total (Over–Exact–Under):
You must predict whether the total number of goals scored during the match will be greater than a specified number, exactly that number, or less than the specified number.

First Team to Score:
You must predict which team will score the first goal of the match.

Win to Nil:
You must predict whether a team will win the match without conceding any goals.

Away Team Scores First and Wins the Match:
You must predict whether the away team will score first and win the match.

Home Team Scores First and Wins the Match:
You must predict whether the home team will score first and win the match.

Total Shots on Goal:
You must predict the total number of shots on goal taken during the match.

Home Team – Odd/Even:
You must predict whether the total points scored by the home team will be even or odd.

Away Team – Odd/Even:
You must predict whether the total points scored by the away team will be even or odd.

Team Scoring First Wins:
You must predict whether the team that scores first will win the match.

Period X – Draw No Bet:
You must predict which team will win the specified period. If the result is a draw, the bet will be refunded.

Period X – Total (Over–Exact–Under):
You must predict whether the total points scored in the specified period will be greater than, exactly, or less than a given number.

Total (Over–Exact–Under):
You must predict whether the total points scored in the match will be greater than, exactly, or less than a given number.

Period X – Goal Z:
You must predict whether the specified goal number will be scored during the indicated period.

Race to Z Goals:
You must predict which team will be the first to reach the specified number of goals.

Handicap X:
You must predict the result of the match after applying the specified handicap.

Will There Be a Penalty Shootout?:
You must predict whether the match will be decided by a penalty shootout.

Penalty Shootout – Winner:
You must predict the winner of the penalty shootout.

Exact Score:
You must predict the exact final score of the match.

Which Team Will Score More Goals in the Next 5 Minutes:
You must predict which team will score more goals during the specified 5-minute interval of the match.

Will a Goal Be Scored in the Next 5 Minutes?:
You must predict whether at least one goal will be scored during the specified 5-minute interval of the match.

AMERICAN FOOTBALL

All American Football bets are based on regular time unless otherwise stated in the market name.

Main markets:

MoneyLine (Winner): You must predict the winner of the match regardless of the points margin

Total (Under/Over): You must predict whether the number of points scored during the whole game will be over or under the offered line.

Home team total (Under/Over) You must predict the total number of points scored by the home team.

Away team total (Under/Over) You must predict the total number of points scored by the away team.

Race to X points: You must predict which team will reach “X” points first.

Next team to score: You must predict which team will be the next to score. There are 3 possible outcomes: 1 (Home team will score), X (Neither will score) and 2 (Away team will score)

Next scoring type : You must predict what the next scoring method will be; there are 4 possible outcomes: touchdown, field goal, safety or none.

Highest scoring quarter: You must predict in which quarter the highest number of points will be scored.

Highest scoring half: You must predict in which half the highest number of points will be scored.

Total touchdowns: You must predict the total number of touchdowns scored during the match.

Total field goals scored: You must predict the total number of field goals scored during the match.

Total turnovers: You must predict the total number of turnovers during the match.

Total sacks: You must predict the total number of sacks during the match and overtime

Team to score “X” field goal: You must predict which team will score the X field goal during the match.

Will there be overtime?: You must predict whether there will be overtime in the game.

Odd/Even: You must predict whether the total points scored during the match is an odd or even number. If the final result is 0:0, bets will be settled as even.

Home Odd/Even: You must predict whether the total number of goals scored by the home team during the match is an even or odd number; otherwise, if the final result is 0: 0, bets will be settled as even.

Away Odd/Even: You must predict whether the total number of goals scored by the away team during the match is an even or odd number; otherwise, if the final result is 0: 0, bets will be settled as even.

Total pass attempts: You have to predict the combined number of pass attempts made by both teams during a match.

Total pass completions: You have to predict the combined number of completed passes made by both teams during a match.

Total passing yards: You have to predict the combined number of passing yards gained by both teams during a match.

Total tackles: You have to predict the combined number of tackles made by both teams during a match.

Total offensive yards: You have to predict the combined number of yards gained by both teams during a match.

Total receptions: You have to predict the total number of completed passes caught by players of both teams during a match.

Total passing touchdowns: You have to predict the total number of touchdowns scored through the air by both teams during a match.

Total passing touchdowns: You have to predict the total number of touchdowns scored by both teams on passing plays during a match.

Total receiving touchdowns: You have to predict the cumulative number of touchdowns scored via completed passes by players of both teams during a match.

Total offensive touchdowns: You have to predict the cumulative number of touchdowns scored by both teams during a match.

Total receiving yards: You have to predict the cumulative number of yards gained by players via completed passes during a match.

Total rushing yards: You have to predict the cumulative yards gained by all players of both teams on rushing plays during a match.

Total rushing and receiving yards: You have to predict the combined yards gained by both teams via rushing and receiving plays during a match.

Total passing and rushing yards: You have to predict the combined yards gained by both teams via passing and rushing plays during a match.

Total tackles and assists: You have to predict the cumulative number of tackles (both solo and assisted) made by defensive players during a match.

Total completed 2-point conversions: You have to predict the cumulative number of 2-point conversion attempts successfully made by both teams during a match.

Total 2-point conversion attempts: You have to predict the cumulative number of attempts by both teams to score a 2-point conversion after a touchdown during a match.

Total fumbles: You have to predict the cumulative number of fumbles (both lost and recovered) committed by both teams during a match.

Total gross passing yards: You have to predict the total yards gained by a team via passing plays during a match.

Home team – Touchdown Z scorer:
You must predict which player of the home team will score touchdown number Z of the match.

Away team – Touchdown Z scorer:
You must predict which player of the away team will score touchdown number Z of the match.

Home team – Last touchdown scorer:
You must predict which player of the home team will score the last touchdown of the match.

Away team – Last touchdown scorer:
You must predict which player of the away team will score the last touchdown of the match.

Player total yards on next carry | Player Carry N | Drive Z: You must predict the total number of yards gained by the selected player on their next carry during the specified drive.

Player total yards on next reception | Reception Y | Drive Z: You must predict the total number of yards gained by the selected player on their next reception during the specified drive.

** If a player does not take part in the match, all bets will be considered void.

First Half Markets

First half - 1x2: You must predict the result of the first half; there are three possible outcomes: 1 (Home team wins), X (Draw) and 2 (Away team wins). Points scored in the second half will not be taken into account, and if the half is not completed the market is cancelled

First half - handicap: You must predict what the final result of the first half will be, taking into account the offered margin. If the half is not completed the market is cancelled.

First half - total: You must predict whether the total number of points scored solely during the first half will be over or under the offered margin. If the half is not completed the market is cancelled

First half - draw no bet: You must predict the winner of the first half; if the half ends in a draw, all bets on this market will be cancelled; if the half is not completed the market is cancelled.

First half - Odd/Even: You must predict whether the total number of points scored during the first half is an even or odd number.

First half - Home team Odd/Even: You must predict whether the total number of points scored by the home team during the first half is an even or odd number.

First half - Away team Odd/Even: You must predict whether the total number of points scored by the away team during the first half is an even or odd number.

First half - next score: You must predict which team will be the next to score during the first half. There are 3 possible outcomes: 1 (Home team will score), X (Neither will score) and 2 (Away team will score).

First half 1x2 & First half total: You have to predict both the result and the total number of goals (over/under) for the 1st half.

1st half handicap and 1st half total: You must predict both the result (taking into account the handicap in the group) and the total number of goals (over/under) for the first half.

First half – Anytime touchdown scorer:
You must predict which player will score a touchdown at any time during the first half of the match.

First half – Field goals made:
You must predict the total number of field goals successfully made by both teams during the first half of the match.

First half – Player passing yards Over / Under:
You must predict whether the player's passing yards in the first half will be over or under the specified number.

First half – Player passing touchdowns Over / Under:
You must predict whether the player's passing touchdowns in the first half will be over or under the specified number.

First half – Player receiving yards Over / Under:
You must predict whether the player's receiving yards in the first half will be over or under the specified number.

First half – Player receiving touchdowns Over / Under:
You must predict whether the player's receiving touchdowns in the first half will be over or under the specified number.

First half – Player rushing yards Over / Under:
You must predict whether the player's rushing yards in the first half will be over or under the specified number.

First half – Player rushing touchdowns Over / Under:
You must predict whether the player's rushing touchdowns in the first half will be over or under the specified number.

First half – Player interceptions Over / Under:
You must predict whether the player's interceptions in the first half will be over or under the specified number.

First half – Player pass attempts Over / Under:
You must predict whether the player's pass attempts in the first half will be over or under the specified number.

First half – Player rushing attempts Over / Under:
You must predict whether the player's rushing attempts in the first half will be over or under the specified number.

First half – Player receptions Over / Under:
You must predict whether the player's receptions in the first half will be over or under the specified number.

First half – Player combined rushing and receiving yards Over / Under:
You must predict whether the player's combined rushing and receiving yards in the first half will be over or under the specified number.

First half – Player pass completions Over / Under:
You must predict whether the player's pass completions in the first half will be over or under the specified number.

First half – Anytime touchdown scorer:
You must predict whether the player will score a touchdown at any time during the first half.

Second Half Markets

Second half - 1x2: You must predict the result of the second half; there are three possible outcomes: 1 (Home team wins), X (Draw) and 2 (Away team wins). If the half is not completed the market is cancelled.

Second half - handicap: You must predict what the final result of the second half will be, taking into account the offered margin. If the half is not completed the market is cancelled.

Second half - total: You must predict whether the total number of points scored solely during the second half will be over or under the offered margin. If the half is not completed the market is cancelled.

Second half (incl. overtime) - draw no bet: You must predict the winner of the second half; if the half ends in a draw, all bets on this market will be cancelled; if the half is not completed the market is cancelled.

Second half – Anytime touchdown scorer:
You must predict which player will score a touchdown during the second half of the match.

Second half – Player passing yards Over / Under:
You must predict whether the player's passing yards in the second half will be over or under the specified number.

Second half – Player passing touchdowns Over / Under:
You must predict whether the player's passing touchdowns in the second half will be over or under the specified number.

Second half – Player receiving yards Over / Under:
You must predict whether the player's receiving yards in the second half will be over or under the specified number.

Second half – Player receiving touchdowns Over / Under:
You must predict whether the player's receiving touchdowns in the second half will be over or under the specified number.

Second half – Player rushing yards Over / Under:
You must predict whether the player's rushing yards in the second half will be over or under the specified number.

Second half – Player rushing touchdowns Over / Under:
You must predict whether the player's rushing touchdowns in the second half will be over or under the specified number.

Second half – Player interceptions Over / Under:
You must predict whether the player's interceptions in the second half will be over or under the specified number.

Second half – Player pass attempts Over / Under:
You must predict whether the player's pass attempts in the second half will be over or under the specified number.

Second half – Player rushing attempts Over / Under:
You must predict whether the player's rushing attempts in the second half will be over or under the specified number.

Second half – Player receptions Over / Under:
You must predict whether the player's receptions in the second half will be over or under the specified number.

Second half – Player combined rushing and receiving yards Over / Under:
You must predict whether the player's combined rushing and receiving yards in the second half will be over or under the specified number.

Second half – Player pass completions Over / Under:
You must predict whether the player's pass completions in the second half will be over or under the specified number.

Second half – Anytime touchdown scorer:
You must predict whether the player will score a touchdown at any time during the second half.

Second half – Total field goals:
You must predict the total number of field goals scored during the second half.

Second half – Total touchdowns:
You must predict the total number of touchdowns scored during the second half.

Second half – Home team: total touchdowns:
You must predict the total number of touchdowns scored by the home team during the second half.

Second half – Away team: total touchdowns:
You must predict the total number of touchdowns scored by the away team during the second half.

Second half – Home team: field goals:
You must predict the total number of field goals scored by the home team during the second half.

Second half – Away team: field goals:
You must predict the total number of field goals scored by the away team during the second half.

Second half – 1X2:
You must predict which team will win the second half.

Second half – Draw No Bet:
You must predict the result of the second half. If the final result is a draw, the bet will be settled as void.

Quarter Markets

Quarter - 1x2: You must predict the result of the selected quarter; the possible outcomes are: 1 (Home team wins), X (draw) and 2 (Away team wins). If the quarter is not completed, this market will be cancelled.

Quarter - total: You must predict whether the total number of points scored solely during the selected quarter will be over or under the offered margin. If the quarter is not completed the market will be cancelled.

Quarter - Draw no bet: You must predict the winner of the selected quarter; if the quarter ends in a draw, all bets on this market will be cancelled; if the quarter is not completed the market is cancelled.

Quarter - handicap: You must predict what the final result of the selected quarter will be, taking into account the offered margin. If the quarter is not completed the market is cancelled.

1st quarter 1x2 and 1st quarter total: You have to predict both the result and the total number of goals (over/under) for the first quarter.

1st quarter handicap and 1st quarter total: You must predict both the result (taking into account the handicap in the group) and the total number of goals (over/under) for the first quarter.
Quarter X – Anytime touchdown scorer:
You must predict which player will score a touchdown during quarter X of the match.

Quarter X – Player passing yards Over / Under:
You must predict whether the player's passing yards in the specified quarter will be over or under the indicated number.

Quarter X – Player passing touchdowns Over / Under:
You must predict whether the player's passing touchdowns in the specified quarter will be over or under the indicated number.

Quarter X – Player receiving yards Over / Under:
You must predict whether the player's receiving yards in the specified quarter will be over or under the indicated number.

Quarter X – Player receiving touchdowns Over / Under:
You must predict whether the player's receiving touchdowns in the specified quarter will be over or under the indicated number.

Quarter X – Player rushing yards Over / Under:
You must predict whether the player's rushing yards in the specified quarter will be over or under the indicated number.

Quarter X – Player rushing touchdowns Over / Under:
You must predict whether the player's rushing touchdowns in the specified quarter will be over or under the indicated number.

Quarter X – Player interceptions Over / Under:
You must predict whether the player's interceptions in the specified quarter will be over or under the indicated number.

Quarter X – Player pass attempts Over / Under:
You must predict whether the player's pass attempts in the specified quarter will be over or under the indicated number.

Quarter X – Player rushing attempts Over / Under:
You must predict whether the player's rushing attempts in the specified quarter will be over or under the indicated number.

Quarter X – Player receptions Over / Under:
You must predict whether the player's receptions in the specified quarter will be over or under the indicated number.

Quarter X – Player combined rushing and receiving yards Over / Under:
You must predict whether the player's combined rushing and receiving yards in the specified quarter will be over or under the indicated number.

Quarter X – Player pass completions Over / Under:
You must predict whether the player's pass completions in the specified quarter will be over or under the indicated number.

Quarter X – Anytime touchdown scorer:
You must predict whether the player will score a touchdown at any time during the specified quarter.

Quarter X – Home team: total touchdowns:
You must predict the total number of touchdowns scored by the home team in the specified quarter.

Quarter X – Field goals:
You must predict the total number of field goals scored in the specified quarter.

Quarter X – Home team: field goals:
You must predict the total number of field goals scored by the home team in the specified quarter.

Quarter X – Away team: field goals:
You must predict the total number of field goals scored by the away team in the specified quarter.

Quarter X – Even / Odd:
You must predict whether the total points of the specified quarter will be even or odd.

Quarter X – Total:
You must predict whether the total points of the specified quarter will be over or under the indicated number.

Quarter X – 1X2:
You must predict the match result (home win, draw or away win) for the specified quarter.

Quarter X – Away team: total touchdowns:
You must predict the total number of touchdowns scored by the away team in the specified quarter.

Quarter X – Total touchdowns:
You must predict the total number of touchdowns scored in the specified quarter.

Quarter X – Away team: total Over / Under:
You must predict whether the total points scored by the away team in the specified quarter will be over or under the indicated number.

Quarter X – Home team: total Over / Under:
You must predict whether the total points scored by the home team in the specified quarter will be over or under the indicated number.

Drive Markets

“X” drive play Y - competitor play type: You must predict whether the play type is a rush or a pass. By definition, only a forward pass counts as a passing play. A sack is also considered a passing play.

“X” drive play Y - competitor pass completion: You must predict whether there will be a completed pass during the indicated play. By definition, only a forward pass will be taken into consideration for a passing play.

“X” drive play Y - competitor total yards gained: You must predict the total yards gained during the indicated play. Yards gained through penalties will not be considered

“X” drive play Y - competitor first down: You must predict whether the competitor will gain a new first down during the indicated play. A touchdown is only credited as a new first down when scored by the offense. First downs and yards gained through game penalties will not be considered for settling the bet

“X” drive play Y - competitor sack: You must predict whether or not there will be a sack on the indicated play.

“X” drive play Y - competitor outcome: You must predict the outcome of the drive during the indicated play of the competitors (punt, touchdown, field goal attempt). Other outcomes will be settled as "other"

*In case there are no plays, all markets will be settled with the next play or voided if the drive ends before reaching the respective play..

** In case the drive ends before the respective play number is reached, all markets for the respective play will be considered cancelled. This includes punts and field goals..

*** Field goal yards will not be considered for the total yards gained on a play.

Player Specials

All American football player special markets are settled according to the corresponding official source.

Player H2H markets: If the listed player does not take part in the match at all, bets will be voided. In case of a tie between the players, bets will be voided.

Player passing yards: Consists of predicting the number of passing yards the specific player will record.
Player passing yards (at least): Consists of predicting at least how many passing yards the specific player will record.
Player pass completions: Consists of predicting the number of completed passes the specific player will record.
Player pass completions (at least): Consists of predicting at least how many completed passes the specific player will record.

Player touchdown passes: Consists of predicting the number of touchdown passes the specific player will record.

Player touchdown passes (at least): Consists of predicting at least how many touchdown passes the specific player will record.

Player rushing attempts: Consists of predicting the number of rushing attempts the specific player will record.

Player rushing attempts (at least): Consists of predicting at least how many rushing attempts the specific player will record.
Player rushing yards: Consists of predicting the number of rushing yards the specific player will record.

Player rushing yards (at least): Consists of predicting at least how many rushing yards the specific player will record.

Player rushing touchdowns: Consists of predicting the number of rushing touchdowns the specific player will record.

Player rushing touchdowns (at least): Consists of predicting at least how many rushing touchdowns the specific player will record.

Player receptions: Consists of predicting the number of receptions the specific player will record.

Player receptions (at least): Consists of predicting at least how many receptions the specific player will record.

Player receiving yards: Consists of predicting the number of receiving yards the specific player will record.

Player receiving yards (at least): Consists of predicting at least how many receiving yards the specific player will record.

Player receiving touchdowns: Consists of predicting the number of receiving touchdowns the specific player will record.

Player receiving touchdowns (at least): Consists of predicting at least how many receiving touchdowns the specific player will record.

Player to score the first touchdown: You have to predict the player who will score the first touchdown of the match.

Total interceptions thrown by QB: Consists of predicting the number of total interceptions the specific player will record.

Longest completion by QB: Consists of predicting the longest completion the specific player will record.

Player sacks: Consists of predicting the number of sacks the specific player will record.

Player longest rush: Consists of predicting the longest rush the specific player will record.

PLAYER first rushing attempt: Predict which player will record the first rushing attempt of the match.

PLAYER first reception: Predict which player will record the first reception of the match.

First completion by QB: predict which QB will record the first completion of the match.

Longest rushing play in the game: predict which player will record the longest rushing play of the match.

Longest reception in the game: predict which player will record the longest reception of the match.

Head-to-head player passing yards: Consists of predicting which of the mentioned players will record more passing yards in the match.

Head to Head player pass completions: Consists of predicting which of the mentioned players will record more completed passes in the match.

Head-to-head player rushing yards: Consists of predicting which of the mentioned players will record more rushing yards in the match.

Head-to-head player receiving yards: Consists of predicting which of the mentioned players will record more receiving yards in the match.

Head-to-head player receptions: Consists of predicting which of the mentioned players will record more receptions in the match.

Player carries: You have to predict at least how many carries the listed player will record.

(Defensive) player to record an interception: You have to predict whether the listed player will record an interception.

Player first rush: you must predict which of the listed players will record the first rush.

Player rushing attempts (at least): you must predict at least how many rushing attempts the listed player will record.

Player rushing yards (at least): You have to predict at least how many rushing yards the listed player will record.

Player rushing TDs (at least): You have to predict at least how many rushing TDs the listed player will record.

Player receptions (at least): you must predict at least how many receptions the listed player will record.

Player receiving yards at least: you must predict at least how many receiving yards the indicated player will record.

Player receiving TDs (at least): you must predict at least how many receiving TDs the listed player will record.

Player touchdowns at least: you must predict at least how many touchdowns the listed player will record.

Player pass attempts: you must predict how many pass attempts (over or under) the listed player will record.

Player longest pass completion: you must predict which player will record the longest pass completion.

Player rushing and receiving yards: you must predict how many rushing and receiving yards (over/under) the listed player will record.

Player kicking points: You have to predict how many kicking points (over or under) the listed player will score.

Player interceptions thrown: You have to predict how many interceptions (over or under) the listed player will record.

Player longest reception: you must predict which player will record the longest reception.

Player total tackles: you must predict how many tackles (over or under) the listed player will record.

Player total sacks: You have to predict how many sacks (over or under) the listed player will record.

Player passing yards 1st half: You have to predict how many passing yards (over or under) the indicated player will record in the first half.

Player TD passes in the 1st half: You have to predict how many TD passes (over or under) the indicated player will record in the first half.

Player first rush: You must predict which player will record the first rush.

Player position of the 1st TD: You have to predict what the position of the listed player will be on their first TD.

Player position of the last TD: You have to predict what the position of the listed player will be on their last TD.

QB to throw an interception: You must predict whether the listed QB will record an interception.

QB longest completion: You must predict which QB will record the longest completion.

QB first completion: you must predict which QB will record the first completion.

Any QB to throw for 300+ yards: You have to predict whether any listed QB will record a 300+ yard passing game.

Any QB to throw for 350+ yards: You must predict whether any listed quarterback will record a 350+ yard passing game.

Any QB to throw for 400+ yards: You have to predict whether any listed QB will record a 400+ yard passing game.

BASEBALL

Baseball rules

MLB baseball league (or other baseball leagues): The “Moneyline” market (Match Winner) is considered decided if the league officials deem it completed and if:

  • At least 5 innings are completed in full.

OR

  • 4.5 innings are completed and the home team (or the team batting second) is in the lead. In all other cases, bets are cancelled.

For clarification, all other markets are considered decided if:

  • at least 9 innings are completed.

OR

  • 8.5 innings have been completed and the home team (or the team batting second) is in the lead.

In all other cases, bets will be cancelled. In the event of a “Mercy Rule”, all bets will stand and will be settled based on the result at that moment.

MLB baseball league (or other baseball leagues), all Pitcher Lines (PL markets for Moneyline, Handicap and Totals) will be cancelled if the listed starting pitcher changes. Bets placed on Pitcher Lines will include the (PL) indication on the ticket and in the bet history. If the (PL) indicator is not visible on the ticket, the bet was placed on the Action lines and will be settled accordingly. Action Lines will be settled based on the result of the event regardless of whether the pitchers changed beforehand. Any Pitcher Line offered again after a change will follow the same rules as those mentioned above. Action lines follow the general rules with certain exceptions in the MLB (or other baseball leagues), as mentioned before.

In a Baseball game of 7 innings played, all markets are considered decided if:

  • At least 7 innings are completed

OR

  • 6.5 innings are completed and the home team (or the team batting second) is in the lead.

The exception is the moneyline (match winner), which is considered decided if:

  • at least 5 innings are completed

OR

2. 4.5 innings are completed and the home team (or the team batting second) is ahead..

In all other cases, bets are settled as cancelled.

Total bases: are strictly those that come from the batters' hits, such as singles, doubles, triples or home runs. Total bases: a home run counts as 4 total bases, a triple 3, a double 2 and a single 1.

Walks, being hit by a pitch (HBP), stealing a base, reaching base on an error or on a fielder's choice do NOT count towards the total bases prop---only hits.

*Total Bases are calculated by adding up all of a player's hits according to Single= 1 Base, Double=2, Triple=3, Home Run=Only these count.

Main markets

Money Line (1/2): This bet is team against team, regardless of the starting pitcher.

Handicap: You predict the winner of the match by adding or subtracting the indicated margin to the result of the match, including extra innings.

Total: In this bet you must specify the total number of runs scored by both teams.

Home Total Runs: In this bet you must specify the total number of runs scored by the home team.

Away Total Runs: In this bet you must specify the total number of runs scored by the Away team.

Total Hits: In this bet you must specify the total number of hits achieved by both teams.

Home Total Hits: In this bet you must specify the total number of hits achieved by the Home team.

Away Total Hits: In this bet you must specify the total number of hits achieved by the Away team.

Win the current or next inning: The first and second halves of the specified inning must be completed, except when the team batting second is winning when the game is suspended or abandoned.

Total runs in inning X: The first and second halves of the specified inning must be completed, unless the bet has already been settled.

Score of the current or next inning: The first and second halves of the specified inning must be completed, unless the bet has already been settled.

Current inning score / Hit in ½ inning or in the next: The first and second halves of the specific inning must be completed unless a run has been completed or a hit has been made, when the game is suspended or abandoned.

Team with the most hits in the current or next inning: The first and second halves of the specified inning must be completed, unless the bet has already been settled.

Total hits in the current or next inning or total runs in the current or next inning: The first and second halves of the specified inning must be completed, unless the bet has already been settled.

Leader after inning x: The first and second halves of the specified inning must be completed, unless the bet has already been settled.

'First to score X'/team totals/Total Hits markets: The 8½ innings rule will apply, unless the bets have already been settled or the natural ending (e.g. without the match being suspended) of the match determines the bets.

If a match ends in a tie and the natural ending of the match (e.g. without the match being suspended) requires a winner, bets on 'Race to xx' markets will be voided. For example, if an MLB game (or other baseball leagues) is suspended or abandoned, or is suspended with a score of 3-3 after 10 innings, bets on the fourth run will be voided. Bets on the 5, 6 or 7 runs markets will be settled as void.

Next team to score: If the match is suspended, all bets on runs that have already been scored will stand. Bets on the next run at the time of the suspension or abandonment will be voided.

Winning margin: The 8 1⁄2 innings rule will apply. Includes extra innings for MLB (or other baseball leagues) (Major League Baseball). For MLB (or other baseball leagues), for a game that ends in a tie, bets that do not offer a draw option will be voided; in the case of non-MLB events (or other baseball leagues) in which the game can end in a tie, that option will be available.

When will the first run be scored: Predict in which inning the first run will be scored.

Winner and Total : This betting market combines two main betting markets in which you must predict who will win the match and how many total runs (over / under) will be scored in the match.

IMPORTANT: We recommend that you consider the following example in the winning margin market in our live betting mode. Our platform may display the market as follows: +3 (runs), -3 (runs) Where the (+) sign means home team and the (-) sign away team, > = + 3 and <= - 3 where the first means more than or equal to 3 runs for the home team and the second less

Highest number of consecutive runs: You must predict which team will score the most consecutive runs.
Exact runs in the highest-scoring inning :
You have to predict the exact number of runs in the inning with the highest score.

Run range : You must predict a range within which the total runs of the event will fall.

Result of pitch X: You must predict the result of the mentioned pitch.

Hit on pitch X: You must predict whether or not there will be a hit on the mentioned pitch.

Home run on the pitch: You must predict whether or not there will be a hit on the mentioned pitch.

Bases O/U: You have to predict whether the total number of bases gained during the match will be over or under a set line.

Home runs O/U: You have to predict whether the home runs recorded by both teams will be over or under a set line.

Home runs O/U: In this bet you must specify whether the total number of home runs hit by the home team will be over or under a fixed line.

Home runs O/U: In this bet you must specify whether the total number of home runs hit by the away team will be over or under a fixed line.

Home team Singles O/U: You have to predict whether the Singles the home team will record will be over or under the set line.

Away team Singles O/U: You have to predict whether the away team's singles will exceed the set line or not.

Home team Doubles O/U: You have to predict whether the home team's doubles will exceed the set line or not.

Away team Doubles O/U: You have to predict whether the doubles the away team will record will be over or under the set line.

Home team Triples O/U: You have to predict whether the triples the home team will record will be over or under the set line.

Away team Triples O/U: You have to predict whether the triples the away team will record will be over or under the set line.

Home team Bases O/U: You have to predict whether the total bases the home team will achieve will be over or under the set line.

Away team Bases O/U: You have to predict whether the total bases the away team will achieve will be over or under the set line.

Home team Strikeouts by pitchers O/U: You have to predict whether the total strikeouts recorded by the home team's pitchers will be over or under the set line.

Away team Strikeouts by pitchers O/U: You have to predict whether the total strikeouts recorded by the away team's pitchers will be over or under the set line.

Home team Stolen bases O/U: You have to predict whether the total stolen bases recorded by the home team will be over or under the set line.

Away team Stolen bases O/U: You have to predict whether the total stolen bases recorded by the away team will be over or under the set line.

Home team RBI O/U: You have to predict whether the total runs batted in (RBI) recorded by the home team will be over or under the set line.

Away team RBI O/U: You have to predict whether the total runs batted in (RBIs) recorded by the away team will be over or under the set line.

Home team Batter Walks O/U: You have to predict whether the total Batter Walks recorded by the home team will be over or under the set line.

Away team Batter Walks O/U: You have to predict whether the total Batter Walks recorded by the away team will be over or under the set line.

Will the home team record the first hit of the match?: You have to predict whether the home team will record the first hit of the match.

Will the away team record the first hit of the match?: You have to predict whether the away team will record the first hit of the match

Will the home team record the first run of the match?: You have to predict whether the home team will record the first run of the match

Will the away team record the first run of the match? : You have to predict whether the away team will record the first run of the match

Will the home team record the first run batted in (RBI) of the match?: You have to predict whether the home team will record the first run batted in (RBI) of the match

Will the away team record the first run batted in (RBI) of the match?: You have to predict whether the away team will record the first run batted in (RBI) of the match.

Will the home team record the first home run of the match?: You have to predict whether the home team will record the first home run of the match.

Will the away team record the first home run of the match?: You have to predict whether the away team will record the first home run of the match.

Strikeouts by pitchers O/U: You have to predict whether the total number of strikeouts by pitchers recorded will be over or under the set line.

RBIs O/U: You have to predict whether the total number of runs batted in (RBIs) recorded will be over or under the set line.

Batter Walks O/U: You have to predict whether the total number of Batter Walks recorded will be over or under the set line.

Stolen Bases O/U: You have to predict whether the total number of Stolen Bases recorded will be Over or Under the set line.

Home/Away team – Singles Over / Under:

You must predict whether the total number of singles achieved by the home/away team will be over or under the set line.

Home/Away team – Doubles Over / Under:

You must predict whether the total number of doubles achieved by the home/away team will be over or under the set line.

Home/Away team – Triples Over / Under:

You must predict whether the total number of triples achieved by the home/away team will be over or under the set line.

First half – Handicap:

You must predict the winner of the match after adding or subtracting the indicated advantage to the result of the first half of the match.

Total (Over–Exact–Under):

You must predict whether the final score will be over a given number of runs, exactly that number of runs, or under that number of runs.

First team to score:

You must predict which team will score first during the match.

Home team – Odd / Even:

You must predict whether the total number of runs scored by the home team during the match (including extra innings) will be odd or even.

Away team – Odd / Even:

You must predict whether the total number of runs scored by the away team during the match (including extra innings) will be odd or even.

First half / Full time:

You must predict which team will win the first half of the match and which team will win at the end of the match.

Markets by inning / Innings:

Inning X - 1X2: Predict the result of the mentioned inning.

Inning X - total: In this bet you must specify the total number of runs scored by both teams in the mentioned inning

Inning X - team to score: You must predict which team will score in the mentioned inning.

Inning X - handicap: You must predict the winner of the mentioned inning by adding or subtracting the indicated margin to the result of the match.

Inning X - total hits : You must predict the total number of hits in the mentioned inning.

Inning X - total hits per team: You must predict the total number of hits for the home or away team in the mentioned inning.

Innings 1 to 5 - 1X2: Predict the result of innings 1 to 5.

Innings 1 to 5 - total: You must specify the total number of runs scored by both teams in innings 1 to 5.

Innings 1 to 5 - handicap: You must predict the winner of innings 1 to 5 by adding or subtracting the indicated margin to the result of the match.

Innings 1 to 5 - total hits : You must predict the total number of hits in innings 1 to 5.

Innings 1 to 5 - total hits per team: You must predict the total number of hits for the home or away team in innings 1 to 5.

Team to win the most innings: You must predict which team will win the most innings in the match.

Team with the highest-scoring inning : You must predict which team will have the highest score in a single inning (or whether there will be a tie).

Will there be extra innings: You must predict whether the event will (yes-no) have extra innings.

First x innings 1x2 & 1x2: You must predict the result of the first X innings, as well as the result at the end of the match.

Both teams to score more than x.5 runs: You must predict whether or not both teams will score more than X runs in the match.

First to score X runs: You must predict which team will reach X runs first.

Home team will bat in the ninth inning : You must predict whether the home team bats in the ninth inning.

Total scoreless innings: You must predict how many innings will end without a score (0-0).

highest-scoring inning : You must predict which inning will have the highest score.

When will the match be decided?: You must predict in which inning the match will be decided.

Next inning hit (yes/no): You have to predict whether there will be a hit in the next inning.

Inning X hit (yes/no): You have to predict whether there will be a hit in inning X.

Inning Z – Odd / Even:

You must predict whether the combined total of runs scored by both teams in the specified inning will be odd or even.

Innings {from} to {to} – Winner:

You must predict which team will score more runs within the specified range of innings.

Inning X – Home team scores:

You must predict whether the home team will score a run in the specified inning.

Inning X – Away team scores:

You must predict whether the away team will score a run in the specified inning.

Race to X:

You must predict which team will be the first to reach the specified number of runs.

First team to score:

You must predict which team will score first in the match.

Team with the highest-scoring inning:

You must predict which team will have the inning with the highest number of runs in the match.

Innings {from} to {to} – Handicap:

You must predict the result after applying the handicap to the specified range of innings.

Over / Under strikeouts in inning X:

You must predict whether the total number of strikeouts in inning X will be over or under the specified number.

Over / Under batters in inning X:

You must predict whether the total number of batters in inning X will be over or under the specified number.

Home team pitcher – 3+ strikeouts – Inning X:

You must predict whether the home team's pitcher will record 3 or more strikeouts in inning X.

Away team pitcher – 3+ strikeouts – Inning X:

You must predict whether the away team's pitcher will record 3 or more strikeouts in inning X.

Home team scores a run – Inning X:

You must predict whether the home team will score a run in inning X.

Away team scores a run – Inning X:

You must predict whether the away team will score a run in inning X.

Home team – Exact number of batters – Inning X:

You must predict the exact number of home team batters in inning X.

Away team – Exact number of batters – Inning X:

You must predict the exact number of away team batters in inning X.

Home team – Exact number of hits – Inning X:

You must predict the exact number of hits achieved by the home team in inning X.

Away team – Exact number of hits – Inning X:

You must predict the exact number of hits achieved by the away team in inning X.

Home team – Hits Over / Under – Inning X:

You must predict whether the number of home team hits in inning X will be over or under the specified number.

Away team – Hits Over / Under – Inning X:

You must predict whether the number of away team hits in inning X will be over or under the specified number.

Home team – Pitches thrown ranges – Inning X:

You must predict in which range the number of pitches thrown by the home team during inning X will fall.

Away team – Pitches thrown ranges – Inning X:

You must predict in which range the number of pitches thrown by the away team during inning X will fall.

Home team – Pitches thrown Over / Under – Inning X:

You must predict whether the number of pitches thrown by the home team in inning X will be over or under the specified number.

Away team – Pitches thrown Over / Under – Inning X:

You must predict whether the number of pitches thrown by the away team in inning X will be over or under the specified number.

Home team – Exact number of strikeouts – Inning X:

You must predict the exact number of strikeouts recorded by the home team in inning X.

Away team – Exact number of strikeouts – Inning X:

You must predict the exact number of strikeouts recorded by the away team in inning X.

Team that scores first wins the game: You must predict whether the team that scores first will win the game.

Hit in the bottom of the 1st inning: You must predict whether there will be a hit in the bottom of the first inning.

Run in the top of the 1st inning: You must predict whether there will be a run in the top of the first inning.

Inning Z - Hits 1X2: You must predict whether the Home Team, the Away Team or neither team will record more hits in the specified inning.

Triples: You must predict the total number of triples in the game.

A run in inning X: You must predict whether at least one run will be scored in the specified inning.

Both teams to score (incl. extra innings): You must predict whether both teams will score, including extra innings.

Last team to score (incl. extra innings): You must predict which team will score the last run, including extra innings.

Inning Z - Correct score: You must predict the exact score in the specified inning.

Inning Z - Double chance: You must predict two possible outcomes among a Home Team win, a draw or an Away Team win in the specified inning.

Correct score (incl. extra innings): You must predict the exact score.

Home Team to win and Total (incl. extra innings): You must predict whether the Home Team will win and the total number of runs, including extra innings.

Away Team to win and Total (incl. extra innings): You must predict whether the Away Team will win and the total number of runs, including extra innings.

Hits 1X2 (incl. extra innings): You must predict which team will record more hits in the game.

Hits handicap: You must predict the result after applying the specified hits handicap.

Hits double chance: You must predict two possible outcomes among a Home Team hits win, a draw or an Away Team hits win.

Inning Z - Hits handicap: You must predict the result after applying the specified hits handicap in the indicated inning.

Home runs 1X2 (incl. extra innings): You must predict whether the Home Team, the Away Team or neither team will hit more home runs, including extra innings.

Inning Z - Away Team will get a hit: You must predict whether the Away Team will get a hit in the specified inning.

Inning Z - Home Team will get a hit: You must predict whether the Home Team will get a hit in the specified inning.

Inning Z - Any Home Team batter will reach base: You must predict whether any Home Team batter will reach base in the specified inning.

Inning Z - Any Away Team batter will reach base: You must predict whether any Away Team batter will reach base in the specified inning.

Odd/Even: You must predict whether the total number of runs will be odd or even.

Total (over/exactly/under) (incl. extra innings): You must predict whether the total number of runs will be over, exactly equal to or under the specified total, including extra innings.

Inning Z - Number of runs: You must predict the total number of runs scored in the specified inning.

Winning margin (incl. extra innings): You must predict the winning margin, including extra innings.

Player special markets

All baseball player special markets are settled according to the corresponding official source. Any extra inning(s) played are included in the determination of all available markets.

All markets in the Player Specials section follow this rule: If the listed player is not in the starting lineup for the match, bets are settled as void.

Player H2H markets: If the listed player does not participate in the match at all, bets will be voided. In the event of a tie between the players, bets will be cancelled.

Player Strikeouts: You must predict the number of strikeouts the specific player will make.

Player Strikeouts (Minimum): Consists of predicting at least how many strikeouts the specific player will make.

Player Hits: Consists of predicting at least how many hits the specific player will make.

Player Total Bases (Minimum): Consists of predicting at least how many total bases the specific player will make.

Player hits + runs + rbi: Consists of predicting the combined number of hits, runs and rbi the specific player will make.

Player hits + runs + rbi (minimum): Consists of predicting at least how many combined hits, runs and rbi the specific player will make.

Player Home Runs (minimum): Consists of predicting at least how many home runs the specific player will hit.

H2H total bases: Consists of predicting which of the mentioned players will record more total bases in the match.

H2H total strikeouts: Consists of predicting which of the mentioned players will record more strikeouts in the match.

Player Hits + total bases: Consists of predicting the combined number of hits and total bases the specific player will make.

Player total bases + runs + rbi: Consists of predicting the combined number of total bases, runs and rbi the specific player will make.

Batter Hits: Consists of predicting the number of hits the specific batter will record.

Batter Total Bases: Consists of predicting the number of total bases the specific batter will record.

Pitcher Strikeouts: Consists of predicting the number of strikeouts the specific pitcher will record.

Result of player X's Nth at-bat: You have to predict the result of the X-th player's Nth at-bat.

Player X to strike out in Nth at-bat: You have to predict whether the X-th player will strike out in their Nth at-bat.

Most total bases: You have to predict which team will record the most total bases.

Most total strikeouts: You have to predict which team will record the most total strikeouts.

Player Runs: Consists of predicting how many runs the specific player will record

Pitcher Total Hits Allowed: The total hits allowed by a pitcher indicates the number of hits the pitcher allows to opposing batters during their time on the mound.

Pitcher Earned Runs Allowed O/U: You have to predict whether the total number of runs allowed by a specific pitcher during the game will be over or under a set line.

Pitcher Hits Allowed O/U: You have to predict whether the number of hits a specific pitcher allows will be over or under a set line.

Home Runs O/U: You have to predict whether the total number of Home Runs hit by a specific player will be Over or Under a set line.

RBI O/U: You have to predict whether the total number of RBIs achieved by a specific player will be over or under a set line.

Pitcher Outs O/U: You have to predict whether a pitcher will record Over or Under a given number of outs before being taken out of the match.

Batter Walks - Over/Under (O/U): You have to predict whether the total walks achieved by a specific player during the match will be over or under a set line.

Hits + Runs + RBIs O/U: You have to predict whether the combined total of Hits, Runs and Runs Batted In (RBI) achieved by a specific batter during the match will be over or under a set line.

Hits/No Hits O/U: You have to predict whether the total Hits or No Hits achieved by a specific batter during the match will be over or under a set line.

Will Pitcher Z record the first strikeout?: You have to predict whether Pitcher Z will record the first strikeout of the match.

Will Pitcher Z record the first Earned Run?: You have to predict whether pitcher Z will record the first earned run of the match.

Singles O/U: You have to predict whether the total number of Singles achieved by a player will be over or under the set line.

Doubles O/U: You have to predict whether the total number of Doubles achieved by a player will be over or under the set line.

Triples O/U: You have to predict whether the total number of triples achieved by a player will be over or under the set line.

Bases O/U: You have to predict whether the total number of bases achieved by a player will be over or under the set line.

Batter runs:

You must predict the number of runs scored by a specific batter.

Singles:

You must predict the number of singles hit by a specific batter.

Batter stolen bases Over / Under:

You must predict whether the total stolen bases by a batter will be over or under the specified number.

Doubles:

You must predict the number of doubles hit by a specific batter.

Pitcher earned runs allowed:

You must predict the number of earned runs conceded by a specific pitcher.

Pitcher – Hits allowed Over / Under:

You must predict whether the number of hits allowed by the pitcher will be over or under the specified number.

Pitcher strikeouts:

You must predict the number of strikeouts recorded by a specific pitcher.

Pitcher – Outs Over / Under:

You must predict whether the number of outs recorded by the pitcher will be over or under the specified number.

Batter – Hits + Runs + RBIs Over / Under:

You must predict whether the combined total of hits, runs and RBIs of the batter will be over or under the specified number.
Pitcher walks allowed Over/Under (O/U): You must predict whether the total walks allowed by the pitcher will be over or under the specified total.

Walks/Hit by pitch Over/Under (O/U) (incl. extra innings): You must predict whether the total number of walks and batters hit by a pitch will be over or under the specified total, including extra innings.

Player to hit a home run: You must predict whether the selected player will hit a home run.

Player to record a hit: You must predict whether the selected player will record a hit.

Player to record 2+ hits: You must predict whether the selected player will record 2 or more hits.

Player to record 3+ hits: You must predict whether the selected player will record 3 or more hits.

Player to record 4+ hits: You must predict whether the selected player will record 4 or more hits.

Player to hit 2+ home runs: You must predict whether the selected player will hit 2 or more home runs.

Player to record a run batted in (RBI): You must predict whether the selected player will record a run batted in (RBI).

Player to hit a single: You must predict whether the selected player will hit a single.

Player to record a run: You must predict whether the selected player will record a run.

Player to record 2+ bases: You must predict whether the selected player will record 2 or more total bases.

Player to record 3+ bases: You must predict whether the selected player will record 3 or more total bases.

Player to record 4+ bases: You must predict whether the selected player will record 4 or more total bases.

Player to record 5+ bases: You must predict whether the selected player will record 5 or more total bases.

Player to record 2+ runs: You must predict whether the selected player will record 2 or more runs.

Player to record 2+ runs batted in (RBI): You must predict whether the selected player will record 2 or more runs batted in (RBI).

Batter strikeouts Over/Under (O/U) (incl. extra innings): You must predict whether the batter's total strikeouts will be over or under the specified total, including extra innings.

Player home run milestones: You must predict whether the selected player will reach the specified home run milestone.

Player strikeout milestones: You must predict whether the selected player will reach the specified strikeout milestone.

Player total bases milestones: You must predict whether the selected player will reach the specified total bases milestone.

Player hits milestones: You must predict whether the selected player will reach the specified hits milestone.

Player runs milestones: You must predict whether the selected player will reach the specified runs milestone.

Player runs batted in (RBI) milestones: You must predict whether the selected player will reach the specified runs batted in (RBI) milestone.

Player hits/runs/RBI milestones: You must predict whether the selected player will reach the specified combined milestone of hits, runs and RBI.

Player strikeout milestones: You must predict whether the selected player will reach the specified strikeout milestone.

Pitcher strikeout milestones: You must predict whether the selected player will reach the specified strikeout milestone.

Singles milestones: You must predict whether the selected player will reach the specified singles milestone.

Doubles milestones: You must predict whether the selected player will reach the specified doubles milestone.

Home run milestones: You must predict whether the selected player will reach the specified home run milestone.

Batter total bases milestones: You must predict whether the selected player will reach the specified total bases milestone.

Batter hits milestones: You must predict whether the selected player will reach the specified hits milestone.

Pitcher hits allowed milestones: You must predict whether the selected player will reach the specified hits milestone.

Pitcher earned runs allowed milestones: You must predict whether the selected player will reach the specified runs milestone.

Pitcher outs milestones: You must predict whether the selected player will reach the specified outs milestone.

Batter runs milestones: You must predict whether the selected player will reach the specified runs milestone.

RBI milestones: You must predict whether the selected player will reach the specified runs batted in (RBI) milestone.

Batter stolen bases milestones: You must predict whether the selected player will reach the specified stolen bases milestone.

Batter strikeout milestones: You must predict whether the selected player will reach the specified strikeout milestone.

Batter walks milestones: You must predict whether the selected player will reach the specified walks milestone.

Pitcher to record the win: You must predict which pitcher will be credited with the win.

Other Markets

At what speed will the next pitch be thrown?:

You have to predict the speed range at which the pitcher will throw the ball on the specific pitch. There are 5 possible outcomes: Less than 80 mph, between 80-89 mph, between 90-95 mph, between 96-99 mph, greater than 99 mph.

Pitch result

1. Catcher's interference will void all pitch result markets.

2. A pitch clock violation by the pitcher or batter will void all pitch result markets.

3. Pitch speed and pitch type results will be based on the official league statistics.

official league.

What will the next pitch type be? You have to predict the type of pitch the pitcher will throw on the specific pitch. There are 7 possible outcomes: Fastball, cutter, sinker, curveball, slider, changeup, other.

Pitch result

1. Catcher's interference will void all pitch result markets.

2. A pitch clock violation by the pitcher or batter will void all pitch result markets.

3. Pitch speed and pitch type results will be based on the official league statistics.

official league.


a) Sweepers and slurves will be settled as sliders.

b) Any other pitch not explicitly mentioned in the market options will be classified as «Other».

What will the result of the at-bat be?: You have to predict the result of the mentioned batter in the mentioned plate appearance. There are 9 possible outcomes: home run, strikeout looking, single, triple, fly out, walk, strikeout swinging, double, ground out.

At-bat result

1. The At-Bat must take place in the specified inning against the specified pitcher. Otherwise, bets will be voided.

2. If the inning ends before the at-bat is concluded (i.e., if a base runner is

base runner caught or put out), bets will be cancelled.

3. Bets will be voided in the event of an automatic intentional walk.

4. Catcher's interference will be considered an error.

What will the next pitch be? You have to predict the result of the specific pitch. There are 4 possible outcomes: strike, ball, inplay hit, inplay out.

Pitch result

1. Catcher's interference will void all pitch result markets.

2. A pitch clock violation by the pitcher or batter will void all pitch result markets.

3. Pitch speed and pitch type results will be based on the official league statistics.

official league.

Batter X - Plate appearance Z - Reach base: You have to predict whether Batter X will successfully reach base during a given plate appearance or number of appearances.

What will the result of the at-bat be (4 options)? Batter X - Plate appearance Z:

Hit

(The batter makes contact with the ball and safely reaches at least first base without a defensive error)

Walk

(The pitcher throws four balls. Pitches outside the strike zone at which the batter does not swing), and the batter is awarded 1st base free)

Strike

(A pitch that counts against the batter)

Inplay Out

(The batter hits the ball into the field of play, but is thrown/tagged out before reaching a base)

Baseball - Outright Markets:

Winner: You must predict the winner of the given tournament according to the official ranking of the competition.

Division / Conference Winner: You must predict the winner of the given division or conference according to the official ranking of the competition.

Regular season points - Team: You must predict how many points (over / under) the mentioned team will accumulate according to the official ranking of the competition.

H2H - Exact series score: You must predict the final result of the series of matches between the 2 indicated teams. For reporting purposes, only the official sites of each competition will be considered valid.

H2H - When will the series end?: You must predict in how many matches the series of matches between the 2 indicated teams will end. For reporting purposes, only the official sites of each competition will be considered valid.

H2H - Winner: You must predict which of the two indicated teams will qualify in the given qualifying stage or play-off round.

Will they make the playoffs? - Team: You must predict whether the mentioned team will reach the playoffs of the tournament in question according to the official ranking of the competition.

Top4, Top6, Top8, Top10: You must predict whether the selected team will finish in the respective top position when the competition ends.

RUGBY / RUGBY LEAGUE

Unless otherwise specified, all bets on Rugby / Rugby League matches are settled on 80 minutes of play, which includes any additional time added by the referee. If a match is suspended before the end of regulation time, all bets on that match will be void, except for those markets that have already been settled.

Main Markets:

1X2: You must predict the result of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Double Chance: You must predict the result of the match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

Draw No Bet: this betting market consists of the following: for a bet to be defined as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the stake will be refunded. For example, if a final result is a draw, the bet will be settled as void..

Handicap: bet in which the winner of the game must be decided with a respective goal margin. The correct score is added to or subtracted from the points proposed in the handicap, and after this operation it will be determined who wins: home team, draw or away team.

Handicap (3 way): You must predict the final result of the match taking into account the handicap in brackets. For example, (0: 1) indicates that the away team has a one-goal advantage, while (1: 0) indicates that the home team has a one-goal advantage.

Total: You must predict whether the total number of points scored during the match will be over or under the offered margin.

Team Total: You must predict whether the total number of points scored by the home or away team during the match will be over or under the indicated margin.

Winning Margin: You must predict the winning margin in the match for the home or away team, or whether the match ends in a draw.

Half Time/Full Time: You must predict the result of the first half of the match together with the result of the match. The possible outcomes are: (1/1, 1 / X, 1/2, X / 1, X / X, X / 2, 2/1, 2 / X and 2/2).

Highest Scoring Half: You must predict which of the two halves of the match will have the higher number of points.

Odd/Even: You must predict whether the result of the match is an even or odd number; if the result of the match is "0: 0", bets are counted as "even".

Points Range: You must predict the range of points during the match.

To Qualify?: You must predict whether the chosen team will qualify for the next stage of the tournament.

Which team will win the final?: You must predict which team will win the final of the selected tournament.

Which team will win 3rd place?: You must predict which team will finish in third position in the selected tournament.

Which team wins the rest of the match?: You must predict who will win the rest of the match. From the moment the bet is placed, the score counts as 0: 0 regardless of the actual score of the match.

Overtime - 1x2: You must predict which team will win the extra time of the game.

First Scoring Play (Prelive): You must predict how the first points of the match will be scored. There are 6 possible outcomes:

Home team with a try

Home team with a penalty

Home team with a drop goal

Away team with a try

Away team with a penalty

Away team with a drop goal

First to score x points: You must predict which team will reach X points first during the match.

Next Scoring Play (live): You must predict how the X points will be scored in the match. There are 6 possible outcomes:

Home team with a try

Home team with a penalty

Home team with a drop goal

Away team with a try

Away team with a penalty

Away team with a drop goal

First Scoring Type:You have to predict how the first points will be scored during the match. There are 3 possible outcomes:

with a try

with a penalty

with a drop goal

Last Scoring Type of the Game: You have to predict how the last points of the match will be scored. There are 4 possible outcomes:

with a try

with a penalty

with a drop goal

with a conversion

Last Score: You have to predict how the last points will be scored during the match. There are 10 possible outcomes:

Home Team with a try

vwith a penalty

Home Team with a drop goal

Home Teamwith a conversion

Home Team with a missed conversion

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

Away Team with a conversion

Away Team with a missed conversion

Team to score first:You have to predict which team will score first during the match.

Team to score last: You have to predict which team will score last during the match.

Half/Full Time with any draw: You have to predict the result of the first half and of the second half.

Both Halves - First Score: You have to predict how the first points will be scored during the first and the second half. There are 6 possible outcomes:

Home Team with a try

Home Team with a penalty

Home Team with a drop goal

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

Either Half - First Score: You have to predict how the first points will be scored during the first or the second half. There are 6 possible outcomes:

Home Team with a try

Home Team with a penalty

Home Team with a drop goal

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

Both Halves - First Scoring Type: You have to predict how the first points will be scored during the first and the second half. There are 3 possible outcomes:

with a try

with a penalty

with a drop goal

Either Half: First Scoring Type: You have to predict how the first points will be scored during the first or the second half. There are 3 possible outcomes:

with a try

with a penalty

with a drop goal

Both Halves - Handicap: Bet in which the winner of the first and second half must be decided with a respective goal margin. The correct score is added to or subtracted from the points proposed in the handicap, and after this operation it will be determined who wins: home team, draw or away team.

Either Half - Handicap: Bet in which the winner of the first or the second half must be decided with a respective goal margin. The correct score is added to or subtracted from the points proposed in the handicap, and after this operation it will be determined who wins: home team, draw or away team.

Both Halves - Last Scoring Type of the Game: You have to predict how the last points will be scored during the first and the second half. There are 4 possible outcomes:

with a try

with a penalty

with a drop goal

with a conversion

Either Half: Last Scoring Type of the Game: You have to predict how the last points will be scored during the first or the second half. There are 4 possible outcomes:

with a try

with a penalty

with a drop goal

with a conversion

Both Halves - Last Score: You have to predict how the last points will be scored during the first and the second half. There are 10 possible outcomes:

Home Team with a try

Home Team with a penalty

Home Team with a drop goal

Home Team with a conversion

Home Team with a missed conversion

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

Away Team with a conversion

Away Team with a missed conversion

Either Half - Last Score: You have to predict how the last points will be scored during the first or the second half. There are 10 possible outcomes:

competitor1 with a try

Home Team with a penalty

Home Team with a drop goal

Home Team with a conversion

Home Team with a missed conversion

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

Away Team with a conversion

Away Team with a missed conversion

Both Halves - Match Result: You have to predict the result of the first half and of the second half.

Either Half - Match Result: You have to predict the result of the first half or of the second half.

Both Halves - Race to x points: You have to predict which team will reach X points first during the first and second half of the match.

Both Halves: Race to x points: You have to predict which team will reach X points first during the first or the second half of the match.

Both Halves - Team to score first: You have to predict which team will score first during the first and the second half.

Either Half - Team to score first: Either Half: team to score first:

Both Halves - Team to score first: You have to predict which team will score last during the first and the second half.

Either Half: team to score first: You have to predict which team will score last during the first or the second half.

Total Goals - Home/Away Team: You have to predict how many drop goals the home/away team will score during the match.

Both Halves - Home/Away Team Total: You have to predict whether the total number of points scored by the home/away team during the first half and the second half will be over or under the indicated margin.

Either Half - Total: You have to predict whether the total number of points scored during the first or the second half will be over or under the indicated margin.

Either Half - Home/Away Team Total: You have to predict whether the total number of points scored by the home/away team during the first or the second half will be over or under the indicated spread.

Both Halves - Odd/Even: You have to predict whether the total number of points scored by both teams during the first and second half is an even or odd number; if the result is “0:0”, bets are counted as “even”.

Both Halves - Total: You have to predict whether the total number of points scored during the first and the second half will be over or under the indicated margin.

Either Half: Odd/Even: You have to predict whether the total number of points scored by both teams during the first half result or the second half result is an even or odd number; if the result is “0:0”, bets are counted as “even”.

Both Halves - Home/Away Team - Total Drop Goals: You have to predict how many drop goals the home/away team will score during the first and the second half.

Either Half - Home/Away Team - Total Drop Goals: You have to predict how many drop goals the home/away team will score during the first or the second half.

Both Halves - Home/Away Team - Odd/Even: You have to predict whether the total number of points scored by the home/away team during the first half result and the second half result is an even or odd number; if the result is "0:0", bets are counted as "even".

Either Half - Home/Away Team - Odd/Even: You have to predict whether the total number of points scored by the home/away team during the first half result or the second half result is an even or odd number; if the result is "0:0", bets are counted as " even".

Both Halves - To Win: You have to predict whether the home or away team will win both halves.

1st Half - Anytime Try Scorer: You have to predict which player will score during the first half.

2nd Half - Anytime Try Scorer: You have to predict which player will score during the second half.

Both Halves - Anytime Try Scorer: You have to predict which player will score during both halves.
First Half - Winning Margin: You have to predict the winning margin at the end of the first half.

First Half - Points Range: You have to predict the total points scored in the first half of the match.

Team to score in both halves: You have to predict whether a specific team will score in both halves of the match.

Team to win either half: You have to predict whether a team will win the first or the second half of the match. The team can win one of the halves, and the bet will be successful. It does not matter what happens in the other half, as long as the team wins at least one half.

Winning Margin (x): You have to predict that the winning margin of the winning team will be exactly x points.

Points Range: predict the range of points by which a team will win the match.

Extra Time - 1x2: you have to predict the result of a match after regulation time, including any overtime (extra time) that may be played if the score is tied at the end of regulation time.

2-Way Handicap: You have to predict which team will win after adding or subtracting the indicated difference to the result, with only two possible outcomes. The draw is not included

Home Team - Total Points: You have to predict whether the total points scored by the home team during the match will be over or under a specific set number

Away Team - Total Points: You have to predict whether the total points scored by the away team during the match will be over or under a given number.

Home Team - Winning Margin: You have to predict how many more points the home team will have than the away team at the end of the match.

Away Team - Winning Margin: You have to predict how many more points the away team will have than the home team at the end of the match.

Total Points of Both Teams: You have to predict whether the total points scored by both the home team and the away team during the match will be over or under a specific set number

Highest Scoring Half: You have to predict which half will have the highest total number of points scored.

Team to score in both halves: You have to predict whether a specific team will score in both halves of the match

Team to win either half: You have to predict whether a team will win the first or the second half of the match. The team can win one of the halves and the bet will be successful. It does not matter what happens in the other half, as long as the team wins at least one half.

Winning Margin (x): You have to predict that the winning margin of the winning team will be exactly x points.

Away Team – Total (Over–Exact–Under):

You must predict whether the total number of points scored by the away team during the match will be: over a specified number, exactly that number or under that number.

Home Team – Total (Over–Exact–Under):

You must predict whether the total number of points scored by the home team during the match will be: over a specified number, exactly that number or under that number.

Sending Off:

You must predict whether a player will be sent off during the match.

Player scores 2 or more:

You must predict whether a player will score 2 or more tries during the match.

Winning Margin (4):

You must predict the range of the winning margin of the match, selected from four fixed options.

Total (Over–Exact–Under):

You must predict whether the total points scored will be over, under or exactly a specific number.

Win to Nil:

You must predict whether a team will win the match without conceding any points.

1X2 and Total:

You must predict both the result of the match (1X2) and whether the total points scored will be over or under the indicated line.

Winning Margin:

You must predict the exact range of points by which a team will win the match.

Will there be extra time?:

You must predict whether the match will go to extra time or not.

Player scores 3 or more:

You must predict whether a specific player will score 3 or more tries during the match.

Player scores 2 or more:

You must predict whether a specific player will score 2 or more tries during the match.

Team to score first:

You must predict which team will score the first points of the match.

2-Way Handicap:

You must predict which team will win the match after applying the handicap, with two possible outcomes.

1X2 Handicap:

You must predict the result of the match (1X2) after applying the specified handicap to one of the teams.

Odd / Even:

You must predict whether the total number of points scored in the match, including extra time, will be even or odd.

Points Range:

You must predict whether the total points scored in the match will fall within a specific predefined range.

Both Halves – To Win:

You must predict whether a team will win both halves of the match.

Win to Nil:

You must predict whether a team will win the match without conceding any points.

Winning Margin:

You must predict the exact range of points by which a team will win the match.

Winning Margin (4):

You must predict the range of the winning margin of the match, selected from four fixed options.
Yellow card in the game: You must predict whether a yellow card will be shown in the game.

First stoppage: You must predict the first type of stoppage in the game.

First team to score and scoring type (4 way): You must predict the first team to score and the type of scoring play in the game.

First score of the game: You must predict which team will score first in the game.

First Half Markets:

First Half - 1X2: You must predict the result of the first half. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

First Half - Double Chance: You must predict the result of the first half. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

1st Half - Draw No Bet: this betting market consists of the following: for a bet to be defined as a winner, there must necessarily be a winning team, which means that, if the first half ends in a draw, the stake will be refunded . For example, if the first half results in a draw, the bet will be settled as void.

1st Half - Handicap: bet in which the winner of the first half must be decided with a respective goal margin. The correct score is added to or subtracted from the points proposed in the handicap, and after this operation it will be determined who wins: home team, draw or away team.

1st Half - Handicap (3 way): You must predict the result of the 1st half taking into account the handicap in brackets. For example, (0: 1) indicates that the away team has a one-goal advantage, while (1: 0) indicates that the home team has a one-goal advantage.

1st Half - Total: You must predict whether the total number of points scored during the first half will be over or under the indicated margin.

1st Half - Team Total: You must predict whether the total number of points scored by the home or away team during the first half will be over or under the indicated margin.

1st Half - Total Tries: You must predict whether the total number of tries scored during the first half will be over or under the offered margin.

1st Half - Team Total Tries: You must predict whether the total number of tries scored by the home or away team during the first half will be over or under the indicated margin.

First Half - Odd/Even: You must predict whether the result of the first half is an even or odd number; if the result is "0: 0", bets are counted as "even".

1st Half: which team wins the rest: You must predict who will win the rest of the 1st half. From the moment the bet is placed, the score counts as 0: 0 regardless of the actual score of the match..

1st Half: Winning Margin: You must predict the winning margin in the first half of the match for the home or away team, or whether the match ends in a draw..

1st Half: Winning Margin: You must predict the winning margin in the first half of the match for the home or away team, or whether the match ends in a draw.

First Half: First team to score x points: You must predict which team will reach X points first during the first half of the match.

First Half - Try - 1X2: You must predict the result of the first half in tries scored. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

First Half - Try - Double Chance: You must predict the result of the first half in tries scored. There are 3 possible outcomes: 1X (at the end of the first half of the match the home team wins or draws), X2 (at the end of the first half of the match the away team wins or draws), 12 (at the end of the first half of the match the home team wins or the away team wins).

1st Half - Try - Draw No Bet: this betting market consists of the following: for a bet to be defined as a winner, there must necessarily be a winning team in tries scored, which means that, if the first half ends in a draw, the stake will be refunded. For example, if the first half in tries scored results in a draw, the bet will be settled as void.

1st Half - Try - Handicap: bet in which the winner of the first half in tries scored must be decided with a respective goal margin. The correct score is added to or subtracted from the tries proposed in the handicap, and after this operation it will be determined who wins: home team, draw or away team.

1st Half - Try - Handicap (3-Way): bet in which the winner of the first half in tries scored must be decided with a respective goal margin. The correct score is added to or subtracted from the tries proposed in the handicap, and after this operation it will be determined who wins: home team, draw or away team.

First Half - Try - Odd/Even: You must predict whether the result of the first half in tries scored is an even or odd number; if the result of the match is "0:0", bets are counted as "even".

1st Half: - First Score: You have to predict how the first points will be scored during the first half. There are 6 possible outcomes:

Home Team with a try

Home Team with a penalty

Home Team with a drop goal

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

1st Half: - First Scoring Type: You have to predict how the first points will be scored during the first half. There are 3 possible outcomes:

with a try

with a penalty

with a drop goal

1st Half:: Last Scoring Type of the Game: You have to predict how the last points will be scored during the first half. There are 4 possible outcomes:

with a try

with a penalty

with a drop goal

with a conversion

1st Half: - Last Score: You have to predict how the last points will be scored during the first half. There are 10 possible outcomes:

Home Team with a try

Home Team with a penalty

Home Team with a drop goal

Home Team with a conversion

Home Team with a missed conversion

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

Away Team with a conversion

Away Team with a missed conversion

1st Half: Race to x tries: You have to predict which team will reach X tries first during the first half of the match.

1st Half: - Team to score first: You have to predict which team will score first during the first half.

1st Half: Team to score the first try: You have to predict which team will score the first try during the first half.

1st Half: - Team to score last: You have to predict which team will score last during the first half.

1st Half - Team to score the last try: You have to predict which team will score the last try during the first half.

1st Half - Home/Away Team - Odd/Even Tries: You have to predict whether the result of the 1st half in tries scored by the home/away team is an even or odd number; if the result of the match is "0:0", bets are counted as "even".

1st Half - Most Tries: You have to predict whether the home or away team will score the most tries during the first half.

1st Half - First Try Scorer: You have to predict which player will score the first try during the first half.

1st Half - Home/Away Team - First Try Scorer: You have to predict which player of the home/away team will score the first try during the first half.

1st Half - Last Try Scorer: You have to predict which player will score the last try during the first half.

1st Half - Home/Away Team - Last Scorer:You have to predict which player of the home/away team will score the last try during the first half.

1st Half - Home/Away Team - Total Drop Goals: You have to predict how many drop goals the home/away team will score during the first half.

1st Half - Winning Margin: You have to predict the winning margin at the end of the first half.

1st Half - Points Range: You have to predict the total points scored in the first half of the match.

To Qualify: You have to predict which team will qualify for the next round, stage of the tournament or to win a specific stage of the competition

Which team will win the final: You have to predict which team will win the final match of the competition.

Which team will win the 3rd place final: You have to predict which of the two teams finishes in third place in the overall tournament standings

Which team wins the rest of the match: You have to predict the winner of a match after a specific event occurs

Winning Margin: You have to predict the exact number of points by which a team will win a match during regular time

Points Range: Predict the range of points by which a team will win the match during regulation time.

Extra Time - 1x2: You have to predict the result of a match after regulation time, including any overtime (extra time) that could be played if the score is tied at the end of regulation time.

First Half – Handicap:

You must predict the winner of the first half after applying the specified handicap to one of the teams.

First Half – Double Chance:

You must predict whether one of the teams will win or whether there will be a draw in the first half, covering two of the three possible outcomes.

First Half – Total Tries:

You must predict the total number of tries scored during the first half.

First Half – Handicap:

You must predict the winner of the first half after applying the handicap to one of the teams.

First Half – Points Range:

You must predict whether the total points scored in the first half will fall within a specific predefined range.

MOTOR RACING

The result of a bet on a Formula 1, Nascar, Indy Car or Rally event is based on the first official results published. Decisions taken by the official federation ( (including, but not limited to, the FIA) that affect or modify the result obtained on the race track will not be taken into account.

Each race begins with the formation lap. If the driver selected by the user is not on the starting grid for the formation lap, or ready to start the race from the pit lane, the bet will be cancelled and the stake refunded; if a race is suspended and no official result is declared, all bets on that race will be void.

Motor racing markets:

Winner (race): You must predict that the chosen driver will be the winner of the race.

Winning constructor (race): You must predict which team the winning driver belongs to.

Winning margin (race): You must predict whether the team/driver will win the race with the margin offered.

Group winner (race): You must predict whether the chosen driver will be the winner of the selected group during the race.

Top 3 (race): You must predict whether the chosen driver will reach a podium position.

Top 6 (race): You must predict that the selected driver will finish the race within the first six positions. To be considered a winner, the driver must complete at least 90% of the laps completed by the winner, rounded to the nearest whole number of laps.

Top 10 (race): You must predict that the selected driver will finish the race within the first ten positions. To be considered a winner, the driver must complete at least 90% of the laps completed by the winner, rounded to the nearest whole number of laps.

H2H (Race): You must predict which of the two drivers offered in the bet will achieve the better position in the race. If these drivers retire or are disqualified on the same lap, this type of bet will be considered cancelled. If one or more of the drivers listed in the bet are unable to take part in the race, this type of bet will be considered void.

Both cars finish in the points: You must predict whether both cars of the selected team will finish the race within the top ten positions.

Both cars classified: You must predict whether both cars of the selected team will be classified or not according to the official report of the federation (including, but not limited to, the FIA)

driver who will win the race, take pole position and set the fastest lap: this is also called a hat-trick and you have to predict which driver will win the race, take pole position and set the fastest lap.

First driver to make a pit stop: You must predict which driver will make the first pit stop during the race.

Winner's grid position: You must predict the starting position of the race-winning driver

Nationality of the winning driver: You must predict the nationality of the race winner.

Driver classified/not classified: You must predict whether the driver will be classified or not according to the official report of the federation (including, but not limited to, the FIA), published after the main race. To be considered classified, the driver must complete at least 90% of the laps completed by the winner, rounded down to the nearest whole number of laps.

Number of classified drivers: You must predict how many cars/drivers will be classified according to the official report of the federation (including, but not limited to, the FIA) published after the main race.

Fastest lap: You must predict which driver will set the fastest lap during the main race of the Grand Prix.

First driver retirement: You must predict which driver will retire first during the main race of the Grand Prix. A driver who is disqualified or suffers an accident is considered retired. If two or more drivers retire on the same lap, they will be considered tied, regardless of the order in which they retired.

First constructor retirement: You must predict which team will retire first during the main race of the Grand Prix. A driver who is disqualified or suffers an accident is considered retired. If two or more drivers retire on the same lap, they will be considered tied, regardless of the order in which they retired.

Safety car: You must predict whether the safety car will come out onto the track during the race.

Virtual safety car: You must predict whether the virtual safety car system will be deployed on the track during the race.

Winner (Pole): You must predict that the selected driver will achieve the best position during the qualifying session.

Podium (Pole): You must predict that the selected driver will finish the qualifying session in first, second or third position.

H2H (Pole): You must predict which of the two drivers specified in the bet will achieve the better position in the qualifying session.

Winning margin (Pole): You must predict which team / driver will win the pole with the margin applied.

Group winner (Pole): You must predict that the selected driver will be the winner of the selected group during the Pole session.

Winner (practice): You must predict that the chosen driver will achieve the best position during the practice session..

Podium (practice): You must predict that the chosen driver will finish the practice session in first, second or third position.

H2H (Practice): You must predict which of the two drivers specified in the bet will achieve the better position in the practice session.

Championship winner (Drivers and Constructors): This type of market will be settled based on the total points obtained by the drivers, immediately after the podium presentation ceremony of the last Grand Prix of the season.

Championship driver / team H2h (overall): You must predict which driver / team will achieve the better position in the current drivers' championship. If both drivers / teams achieve the same points in the season, the winner will be declared using the same criteria used by the official federation (including, but not limited to, the FIA); meaning that only the best placings in the seasons will be considered to determine the winner.

Winning car number – Odd / Even:

You must predict whether the number of the winning car will be odd or even.

Winning team:

You must predict which team (constructor or manufacturer) will win.

Best Chevrolet driver:

You must predict which driver of the specified manufacturer will achieve the best finishing position.

Best Chevrolet team:

You must predict whether the team of the specified manufacturer will achieve the best finishing position.

Best Ford driver:

You must predict which driver of the specified manufacturer will achieve the best finishing position.

Best Ford team:

You must predict whether the team of the specified manufacturer will achieve the best finishing position.

Best Toyota team:

You must predict whether the team of the specified manufacturer will achieve the best finishing position.

Best Toyota driver:

You must predict which driver of the specified manufacturer will achieve the best finishing position.

Head to Head:

You must predict the winner. The driver who finishes in the better position wins; if neither finishes the race, the one who has completed more laps wins; if the result is equal, the market will be void.

Winner:

You must predict the winner according to the official podium result.

Top {winners}:

You must predict whether a driver will finish within the Top X (for example: Top 3, Top 6, Top 10).

Race winner:

You must predict which driver will win the race.

Race – Top 3:

You must predict whether a driver will finish within the Top 3.

Race – Top 5:

You must predict whether a driver will finish within the Top 5.

Race – Top 10:

You must predict whether a driver will finish within the Top 10.

Stage N – Winner:

You must predict which driver will win the specific stage.

Stage N – Top 3:

You must predict whether a driver will finish within the Top 3 of the specific stage.

Stage N – Top 5:

You must predict whether a driver will finish within the Top 5 of the specific stage.

Stage N – Top 10:

You must predict whether a driver will finish within the Top 10 of the specific stage.

Will manufacturer Z win the race?:

You must predict whether any car from the indicated manufacturer will win the race.

Will manufacturer Z win stage N?:

You must predict whether any car from the indicated manufacturer will win the specific stage.

Will team Y win the race?:

You must predict whether a specific team will win the race.

Will team Y win stage N?:

You must predict whether a specific team will win the specific stage.

MOTORBIKE RACING

The result of a bet on a MotoGP, Moto2, Moto3, Superbike or Speedway event is based on the first official results published. Decisions taken by the official federation (including, but not limited to, the FIM) that affect or modify the result achieved on the race track will not be taken into consideration.

Whenever a race is officially postponed or suspended, all related bets will remain valid if the event takes place before midnight of the day following the date originally set for the race. If it is not resumed or not completed within the aforementioned period, all bets related to the event will be considered cancelled.

Motorbike racing markets:

Winner (race): You must predict whether the chosen rider will be the winner of the race.

Podium (race): You must predict whether the chosen rider will reach the podium (first, second or third position).

H2H (Race): You must predict which of the two riders specified in the bet will achieve the better position in the race. If both riders retire or are disqualified on the same lap, this type of bet will be considered cancelled.

Winner (Pole): You must predict whether the chosen rider will achieve the best position during the qualifying session.

Podium (Pole): You must predict whether the chosen rider will finish the qualifying session in first, second or third position.

H2H (Pole): You must predict which of the two riders specified in the bet will achieve the better position in the qualifying session.

Best of the group (race, pole): You must predict which rider will achieve the highest position in the selected group. If one of the riders in the group does not take part in the selected competition, the bet will be considered cancelled.

CYCLING

The result of a bet on a cycling competition is based on the first official results published. If a race is shortened or affected by weather conditions, bets will be settled according to the decisions taken by the official tournament sites.

If a race is officially cancelled, all related bets will be considered cancelled. Whenever a stage race is postponed or suspended, all related bets will be valid until the race is completed or cancelled. The winner of the race will be the one who takes first place on the podium. Any disqualification given after the race will not be taken into account when settling bets.

Cycling Markets:

Winner: You must predict the winner of the race or competition.

Group winner: You must predict which of the named cyclists included in the bet will achieve the best placing within the group. If one or more cyclists in the group withdraw before the start of the race, all bets will be cancelled..

Podium: You must predict that the chosen cyclist will reach the podium (first, second or third position).

Top 6: You must predict that the chosen cyclist will complete the race within the first six positions.

Top 10: You must predict that the chosen cyclist will complete the race within the top ten positions.

H2H: You must predict which of the two cyclists specified in the bet will achieve the better position in the overall event. Whenever, in a stage, one of the two cyclists is disqualified during an advanced stage of the competition that their opponent has not even reached, the disqualified participant will be considered the winner.

If one of the two riders withdraws or is disqualified during one of the stages of the race, the rider who remains in the race will be considered the winner.

If neither competitor reaches the next stage, the bet will be void.

All results are based on the first original results published.

Stage winner: The stage winner will be the one who takes first place on the podium. No disqualification will be taken into account when settling bets.

Non-participants: If a rider withdraws from the competition or is disqualified once the race or stage has already started, bets on this rider will be settled as Losses.

Matchup bets - per stage and general classification: at least one of the riders or teams must complete the stage or race for the matchup bet to be valid. If neither finishes the stage or the race, all bets will be void.

CURLING

Markets are considered decided if a match is officially completed or conceded by the defeated team.

Extra ends will count for settlement purposes.

If a match is postponed or abandoned without being resumed within 48 hours, all undecided markets will be considered void.

Curling Main Markets:

Winner (extra ends included): You have to predict the winner of the match regardless of the points margin.

Total points (extra ends included): You have to predict whether the total number of points of both teams combined will be over or under the selected number.

Handicap (extra ends included): You have to predict the winner of the match by adding or subtracting the indicated margin to the match result.
1X2:

You must predict the result of the match.

Odd / Even:

You must predict whether the total number of points scored in the match will be odd or even.

Winner:

You must predict the winner of the match.

Handicap:

You must predict the winner of the match after adding or subtracting the indicated advantage to the match result.

Total:

You must predict whether the total number of points scored by both teams during the match (including extra time) will be over or under the indicated line.

Curling Outright Bets:

Winner: You have to predict the winner of the given tournament according to the official classification of the competition.

WINTER SPORTS

This refers to winter sports such as cross-country skiing, alpine skiing, ski jumping, biathlon, bobsleigh, freestyle skiing, figure skating, snowboarding, skeleton, speed skating, short track speed skating, luge, Nordic combined, etc.; official results count, regardless of any subsequent disqualification. If there is no podium ceremony, the result will be determined according to the official result declared at the end of the competition by the governing body.

Postponed or cancelled events: If, for any reason, an event (other than the Olympic Games or World Championships) is postponed or cancelled, all bets on that event will be void unless the competition takes place within 48 hours of the originally scheduled start time, or a governing organisation declares an official result within 48 hours.

Winter sports markets

Winner: Predict the winner of the event.

Podium: You must predict that the selected player will reach the podium(first, second or third position.)

H2H: If one of the two participants does not start, bets will be void. If neither participant finishes the race, bets will be void.If one of the participants manages to finish the race and the other does not, the former will be the winner. If one of the contestants does not finish and the other does not qualify after the preliminary, the competitor ranked higher in the preliminary will be the winner.

If neither participant qualifies after the preliminary, the one ranked higher in the preliminary will be the winner. If one of the participants fails to finish after having passed the preliminary and the other fails to pass the preliminary, the former will be the winner.

Winner group : You must predict which of the competitors specified for this type of bet will obtain the best result in the event. If any of the competitors does not complete the competition, the winner will be the one who obtained the best time during the previous phase. In the case of competitions consisting of two runs, if both competitors withdraw in the first run, the bet will be declared void.

E-SPORTS

General Rules

All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will be made using the official score and results declared on the official video stream or the in-game broadcast of the relevant matches.

All match dates and start times displayed for Esports matches are indicative only and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect date and/or time.

If a match is paused/postponed and is not rescheduled for a later time within 48 hours of the actual scheduled start time, all bets on that match will be voided.

If the name of a player/team/tournament is misspelled, all bets will remain valid unless it is obvious that the misspelled name is the same as that of a different entity.

If a team's name is changed because a team leaves the organization, joins another organization, or due to an official change of the team name, all bets will stand.

If the event organizer allows substitutes and there is an official result, all bets will be settled normally.

In the event that the organizer voids the result of a match due to unforeseen circumstances, such as cheating, all bets on that match will be voided.

If the tournament organizer declares that a match has been won by walkover, all bets will be voided.

If a team withdraws during a match, only bets on completed individual maps will be settled. The match market, secondary match markets and all other undecided map markets will be voided.

If the match format changes or differs from the one being offered, we reserve the right to void all bets.

If the match is listed incorrectly, we reserve the right to void all bets.

If a match is played before the scheduled start date/time, all bets placed after the actual start

of the match will be refunded. All bets placed before the actual start of the match will stand.

If a match or map is replayed due to the organizer or technical issues, all undecided markets will be voided; replayed matches or maps will be handled separately as a new match.

If the final game duration equals a particular threshold, it is settled as OVER.

When an event involves the same two players or teams playing multiple games or maps, for example, "best of 3", and one or more games or maps are not played because the outcome of the event has already been determined, bets on unplayed games or maps are cancelled and stakes are refunded.

Start dates and times are displayed for informational purposes only and may not be accurate.

When an event is cancelled, postponed or interrupted and is not completed within 48 hours of the originally scheduled start time, bets on that event will be voided and refunded. However, games or maps that are completed within 48 hours are settled normally, even if additional games or maps that were supposed to be part of the same matchup are cancelled or further postponed.

In the case of numbered markets (such as the winner of a specific round in Counter Strike: GO, or the team scoring a particular numbered kill in League of Legends or DOTA2), the number determines the objective that counts for the bet. Words such as "next" in the market name are not guaranteed to be correct, since broadcasts may be delayed and we cannot always advance the index accurately when an objective is scored or a round is completed. All bets are settled taking into account the particular objective or round specified, regardless of any other wording of the market or its opening time relative to when the bet was placed.

If the scheduled number of rounds or maps is modified, or if markets are offered by mistake based on a number of rounds or maps different from the one actually scheduled, bets on winning margin (including handicaps), total rounds/maps, correct scores, etc. will be voided and the stake will be refunded.

Bets on the map winner and the matchup winner will also be voided.

If any map is not played or is awarded to a player or team by walkover, forfeit or default without the game having started, all bets on that map and on the full matchup will be voided and the stake will be refunded.

If a map has already started and is subsequently interrupted due to a walkover, forfeit or default, bets placed on that map will remain valid. The same applies to bets on the matchup winner.

Bets related to the maps that are actually played will remain valid.

A map will be considered to have started as soon as the game clock starts or when either team or player performs an action related to that map, including picks, bans and weapon purchases.

This rule applies to all bets placed on matches in which a disconnection or technical problem occurs to a competitor.

If a competitor disconnects or leaves after the 10th minute of play on a map has started, bets will have action according to the official result provided by a combination of sources, including the Dotabuff match page and the relevant Twitch clips.

If a competitor disconnects within the first 10 minutes and is able to reconnect or be replaced for the rest of the Map, all affected bets on that Map and Match will stand.

This rule works for all eSports, except for CS.

In CS2, if a player disconnects and is not replaced by another player, bets will NOT be refunded. All affected markets, including maps, rounds, kills/deaths (player) and the match winner market (moneyline), will be settled according to the official final result.

In some markets, a map may also be referred to as a game.

Counter Strike:GO Rules

When overtime may be played, it will be included in the settlement of the markets; unless the draw participant is quoted for a specific market, in which case settlement will be based on the regulation number of rounds.

Most per-map bets are based on the stipulated number of rounds (Best of 30) excluding extra rounds in case of a tie; if the map X winner market is offered without the Draw option, the market will be settled counting the extra rounds played

Vocabulary:

  • • T / CT (Terrorists / Counter-Terrorists): specific name title for the light and dark team.
  • • Round: The team wins rounds in order to win the map. The round is won when: 1) One team eliminates the other.
  • 2) The terrorists manage to detonate the bomb. 3) The Counter-Terrorists win when the bomb does not detonate within 120 seconds from the start of the round. The team that manages to win 13 rounds will win the map.
  • Overtime: In the event of a tie on a map, score 15:15, the first overtime is played in Bo6 format. In case of another tie (18:18), another overtime will be played with the same rules. This process is repeated until there is a winner. Overtime rules may vary by tournament.
  • Pistol Round: round 1 and round 13 on a map.

Dota2 Rules

For bets involving towers, all destroyed towers count as destroyed by the opposing team, even if the last hit was from a Minion.

For bets involving barracks, all destroyed barracks count as destroyed by the opposing team, even if the last hit was from a minion. The ranged and melee barracks of each pair count as separate barracks, so each team has a total of six barracks.

For bets involving kills (other than "First Blood"), the official broadcast or the game API, if available, is definitive in determining whether a Champion's death counts as a kill.

For example, when a Champion dies due to damage from a tower or a minion without the involvement of an enemy Champion, it may not be recorded as a kill on the broadcast, in which case it does not count as a kill for the purposes of bet settlement.

For bets on First Blood, the broadcast or the official API scoring must record the kill as First Blood. When, for example, a teammate denies a kill, it may not be counted as First Blood (regardless of whether it is recorded as a kill on the broadcast kill counter), in which case it will not count as First Blood for bet settlement purposes. For the avoidance of doubt, all kill markets other than "First Blood" are settled based on the kill counter, but a kill recorded on the kill counter will count as First Blood only if it is announced as such.

For bets on Roshans, the team that lands the last hit on Roshan as determined by the broadcast or the game API, if available, is considered to have killed the Roshan, regardless of which player takes the aegis of the Immortal.

For bets involving the next team to score a particular objective or the team scoring the most of a particular objective, where a “none” or “tie” option is offered and is the winning outcome, bets on either team are losers. When no such selection is offered and neither team is a winner, all bets on the market will be voided and stakes refunded.

When a team surrenders, bets remain valid and will be settled as follows. For bets related to the map winner, the winning team will be the team that did not surrender. Bets related to Roshan, barracks, towers and kills will be settled according to the situation existing at the moment the surrender occurs.

Vocabulary:

• Ancient: It is the main objective of the map. The first team to destroy the opposing team's Ancient wins the map.

• GG: This allows the corresponding team to surrender when it is typed in the all chat.

• Dire / Radiant: It is the title representing the name of the dark/light team.

• Kill: It is the score of the light/dark team, which represents the total number of times members of the rival team have been eliminated.

• Aegis: It is an item that appears after the game objective “Roshan” is eliminated. It can be picked up by a player.

• Tower: It is an objective of each team, which can be destroyed by the rival team.

• Barracks: It is an objective of each team, which can be destroyed by the rival team.

League of Legends (LoL) Rules

For bets involving towers, all destroyed towers count as destroyed by the opposing team, even if the last hit was from a Minion.

For bets involving inhibitors, all destroyed inhibitors count as destroyed by the opposing team, even if the last hit was from a minion. For bets involving the number of inhibitors destroyed, each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again. For bets involving the next inhibitor destroyed, each destruction of an inhibitor counts separately, even when it has respawned and is being destroyed for a second or subsequent time.

For bets involving kills (including "First Blood", which in League of Legends is synonymous with the first kill on the map), the official broadcast or the game API, if available, is definitive in determining whether a Champion's death counts as a kill. For example, when a Champion dies due to damage from a tower or a minion without the involvement of an enemy Champion, it may not be recorded as a kill on the broadcast, in which case it does not count as a kill for the purposes of bet determination.

For bets involving the next team to score a particular objective or the team scoring the most of a particular objective, where a “none” or “tie” option is offered and is the winning outcome, bets on either team are losers. When no such selection is offered and neither team is a winner, all bets on the market will be voided and stakes refunded.

When a team surrenders, bets remain valid and will be settled as follows. For bets related to the map winner, the winning team will be the team that did not surrender. Bets related to dragons, barons, towers, inhibitors and kills will be settled according to the situation existing at the moment the surrender occurs.

Vocabulary:

• Nexus: It is the main objective of the map. The first team to destroy the rival team's “Nexus” wins the map.

• Kill: It is the team's score (Blue/Red), which represents the total number of times they have eliminated members of the opposing team.

• Turret: It is a team-specific objective that can be destroyed by the opposing team.

• Inhibitor: It is a team-specific objective that can be destroyed by the opposing team.

• Dragon: It is a game objective that can be eliminated by players.

• Baron: It is a game objective that can be eliminated by players.

General Markets

One or more markets from a particular section can be found in different e-sports titles offered on our platform. Some of the titles are the following: Kog (King of Glory), Rainbow Six, Starcraft, WoW (World of Warcraft), Valorant, GoW (God of War), HALO, HOTS (Heroes of the Storm), Rocket League and SMITE.

Winner: Predict the winner of the event, according to the number of maps offered.

Winner (1x2): Predict the winner of the event, according to the number of maps offered; or whether the event will end in a draw in regular time.

Map Handicap : You bet on the winner of the match taking into account a specific margin of maps. The map margin chosen in the bet is added to or subtracted from the final result, and based on this, the bet will be settled if the home or away team wins.

Example event NomGaming vs Team Spotnet:

Nom-Gaming (-1.5) ➔This market means that Non will win the first map giving it a disadvantage of -1.5 rounds ( if the map ends 3-0 in favor of Nom, the bet will be settled as won since the result would be 1- 0).

Team Spotnet (+1.5) ➔ This market provides an advantage of +1.5 to Team spotnet on all maps established in the event. If the event ends 2-1, the bet would be a winner since the result after the handicap would be 2 - 2.5.

Total maps: Refers to the total number of maps the event will have depending on the format (BO1,BO3,BO5).

Correct Score (maps): Refers to the exact result of the event in terms of maps. Possible results are:

0: 2 - 1: 2

2: 0 - 2: 1

First Map - winner - Second Map - winner: This market only defines the winner of the first or second map of the event.

First Map - Winner 1X2 : This market defines the winner of the first map of the event. There are 3 possible results : 1( the home team wins), X(the teams draw), 2 (the away team wins).

Correct match result: You have to predict the exact final result of a match between two teams.

Extra E-sports Markets

Map X - Team to get the first kill: You have to predict which team will get the first kill on the specific map during the match. Kills by towers or monsters do not count. The first kill must be made by the player

Map X - Team to kill the Zth Roshan: You have to predict which team will be the first to kill the Zth Roshan during a match on map X.

Map X - Team to kill the Rift Herald: You have to predict which team will be the first to kill the Rift Herald during a match on map X.

Rounds Handicap: In this bet you can give an advantage or disadvantage to team X over the total number of rounds won in the match .

Total kills Over/Under: You have to predict whether the total number of kills scored in a match will be over or under a specified set number

Total number of rounds: You have to predict the total number of rounds played in a match.

Map X - Total Barons killed Over/Under: You have to predict whether the total number of barons killed in a match on map X will be over or under a specified number.

Map X - Total dragons killed Over/Under: You have to predict whether the total number of dragons eliminated in a match on map X will be over or under a specified number.

Map X - Total inhibitors destroyed Over/Under: You have to predict whether the total number of inhibitors destroyed in a match on map X will be over or under a specified number.

Map X - Total Roshans Slain Over/Under: You have to predict whether the total number of Roshans killed in a match on map X will be over or under a specified number.

Map X - Pistol Round Z - Winner: You have to predict which team will win the selected pistol round z on map X of a match.

Map X - Knife kill? You have to predict whether at least one player will get a kill with a knife on map X during the match.

Map X - Which team will have a higher net worth at minute Z? You have to predict which team will have a higher gold total (or net worth) at a specific minute on map X of the match.

Map X - Team N - Total towers: You have to predict the total number of towers destroyed by Team N on map X during the match.

Odd or even number of maps: A bet on whether the total number of maps played in the match is odd or even

Map X. - Player Z - Total kills: Bet on the total number of kills by player Z on the specified map.

Total rounds: The total number of rounds played in the match by competitor x on the specified map. Bet settlement is determined based on whether the result will be over or under the total line taken.

Map X - Map duration: You have to predict the total duration of the match on map X. Bet on the duration of the specified map in minutes (over/under). Calculated according to the in-game timer. For example, for a bet on a duration of 40.5 over:

for the bet to win, the time on the map must be 40 minutes and 30 seconds or more.

for the bet to lose, the time must be 40 minutes and 29 seconds or less.

Map X - Total CT rounds: You have to predict the total number of rounds won by the Counter-Terrorist (CT) side during the match on map X.

Map X - Total Terrorist rounds: You have to predict the total number of rounds won by the Terrorist side during the match on map X.

Player Z - Total rounds: The total number of rounds played by Player Z. Bet settlement is determined based on whether the result will be over or under the total line taken.

Map X.- First Half - Round Handicap: Advantage or disadvantage for one of the teams, expressed in the number of rounds won or lost on the specified map during the first half.

Map X.- First half - Team N total rounds: A bet on whether Team N wins more or fewer rounds than the specified number of rounds on the specified map during the first half.

Map X. - Second half - Winner 1x2: Bet on the winner of the second half on the specified map.

Map X. - Second half - Total rounds: A bet on the total number of rounds within the specified map during the second half. For example, if a player bets on over 22 and there are a total of 20 rounds played on the map, the bet loses because the total number of rounds played is less than the total value. If the bet was placed on under 22 with 22 rounds played, it wins. The maximum number of rounds in MR12 format matches is 24.

Map X. - Team N total rounds: A bet on whether Team N wins more or fewer rounds than the specified number of rounds on map X.

Map X - First courier kill: Bet on which of the teams will kill the enemy courier first on map X. The bet is considered played after one of the teams kills the enemy courier. If no courier is killed during the map, the bet will be valued at odds of «1».

Map X - Divine Rapier: You have to predict whether a Divine Rapier will be acquired by any player during the match on map x.

Match kills handicap: You have to predict the total kills of a team by adding or subtracting a certain number of kills as a handicap

Team N - total match kills: You have to predict the total number of kills that team N will get during a match.

Map X - Pistol rounds correct score: You have to predict the exact score of the pistol rounds, which usually indicates how many pistol rounds each team will win on map X.

Map X - Team N total kills: A bet on the total number of kills by Team N on the specified map.

Map X - Will there be an HE grenade kill?: You must predict whether at least one player will manage to eliminate an enemy using an HE grenade on map X during the match.

Map X - Will there be a Molotov (Incendiary Grenade) kill?: You must predict whether at least one player will manage to eliminate an enemy using a Molotov on map X during the match.

Map X - Will there be a Zeus X27 kill?: You have to predict whether at least one player will get a kill with the Zeus X27 weapon on map X during the match.

Map X - Overtime Z - 1x2: You have to predict the result of overtime Z in a match on map X.

Map X - Overtime Z - Round handicap: You have to predict the result of overtime Z on map X, taking into account a handicap, which may give an advantage or disadvantage to a team.

Map X - Overtime Z - Total rounds: You have to predict the total number of rounds that will be played during overtime Z in a match on map X.

Map X - Team Z - Win map + Map duration: You have to predict that Team Z will win map X and also the total duration of the match on map X.

Map X - Win half Z + Win map: You have to predict which team will win the first or second half on map X and also which team will win on map X.

Map X - Win the first pistol round + map: You have to predict which team will win the First Pistol Round on map X and also which team will win map X

Map X - Win the second pistol round + win the map: You have to predict which team will win the second pistol round on map X and also which team will win map X.

Map X - Win the first pistol round + Win the first half: You have to predict which team will win the first pistol round on map X and also which team will win the first half on map X.

Map X. - Total barracks: Bet on the total number of barracks destroyed on map X

Total match barracks: You have to predict the total number of barracks destroyed by both teams throughout the match

Map X - Roshan kills winner: You have to predict which team will get more Roshan kills during a match on map X. In the event of a tie in the number of Roshan kills, the bet will be considered void.

Map X - 1X2 Roshan kills: You have to predict which team will get more Roshan kills during a match on map X. Draw result included.

Map X - Triple kill: Bet that a player gets a triple kill on the specified map.

Map X - Both teams kill the first 2 Rift Scuttlers: You have to predict whether both teams will get the first two Rift Scuttler kills during a match on Map X.

Map X - Rift Herald killed within 10 minutes: You have to predict whether the Rift Herald will be eliminated by either team in the first 10 minutes (00:00 to 09:59) of the match on Map X.

Map X - Both teams kill the Rift Herald: You have to predict whether both teams will eliminate the Rift Herald during a match on Map X.

Map X - Both teams will kill the first two dragons: Bet on whether both teams will eliminate the first two dragons on the specified map.

Map X - Drake will be stolen: You have to predict whether the Dragon (often referred to as «Drake») will be taken by a team that was not the one originally trying to secure it during a match on Map X

Map X - Dragon Soul: You have to bet on whether the Dragon Soul will be taken on the specified map (killing 4 Dragons for one of the teams grants the Dragon Soul).

Map X - Baron Steal: A bet on whether one of the teams on the specified map will steal the Baron that the opposing team was unable to kill.

Map X - Total kills before 10 minutes: The total number of kills made before 10 minutes (00:00 to 09:59), counted by the in-game timer.

Map X - Highest individual kills: You have to predict whether the highest number of kills achieved by a player on map X is over or under the specified line.

Map X - Total aces: The total number of aces on the specified map (Ace - eliminating five enemy characters by one player of the team).

Map X - Kill the first top river «rift scuttler»: You have to predict which team will successfully eliminate the first Rift Scuttler located in the top river area during a match on map X.

Map X - Kill the first bottom river Rift Scuttler: You have to predict which team will eliminate the first Rift Scuttler located in the bottom river area during a match on map X.

Map X - Total members to get the hand of baron buff when killing the first baron: you have to predict the number of champions that will get the baron buff after the elimination of the first baron on map X.

Map X - Will the inhibitor respawn? A bet on whether a destroyed inhibitor will respawn on the specified map.

Map X - The first tower will be destroyed before 13 minutes: A bet on whether the tower will be destroyed before 13 minutes (00:00 to 12:59), counted by the in-game timer.

Map X -Elder Dragon will be destroyed: You have to predict whether the Elder Dragon will be slain during a match on Map X.

Map X - Total First Blood assists: Bet on how many players will receive a First Blood assist on map X

Map X - Dragons killed handicap: You have to predict the total number of dragons killed by each team on map X, with a handicap applied to one of the teams. The handicap is a predetermined number of kills that are added to or subtracted from a team's total.

Map X - Total towers destroyed: Bet on the total number of towers destroyed on map X by both teams

Map X - Total high ground towers destroyed: You have to predict the total number of high ground towers destroyed by both teams combined during the match on map X

Map X - First blood within 6 minutes: You have to predict whether the first kill of the match (called «First Blood») on map X will occur within the first 6 minutes (00:00 to 05:59).

Map X - Winner by towers destroyed: You have to predict which team will destroy more towers on Map X. If the result is a tie, the bet will be considered void.

Map X- 1X2 by towers destroyed: You have to predict which team will destroy more towers on Map X. The result includes a draw.

Map X- Total kills: Bet on the total number of kills on the specified map. All kills made before the end of the match are counted, including kills after typing «GG» in the general chat. The calculation is based on the team's final score in the post-match statistics, so the bet does not count kills that are not attributed to the opposing team.

Map X. - Total kills : Bet on the total number of kills on the specified map. All kills made before the end of the match are counted, including kills after typing «GG» in the general chat. The calculation is based on the team's final score in the post-match statistics, so the bet does not count kills that are not attributed to the opposing team.

Map X. - Both teams will destroy barracks: Bet that both teams destroy all barracks within the game time on the specified map.

Map X. - Both teams will kill Roshan: Bet that both teams eliminate Roshan within the game time on the specified map.

Map X - total rounds: You have to predict the total number of rounds played during a match on map X.

Map X - odd/even rounds: You have to predict whether the total number of rounds played during a match on map X will be odd or even.

Map X - total kills: You have to predict the total number of kills that will occur during a match on map X.

Map X - Will there be an ace? You have to predict whether a team will get an «ace» during a match on Map X. An ace occurs when a team eliminates all five players of the opposing team without any of its own being killed/eliminated in that encounter.

Map X - winner: You have to predict which team will win the match on Map X

Map X - round handicap: You have to predict the result of a match on map X by applying a handicap to the number of rounds won by one of the teams.

Map X - Total assists: You have to predict the total number of assists that will take place on map X

Map X - Will a player make an assist: Bet on whether a player will get an assist on map X

Map X - The team will reach the top: You have to predict whether a specific team (or squad) will achieve a certain objective on that map

Map X - Winning margin by kills: You have to predict the difference in kills between two teams at the end of a specific map.

Map X - Total kills odd/even: You have to predict whether the total number of kills on map X will be odd or even.

Game X - Total kills: You have to predict whether the total number of kills scored during Game X will be over or under a certain number.

Game X - Total kills Odd/Even: You have to predict whether the total number of kills scored during Game X will be Odd or Even.

Game X - Will the player get a kill?: You have to predict whether the player in question will get at least one kill during Game X.

Game X - Total assists: You have to predict whether the total number of assists recorded during Game X will be over or under a specific set number

Game X - Will the player get an assist?: You have to predict whether a specific player will make at least one assist during Game X.

Game X - Will finish among the top?: You have to predict whether a specific team will finish in the top X positions (for example, top 3, top 5, top 8) at the end of Game X.

Game X - Winning margin by kills: You have to predict how many more kills the winning team will have than the opponent at the end of Game X.

Game X - Will the player reach the top?: You have to predict whether a specific player will finish in the top X positions (for example, top 3, top 5, top 8) at the end of Game X.

Game X - Winner: You have to predict the winner of Game X.

Game X - Asian Handicap: You have to predict the winner of Game X by adding or subtracting the indicated kill difference to the result of Game X.

Game X - Total points Over/Under: You have to predict whether the total points scored during Game X will be over or under a certain set number

Game X - odd/even: You have to predict whether the total number of kills recorded during the game will be odd or even.

Game X - Rounds correct score: You have to predict the correct score of the rounds during Game X.

Game X - Fatality: You have to predict whether any player will use a Fatality during Game X

Game X - Brutality: You have to predict whether any player will use a Brutality during Game X.

Game X - Home Team - Fatal Blow: You have to predict whether the Home Team will use a Fatal Blow during Game X.

Game X - Away team - Fatal blow: You have to predict whether the Away Team will use a Fatal Blow during Game X.

Game X - Round Z - Winner: You have to predict the winner of Round Z of Game X

Round Z - Winner: You have to predict the winner of Round Z

Game X - Most Kills: You have to predict which team will get the highest number of kills during match X.

Game X - Winning margin by tops: You have to predict how many more tops the winning team will have than the opponent at the end of Game X.


Prediction Markets

1. General

Prediction Markets allow customers to place forecasts on whether a specific event will occur or on the value, level, range, or outcome of a given event or indicator.

Prediction Markets may relate, among others, to economic indicators, weather conditions, political and legal events, entertainment, technology, companies, social trends, and other objectively verifiable events.

Each Prediction Market will be settled in accordance with:

  • the Market name;
  • the available selections;
  • any settlement information displayed through the information icon ("i"); and
  • these Prediction Markets General Rules.

Customers are responsible for reviewing the Market name, available selections, and any additional settlement information before placing a Forecast.

2. Market Settlement Information

Some Prediction Markets may include additional settlement information, accessible via the information icon ("i") displayed next to the relevant Market.

This information provides a general description of the conditions under which the Market will be settled and must be read in conjunction with the Market name, available selections, and these Prediction Markets Rules.

The settlement information displayed via the "i" icon may not include all details relevant to the Market. Where a matter is not expressly addressed in the Market name, selections, or settlement information, the provisions of these Prediction Markets General Rules shall apply.

Where essential details such as the relevant location, measurement point, applicable period, threshold, or official data source cannot be clearly determined from the Market name and selections, they will be specified in the settlement information displayed via the "i" icon or elsewhere in these Rules.

3. Market Interpretation

A Market will be settled according to the ordinary and reasonable meaning of its wording, taking into account the Market name, selections, any settlement information provided, and the context of the specified event.

References to a specific person, organization, location, event, publication, measurement, or indicator will be interpreted as references to the person, organization, location, event, publication, measurement, or indicator identified in the relevant Market.

Only events or information corresponding to the period specified in the Market will be taken into account for settlement purposes.

When a Market asks whether an event will occur, the corresponding selection will be deemed a winner only if the specified settlement criteria are met within the applicable period.

When a Market refers to a numerical value, threshold, or range, settlement will be based on the corresponding value reported for the specified measurement period.

"Over" / "Above" means strictly greater than and "Under" / "Below" means strictly less than, unless otherwise stated.

4. Result Verification

Prediction Markets will be settled using information deemed official, authoritative, and sufficiently reliable for the relevant event or measurement.

Where a verification source is identified in the Market or its settlement information, that source will be used to determine the outcome.

If no verification source is specified, the outcome will be determined using information published by the relevant government authority or regulatory body, the official organizer or governing body, the entity responsible for publishing the relevant data, or another recognized independent source selected by us.

Information from news outlets, social media, unofficial publications, or third-party aggregators will generally not be sufficient for settlement, unless no more authoritative source exists or otherwise indicated.

When multiple authoritative sources provide conflicting information, settlement may be delayed until the discrepancy has been resolved. We reserve the right to determine which source is most appropriate for settlement, taking into account the nature of the Market and the origin of the corresponding information.

5. Relevant Dates, Times and Periods

Any date or period indicated in a Market forms part of its settlement criteria. An event must occur within the specified period to be considered for settlement purposes.

Where no time zone is indicated, local time of the relevant location will apply for Markets related to a specific location. For other Markets, 10:00 AM ET will apply.

When the terms "day", "today", "tomorrow", "week", "month", "quarter", or "year" are used, they will be interpreted according to the applicable time zone and the calendar period corresponding to the Market.

If the relevant event starts before the end of the specified period but finishes afterward, settlement will depend on whether the Market refers to the start, finish, announcement, or occurrence of said event.

Where this distinction is relevant, the settlement information displayed via the "i" icon will specify whether the event must start, finish, or be officially announced within the relevant period.

6. Numerical Data and Measurements

When a Market refers to a numerical outcome, settlement will be based on the published figure for the period, location, category, or measurement specified in the Market.

When a Market refers to a numerical value, settlement will be based on the value officially published by the relevant source, using the level of precision displayed by said source. No additional rounding will be applied unless otherwise stated in the Market.

For economic Markets, the outcome must be based on the indicator, release, reference period, and version of the data corresponding to the Market.

Economic Markets will be settled using the initial data release.

6.1 Weather Markets

Weather Markets will be settled using final data published by the applicable official source for the specified location, weather station or coordinates, measurement, and reference period.

Unless otherwise stated, final published data will take precedence over forecasts, preliminary observations, weather applications, third-party aggregators, and information published by sources other than the applicable official source.

Where the applicable official source uses a specific observation period, reference period, or time standard, including local standard time instead of daylight saving time, the period and time standard used by that source will apply. As a result, the applicable observation period may not always correspond to the calendar period between 00:00 and 23:59.

Settlement may be delayed when final data has not yet been published, when preliminary and final measurements differ, or when the reported value appears inconsistent and requires additional verification.

The official source and applicable weather station, measurement area, or coordinates will be defined for each Weather Market and displayed via the "i" icon.

For precipitation Markets, the occurrence of rain or other type of precipitation will be determined according to the measurement recorded by the applicable official source.

7. Corrections, Revisions and Resettlement

When the applicable source corrects, revises, withdraws, or supersedes information before the Market has been settled, the updated information may be used to determine the outcome.

We reserve the right to correct and resettle a Market after its initial settlement when:

  • the original settlement was based on incorrect, incomplete, or subsequently corrected information;
  • the applicable source corrects, revises, withdraws, or supersedes the information used for settlement;
  • an incorrect result was applied due to human, technical, operational, or data feed error; or
  • the Market was settled contrary to its applicable settlement criteria or these Rules.

Any resettlement will be based on the corrected information and may result in corresponding adjustments to affected Forecasts, winnings, payouts, and customer account balances, subject to applicable law.

8. Delayed, Unavailable, or Inconclusive Information

Settlement may be delayed when necessary information has not yet been published, is pending official confirmation, is subject to dispute, or is insufficient to determine the outcome reliably.

The fact that a Market remains open, suspended, or unsettled does not indicate whether settlement criteria have been met or not.

If the outcome cannot be determined within a reasonable period using an appropriate authoritative source, we may void the Market and refund affected Forecasts.

9. Postponed, Cancelled, or Abandoned Events

When the event corresponding to a Prediction Market is postponed, cancelled, abandoned, substantially modified, or does not occur within the specified period, the Market will be settled in accordance with the established criteria.

When a Market asks whether an event will occur before a specific deadline, the event must occur within that period. If it occurs after the specified deadline, the Market will be settled as "No", unless otherwise stated.

When a Market refers to the outcome of a scheduled event and that event is postponed, all Forecasts will remain valid provided the event is completed within 30 days of the originally scheduled date, unless otherwise stated.

If the event is permanently cancelled, does not conclude within the applicable postponement period, is substantially modified, or the underlying event or measurement changes in a way that renders original settlement criteria inapplicable or prevents determining the outcome fairly and reliably, the Market will be voided and affected forecasts refunded.

10. Markets Available Late, After the Result or in Error

We reserve the right to suspend, reject, cancel, void, or otherwise invalidate any bet or prediction placed after the relevant event has occurred, after its outcome is known or could reasonably be determined, or after circumstances have arisen that should have led to the suspension or closure of the Market.

Any bet accepted after the outcome or a relevant event has occurred may be voided, including where the Market remained available due to system latency, technical or operational errors, delays in suspension or closure, incorrect or delayed data feeds, an incorrect Market state, or any other failure or delay.

Where a customer places a bet after a result or relevant event has occurred, or at a time when the customer knew or reasonably should have known the relevant information, we may void the bet regardless of whether our systems had already reflected that information or not.

We may also void forecasts where there are reasonable grounds to conclude that the customer benefited, or attempted to benefit, from a delay between the occurrence or public availability of a result or relevant event and its reflection on our platform.

A Market appearing as open, active, or available for betting does not constitute confirmation that forecasts placed during that period are valid or will be accepted. All forecasts are subject to review and may be cancelled or voided when falling under the circumstances described above.

Where a bet is voided under this Rule, the staked amount will be refunded, unless applicable law permits or requires otherwise.

11. Settlement Decisions

Market outcomes will be determined in accordance with the applicable Market wording, available selections, settlement information, these Prediction Markets General Rules, and relevant authoritative information.

Settlement may take place after the Market closes and once the information necessary to determine the outcome is available and has been sufficiently verified.

Where an obvious error has occurred in settlement, we reserve the right to correct it in accordance with applicable forecasting Rules.

All settlement decisions are subject to any requirement or restriction established by applicable law or regulation.